ElectricBlade
Smash Apprentice
Roy outclasses Chrom overall but Chrom still has advantages over Roy.
The main reason you would play Chrom over Roy would be a far better OOS option in Soaring Slash (Roy can have problems with people falling out if done at the necessary angle to hit someone and doesn't do too much damage and never kills if the opponent knows how to DI).
Technically, if you really struggle with hitting Roy's hilt Chrom may be the better option for you. Some people say that not killing a super heavyweight with a sourspot at 213% is fair, but in my opinion it isn't. However, Roy's kill options aren't particularly difficult to hit and kill earlier than Chrom by about 10%~ (Roy still has currently unused kill confirms with sour spots into the gimr tech chase with Ftilt or DED). Chrom still has access to Jab>Bair, but his DED is significantly weaker than Roy's (there are strategies to guarantee the hilt hit of the last swing, if you hit the opponent with the hilt of DED 1 then you can do >>>>, if you hit them with the middle of the blade then do >>^>, and if hit the tipper of DED 1 then you can't true combo but you might catch them with >^^>). The may advantage I can say is if you're consistently missing sweet spot Ftilt and aerials and it is costing you ****.
I just wanna add that wet noodling as Roy is a genuine problem with the character and can't really be solved by saying "lol just space better". It's my least favorite aspect of the character by far.
Chrom's recovery issue is overrated at top level. Watch a Shoyo James match and you'll see that the recovery is workable with proper conditioning, reactions, timing, and planning. However, a lot of people can't do the things that Shoyo does under pressure and prefer to stick with Roy's Blazer. I'm in that camp actually, I don't wanna have my disadvantage depend on perfectly spaced Soaring Slashes in tournament. It's not as exploitable as people say, go watch Shoyo James I'm serious.
Someone brought up the spacing aspect of Roy and Chrom. I'd say that it isn't the hugest difference, although Chrom obviously has the advantage overall but keep in mind that Chrom isn't going to be getting combos off of retreating SHFF Fair and neither will Roy. Roy's tippers are only one frame less safe on block than his hilts. The biggest advantage Chrom has here is that he won't wet noodle during spacing. You both still need to often be at the tip of your hitboxes and Roy will never directly kill you off of his sour spots unless he reads you in disadvantage or by some miracle he can do the Gimr tech chase trap.
Can't really think of any other talking points.
Enjoy your days~
The main reason you would play Chrom over Roy would be a far better OOS option in Soaring Slash (Roy can have problems with people falling out if done at the necessary angle to hit someone and doesn't do too much damage and never kills if the opponent knows how to DI).
Technically, if you really struggle with hitting Roy's hilt Chrom may be the better option for you. Some people say that not killing a super heavyweight with a sourspot at 213% is fair, but in my opinion it isn't. However, Roy's kill options aren't particularly difficult to hit and kill earlier than Chrom by about 10%~ (Roy still has currently unused kill confirms with sour spots into the gimr tech chase with Ftilt or DED). Chrom still has access to Jab>Bair, but his DED is significantly weaker than Roy's (there are strategies to guarantee the hilt hit of the last swing, if you hit the opponent with the hilt of DED 1 then you can do >>>>, if you hit them with the middle of the blade then do >>^>, and if hit the tipper of DED 1 then you can't true combo but you might catch them with >^^>). The may advantage I can say is if you're consistently missing sweet spot Ftilt and aerials and it is costing you ****.
I just wanna add that wet noodling as Roy is a genuine problem with the character and can't really be solved by saying "lol just space better". It's my least favorite aspect of the character by far.
Chrom's recovery issue is overrated at top level. Watch a Shoyo James match and you'll see that the recovery is workable with proper conditioning, reactions, timing, and planning. However, a lot of people can't do the things that Shoyo does under pressure and prefer to stick with Roy's Blazer. I'm in that camp actually, I don't wanna have my disadvantage depend on perfectly spaced Soaring Slashes in tournament. It's not as exploitable as people say, go watch Shoyo James I'm serious.
Someone brought up the spacing aspect of Roy and Chrom. I'd say that it isn't the hugest difference, although Chrom obviously has the advantage overall but keep in mind that Chrom isn't going to be getting combos off of retreating SHFF Fair and neither will Roy. Roy's tippers are only one frame less safe on block than his hilts. The biggest advantage Chrom has here is that he won't wet noodle during spacing. You both still need to often be at the tip of your hitboxes and Roy will never directly kill you off of his sour spots unless he reads you in disadvantage or by some miracle he can do the Gimr tech chase trap.
Can't really think of any other talking points.
Enjoy your days~
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