DelugeFGC
Smash Stick Space Cowboy
One of the biggest reasons I'm so hard on Zard is the second I see him come out, I either get him into a grab, a NAir 1, a DAir or an AA UAir and just start going to town. It's easy on him, almost free. I know this is a general heavyweight problem, but Zard especially doesn't have good disadvantage tools, and it doesn't matter if the person regresses or not when you lock them into a combo that prevents them from ever making any plays good or bad. Zard makes that easy and stuff like having to DI read and tech chase well go out the window when his hurtbox gets clipped by everything you throw out regardless all topped off by him not having any real viable / consistent means of stopping you besides praying for a window for the glorious Down B.There was like 1 person in smash 4 who knew how to play charizard.. Sharpy, there were some other decent ones but they didn't come close to his level. Dunno what he does nowadays. Anyway, its pretty hard to accurately judge charizard when no one can play him. When most people pull him out they immediately regress into useless scrubs. I dont get it.
Also, pretty sure Zards fair and bair outranges clouds. They just Arent as disjointed (although zards bair is probs quite disjointed). To the dude who Said Zards aerials dont have great Range: you are convinced the character sucks i get it, its probably true but duuuude out some effort into your posts instead of just eagerly bashing to the point that you start spreading misinformation. I mean you also said his smashes are bad which isnt true either, usmash is pretty dope. Dsmash is fine.
PS: Zards airspeed isnt bad when you consider he has multiple jumps.
Charizard probably just sucks because he lacks something super cheap and hes huge and has a ****y disadvantage state.
Zard's aerials don't have great range compared to a lot of other disjoints in the game, that's not untrue. FAir isn't hot **** like some people seem to think it is, its range is entire horizontally focused and it's piss for quick anitairs. BAir is.. BAir. UAir, DAir and NAir all have very low range. Zard doesn't have fantastic range, for a character of his size he desperately needs more.
None of the very little Zard can do amounts to anything when it's extremely easy for him to lose neutral and get flexed on until a stock vanishes or Up B makes him vanish against a majority of the roster. I don't know what people see in him, I really don't. Zard makes you easy to punish, easy to combo, easy to kill.. at the trade off of what exactly? He feels like a tacked on character for secondary recovery situations or desperate kills with very little actual use in PT's overall meta. Between Ivy and Squirt, there's pretty much zero reason to ever switch to him outside of maybe the two aforementioned reasons, otherwise he's disproportionately relevant to the character of PT. It's not like Zard just demands you play him perfect to get results or anything, he's actively putting you at a handicap most of the time.
People keep saying since he's bundled into PT he can't be seen as that bad, but I think that logic actually makes him worse. There's no reason to use him with there's two characters that outshine him in every conceivable way bundled into the same character and he just feels like the punishment that briefly comes out when you die as Ivy. If he was crap on his own at least he'd still be Charizard the low tier, not the ****ty 3rd wheel of PT.
Last edited: