DelugeFGC
Smash Stick Space Cowboy
I would agree to a point, but as the meta ages things such as less reliable kill setups and etc are likely to fade from several characters. Lord knows I've already found an oodle of confirms, combos and lord knows what else on Falcon despite my own & everyone else's initial impressions of him.. and I've been able to translate that into my play very consistently to improve. It seems Fatality is doing a lot for the character overall, Nick looks pretty good too I'd say. I'm only able to kill sooner and more consistently the more I play him to develop my knowledge of him, and I'm betting a lot of the other combo heavy characters will end up the same. As more players begin to incorporate buffer tech and such into their playstyles, as more is discovered, developed and etc.. this meta is looking exciting. Within said meta, I'm never sure I can seen Lucario placing higher than mid-tier.I agree with all the points you mentioned, although I still feel like a character that benefits from being alive at higher percents has a place in a meta dominated by combo heavy midweights and lightweights that generally kill slightly later than other characters or have trouble getting those kills reliably. The fact that many top players play these kind of characters might shape their perspective so that despite Lucario's weaknesses they view him as a major threat.
When you have to be at the verge of death to do what you do best, it's a problem in this meta. With killing only getting easier as multiple characters get more developed or potentially buffed in the future, without some serious development and some good buffs Lucario could end up REALLY hurting. In the Falcon / Luacrio MU I can usually take him out pretty consistently in the 90-115% range if not a little sooner, sometimes a little later. His aura rarely maxes. Id say doing well with Lucario would require some pretty galaxy brain neutral play and godlike DI. Any character with confirmable moves than can kill early (like Falcon's Knee or FSmash) is a huge threat to Lucario. Especially if said character has good burst output, which Falcon does. I'm not just Falcon-biased to this MU, however, as I've fought my fair share of Luacrio players using Cloud and Ike as well and he didn't fare great then either.
That all said, with stuff such as charge cancels being figured out more and more buffer tech being found for these types of characters in general, Lucario could get some pretty dope play optimization as the meta develops. With a few buffs, he could be a candidate for higher up on mid-tier or low high-tier.. but right now he's not doing too hot. Unless the MU involves the other character not being able to kill well / consistently, Lucario never gets full Aura. I understand Aura is his gimmick, but I really wish they'd make it to where he could function better at low percents. If you're in the white with Lucario coming onto a fresh stock and they're in the red at like 120%, you have pretty much zero chance of killing them outside of some miraculous play like a hard read smash attack or something and you're gonna have to eat some damage before you can. That REALLY screws him
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