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Exactly! Charizard is in many ways improved since Smash 4. Only downside is no super armor Rock Smash. Then again I feel his better recovery, OoS options, more damage with Flamethrower, actual approaches and let's no forget the best part; his overall role in Pokemon Trainer as a complete "character". His strenghts suits his weaknesses. Same with Squirtle. Though Squirtle is the exact opposite and is more or less a more functional Sheik.Same.
To quote Mockrock: "He's fast, got strong boxing tools, a kill throw that launches off of platforms & his flame thrower alone wins you games in some important match ups."
& that was just Sm4sh.
He's even more mobile in this game!
Snake is pretty good right now. One of the poster boys of Ultimate's upper tiered metagame, alongside Palutena and Pichu, due to how popular he is. I think he is either at the lower end of top 10, or close to top 10, because he does have a some issues with those who best deals with his projectile game and can put him in disadvantage stronger than he can to you.What do all of you think about right now? I feel like he is top 10 and has some pretty good matchups against other top tiers, but to characters like,,,, and ESPECIALLY
That's a massive understatement to how amazing and/ or dominant Sheik was in Smash 4. Squirtle doesn't even come close in my eye. Sheik had an amazing everything in 4, minus perhaps kill power, but even then she had solid methods of netting kills.Squirtle is Smash 4 Sheik but with less speed which holds him back from being that good. He may just be barely solo viable (imo) although playing him with Ivysaur and Charizard kind of removes those weaknesses. Ivysaur can kill better and Charizard is faster on the ground.
If you like the rush down thing, but prefer safe stage control while keeping good mobility, combos and air game like your mains, Diddy comes pretty close. Otherwise, probably Pikachu. Neither of these characters are easy to learn however. But I think that your playstyle and experience measures most with them. If you prefer the disjoint advantages that Pit offers, try Young Link.Guys I've been having a character crisis recently and I have a question:
Are there any true all-around characters in this game?
right now, we have the Marios and the Pits considered as all-around characters. If they fought simon, snake, villager, etc. they'd have to rush them down. That's their answer to the puzzle presented and that's where they're rewarded the most. Counter-camping is much harder. But, if they fought wolf, pichu, a mirror match, peach etc what would their answer be besides a better executed rushdown?
They can't camp, their projectiles suck at forcing the opponent to come towards them (Mario's fireball has consistent speed, size, and angles. Parrying wouldn't be too hard to do consistently. Pit and Dark Pit can introduce variety with timing and speed, but they're not strong enough on their own when the opponents have numerous defensive and movement-based options to combat the issue).
Like basically, my thinking is the Marios and Pits aren't all-around characters, they specialize in close-range combat, and have a few little tools for an alternative way to combat characters who can rushdown better than them, besides rushing them down harder. If that's the case, can someone introduce me to a character who can successfully keep rushdown characters away, but rushdown characters who zone better than them? Someone with options. Does that make sense?
Soaring Axe Kick I believe is the one you're talking about. The one that acts like Climhazzard where you can choose to do the downward strike if you want. From what I've tested, that's really its only use out of the 3. Thrust Uppercut is the best OoS option of the 3, coming out on frame 3 though it doesn't kill. It goes equal distance both vertically and horizontally compared to Soaring Axe Kick. SAK gets to its peak faster and you can't angle it like you can with TU (the latter being angleable much like Super Jump Punch or Blazer). Helicopter Kick is the best one for onstage kills and some sacrificial offstage ones too if you use it for edgeguarding. The legs are also invulnerable during the hitbox (frames 8-37) so it's not 100% free to challenge.I’ve played this character a decent bit, and I honestly think shotput and the command grab are his only saving graces. Without those moves, his neutral gameplan is almost nonexistent. But since the suplex doesn’t kill, whether you use it or not makes you decide whether to sacrifice a good neutral tool, or sacrifice a decent kill move. Range is pathetic, all the recovery moves are pretty mediocre. Gimping this character feels super easy unless he uses the drop kick up B (cannot remember the name and can’t be bothered to go look, sorry), which can cause some to fear going offstage to challenge it.
IMO I think this character is bottom 3, and easily the worst Mii Fighter. Make suplex an actual kill move, and I think he could go up a bit.
Against the PSI boys I think it's a decent matchup but I don't think it's entirely a winning one. They force Snake to rely on CQC as opposed to his standard gameplan of explosion shenanigans when in neutral, and that's an area where they both are fairly strong at. Despite being good Nikita fodder when off-stage, it goes both ways with their tools. Against Inklings, it's not a rosy MU. Setting aside the mobility advantage, Inkling can afford trading hits with Snake's combo breakers relatively often due to being a midweight and because they don't exactly require long combo strings to build a lot of damage. Their up-close pressure is overall better, they can counterplay zoning pressure with splat bombs, and there's almost never a situation where they can be reliably edge guarded. Plus, Snake has virtually no defensive options when off-stage, which is where Inkling can get over her occasional killing struggles, particularly against a heavy body like Snake.What do all of you think about right now? I feel like he is top 10 and has some pretty good matchups against other top tiers, but to characters like,,,, and ESPECIALLY
A lot of the true all rounders are top or high tiers this time around. Yoshi, Greninja, Inkling and Wolf all come to mind. All of them have good mobility, the ability to camp, the ability to rush down, good (or at least decent) recoveries etc. You could probably make an argument for Pikachu as well although he focuses more on his combos.Guys I've been having a character crisis recently and I have a question:
Are there any true all-around characters in this game?
right now, we have the Marios and the Pits considered as all-around characters. If they fought simon, snake, villager, etc. they'd have to rush them down. That's their answer to the puzzle presented and that's where they're rewarded the most. Counter-camping is much harder. But, if they fought wolf, pichu, a mirror match, peach etc what would their answer be besides a better executed rushdown?
They can't camp, their projectiles suck at forcing the opponent to come towards them (Mario's fireball has consistent speed, size, and angles. Parrying wouldn't be too hard to do consistently. Pit and Dark Pit can introduce variety with timing and speed, but they're not strong enough on their own when the opponents have numerous defensive and movement-based options to combat the issue).
Like basically, my thinking is the Marios and Pits aren't all-around characters, they specialize in close-range combat, and have a few little tools for an alternative way to combat characters who can rushdown better than them, besides rushing them down harder. If that's the case, can someone introduce me to a character who can successfully keep rushdown characters away, but rushdown characters who zone better than them? Someone with options. Does that make sense?
Snake is in a weird position where he generally does well against the top tiers but has quite a few losing MUs as you go down the cast. This is generally due to high tiers and below having more gimmicky/niche tools like projectile absorbs, which the top tiers forgo for tools that are better overall but perhaps not for fighting Snake. Predictably, any character who can limit or prevent Snake's grenade usage will do well against him.What do all of you think about right now? I feel like he is top 10 and has some pretty good matchups against other top tiers, but to characters like,,,, and ESPECIALLY
I feel like Squirtle is one of the most underrated characters in this game. He is a small character with incredible combo potential and near lagless moves. While not that fast, his burst movement allows him to get into his opponents easily and deal a ton of damage. He struggles a bit with killing, but he does have a good and safe down smash plus a very strong f smash and up smash for hard reads or unsafe landing punishments, plus he has a kill throw. Of course, if you can't land these kill options, that is when switching to Ivysaur is rewarding. He has a lot of lingering hitboxes making him a character that is rewarded for constantly throwing out moves. Watergun is a silly move that can potentially gimp opponents or put yourself in a good position for Ivysaur dair or some other edgeguard, or you could just use it to mess with opponents in neutral and gain stage control. Withdraw is a great move to pressure opponents who like to stay on the ground, and it is really hard to punish unless it's parried. Overall, I feel like Squirtle is more similar to a toned-down and fair version of Pichu than Smash 4 Sheik, and I'd say that he lands in a low-to-mid high tier position. From what I've heard, Ned has a similar opinion.Squirtle is just a generic rushdown character that honestly doesn't really excell on his own at all.
i agree with this. like snake exploits lack of player knowledge more so the character MU. only other character that does that to snake's level is bayonetta.snake is just gonna get worse as ppl perfect their punishes and juggles, not top 10 material in the long run at least
I mean I feel like all signs here are pointing to Wolf, but thats up to you if you want to bear the burden of being "just another Wolf player" with the rest of us. You could probably make a case for trying Young Link, ROB, Palutena, or even those filthy electric rats. Maybe Lucina but she doesn't have a projectile. I don't play those characters, so I can't give a fantastic review on how they go against certain archetypes, but I do play Richter as well, and can tell you that some of these characters cause me a lot more frustration than others.Guys I've been having a character crisis recently and I have a question:
Are there any true all-around characters in this game?
right now, we have the Marios and the Pits considered as all-around characters. If they fought simon, snake, villager, etc. they'd have to rush them down. That's their answer to the puzzle presented and that's where they're rewarded the most. Counter-camping is much harder. But, if they fought wolf, pichu, a mirror match, peach etc what would their answer be besides a better executed rushdown?
They can't camp, their projectiles suck at forcing the opponent to come towards them (Mario's fireball has consistent speed, size, and angles. Parrying wouldn't be too hard to do consistently. Pit and Dark Pit can introduce variety with timing and speed, but they're not strong enough on their own when the opponents have numerous defensive and movement-based options to combat the issue).
Like basically, my thinking is the Marios and Pits aren't all-around characters, they specialize in close-range combat, and have a few little tools for an alternative way to combat characters who can rushdown better than them, besides rushing them down harder. If that's the case, can someone introduce me to a character who can successfully keep rushdown characters away, but rushdown characters who zone better than them? Someone with options. Does that make sense?
Outside of them there are a few characters who I'd consider to be all-around characters.Guys I've been having a character crisis recently and I have a question:
Are there any true all-around characters in this game?
right now, we have the Marios and the Pits considered as all-around characters.
vs. /Speaking of vs , what are currently some of the worst matchups in the game? An example that I've heard on twitter is vs /.
There’s potential in that statement, but players aren’t exactly flocking to pick up Olimar in droves either. There’s still quite a bit of matchup inexperience with this character imo. He’s just a hard character to get good matchup experience against.Also I've been hearing that has no losing matchups. How true is this?
I am not sure if there exactly losing. But and maybe can appear to give give Olimar some trouble looking at tournament footage so far.There’s potential in that statement, but players aren’t exactly flocking to pick up Olimar in droves either. There’s still quite a bit of matchup inexperience with this character imo. He’s just a hard character to get good matchup experience against.
Considering how crazy the Shuton vs Myran set was at Frostbite, I can see how the Belmonts could take this matchup since they're one of the few that can outrange Olimar. But Belmonts are Belmonts, and can just die at like 20 getting hit at a weird angle near the ledge. I could maybe see this matchup being even at best for Richter. The thing you really have to do is suffocate Olimar so he can't get any momentum, which is something a lot of characters struggle to do.I am not sure if there exactly losing. But and maybe can appear to give give Olimar some trouble looking at tournament footage so far.
Both Lucina and Wolf have simple and effective ways of fending off thrown Pikmin. Lucina with her disjointed and powerful airiels. Wolf with his blaster
I would disagree and put it in Olimar's favor. Reads with PK Thunder aren't easy to pull off in higher level play, and Olimar can alter his recovery by chucking out Pikmin. Olimar is way better at being campy than Ness because Olimar reaps way more out of it on top of not camping the same way other characters do all while still remaining a large threat, and nothing Olimar does is going to lead into heavy use of things such as psi magnet and such like in other projectile character MU's with Ness. When Ness loses neutral to Olimar, it becomes FAR more in Olimar's favor than Ness'.. and Olimar also has an easier time in neutral against Ness if he plays right. I'd call Olimar / Ness like 60 / 40.According to Dabuz, loses to /,,,,/,,, and .
I feel like is also a bad matchup for . because he has great get off me options (e.g; nair, psi magnet, up tilt, etc), can juggle him hard, and use pk fire to deal with pikmin (that aren't red). Ness can be especially oppressive when olimar is trying to recover; if the ness player reads that olimar is trying to recover high, then he can use pk thunder to lead into a juggle, and if he reads that olimar is recovering low he can use down air and/or pk thunder. Yes olimar has disjoints, but they don't give ness as much trouble as those of an actual sword character. In conclusion, I feel like the matchup is 55/45 in ness's favor.
Agreed on the Olimar vs. Ness MU, you said what I had a harder time trying to say considering I don't play either character. Well put.Ness doesn't beat Olimar I entertain it being even but not winning for Ness and I get high level practice in the matchup. Olimar can be hard to actually approach and forces Ness to rely pretty hard on PKF to actually get pass the wall of Pikmin, on a platform stage, Olimar can reliably avoid these PKFs if he stays under them. (Stage is pretty important in this MU). Olimar damage output is bar second to none, Ness can keep up but it's not always enough to keep percentage gaps close per stocks. PKT isn't the most effective tool in the MU, Olimar can whistle through it. Speaking of Whistle, if Ness has to recover with PKT2 (avoidable but not always). Whistle is one of the safer ways to body block the move (obviously has risk but with the the removal of guaranteed teching, no character can reliably body block the move anymore like in S4 aside Olimar.) Ness can't really afford any screwups in this matchup, Olimar punishes way to hard. Definitely not in his favor.
Since Snake-Ness came up I will say the Mother Kid-Snake MU isn't bad for Snake. Speaking of Ness-Snake, Snake doesn't win but he's not helpless. His CQC game is still solid enough that he can play without explosives but it is fairly linear and he is forced to come at Ness in a fairly linear fashion which leads to easy PKF punishes. I do want to say that people overrated the level that Snake can bait magnet. Ness can while healing off the explosion of Snake's nades, those nades CAN still hurt Snake. If snake tries to use nades to bait magnet all Ness has to do is catch the nade first if it's an option and the explosion will hurt Snake if he tries to get close. Ness also has the option of just not using magnet and letting the Snake get counter baited into a dash attack he can punish.
The worst I've found is vs . YL is a heavyweight destroyer; he's great at walling them and exploiting their disadvantage while having a few tricks to keep his disadvantage from being too bad. DDD has the worst mobility of any heavyweight, bad frame data (unlike Incineroar and Ridley) and no good burst options (DA is very slow and loses to projectiles and Dtilt has poor reward). All YL's projectiles and his sword bounce back Gordos so they're more of a liability to DDD. DDD can suck up a projectile and spit it out but YL can jump over it while angling down more projectiles. It comes down to DDD has to shield a lot while creeping closer and go for hard reads. He lives forever but DDD's disadvantage state is horrible in this MU.Speaking of vs , what are currently some of the worst matchups in the game? An example that I've heard on twitter is vs /.
I think Dabuz is selling Olimar short a little but it really goes to show how tool vs tool interaction between characters spreads across tiers. Zelda has good tools to combat Olimar even though she's probably a lower mid tier.According to Dabuz, loses to /,,,,/,,, and .
I feel like is also a bad matchup for . because he has great get off me options (e.g; nair, psi magnet, up tilt, etc), can juggle him hard, and use pk fire to deal with pikmin (that aren't red). Ness can be especially oppressive when olimar is trying to recover; if the ness player reads that olimar is trying to recover high, then he can use pk thunder to lead into a juggle, and if he reads that olimar is recovering low he can use down air and/or pk thunder. Yes olimar has disjoints, but they don't give ness as much trouble as those of an actual sword character. In conclusion, I feel like the matchup is 55/45 in ness's favor.
1) I meant PK Thunder the projectile, not PK Thunder 2, the first of which is actually very easy to make reads with. Also olimar can't chuck pikmin while using his up bI would disagree and put it in Olimar's favor. Reads with PK Thunder aren't easy to pull off in higher level play, and Olimar can alter his recovery by chucking out Pikmin. Olimar is way better at being campy than Ness because Olimar reaps way more out of it on top of not camping the same way other characters do all while still remaining a large threat, and nothing Olimar does is going to lead into heavy use of things such as psi magnet and such like in other projectile character MU's with Ness. When Ness loses neutral to Olimar, it becomes FAR more in Olimar's favor than Ness'.. and Olimar also has an easier time in neutral against Ness if he plays right. I'd call Olimar / Ness like 60 / 40.
Olimar gets way more from remaining noncommittal the entire match when compared to Ness, and that can go a long way in this sort of MU. If Olimar were slow or extremely floaty as opposed to kind of floaty, it may be different.. but as is Olimar can juke out most of what Ness throws out all while putting out noncommittal, effective pressure.
I know snake isn't helpless because he has nikita and range, but it still is one of his worst matchups. I guess i can agree with you on olimar being closer to even though, albeit more advantageous for ness than olimar.Ness doesn't beat Olimar I entertain it being even but not winning for Ness and I get high level practice in the matchup. Olimar can be hard to actually approach and forces Ness to rely pretty hard on PKF to actually get pass the wall of Pikmin, on a platform stage, Olimar can reliably avoid these PKFs if he stays under them. (Stage is pretty important in this MU). Olimar damage output is bar second to none, Ness can keep up but it's not always enough to keep percentage gaps close per stocks. PKT isn't the most effective tool in the MU, Olimar can whistle through it. Speaking of Whistle, if Ness has to recover with PKT2 (avoidable but not always). Whistle is one of the safer ways to body block the move (obviously has risk but with the the removal of guaranteed teching, no character can reliably body block the move anymore like in S4 aside Olimar.) Ness can't really afford any screwups in this matchup, Olimar punishes way to hard. Definitely not in his favor.
Since Snake-Ness came up I will say the Mother Kid-Snake MU isn't bad for Snake. Speaking of Ness-Snake, Snake doesn't win but he's not helpless. His CQC game is still solid enough that he can play without explosives but it is fairly linear and he is forced to come at Ness in a fairly linear fashion which leads to easy PKF punishes. I do want to say that people overrated the level that Snake can bait magnet. Ness can while healing off the explosion of Snake's nades, those nades CAN still hurt Snake. If snake tries to use nades to bait magnet all Ness has to do is catch the nade first if it's an option and the explosion will hurt Snake if he tries to get close. Ness also has the option of just not using magnet and letting the Snake get counter baited into a dash attack he can punish.
I know he can't Pikmin Throw during Up B, but he can BEFORE it, and most good Olimar players aren't going to recover in a manner that allows easy use of PKT gimps, I know how you were referring to it and Psi Magnet, what I said still stands in the MU. If you want to argue it being even that's easier, but it beign in Ness' favor is a little out there. Olimar doesn't have to commit to most of what he does in this MU and can put Ness in the more unfortunate position when in neutral most all the time, and once Ness loses neutral to Olimar.. he has a pretty hard time in disadv. against him.1) I meant PK Thunder the projectile, not PK Thunder 2, the first of which is actually very easy to make reads with. Also olimar can't chuck pikmin while using his up b
2) When I mentioned PSI magnet, I was referring to its hit box while being held that deals constant damage to anything that enters it, which makes it good tool for taking care of pikmin that are latched on to ness. I also said that psi magnet would be used heavily in this matchup like it would be against a character like snake, i merely mentioned it as an option to kill pikmin that are latched onto ness. This along with the other options i mentioned make it very easy for ness to deal with pikmin in neutral.
Among the high / top tiers, Mac doesn't do any work, no. Among mid and low tiers, he can give , , & a hard time. , & aren't really lacking in range at all compared to Mac and I have no idea what the person above me is talking about.does even have a winning match up? (and does wreck someone hard?)
I remember in smash 4 Sol thought little mac had an even matchup against sheik, so maybe the fact that sheik is much worse and her lack of kill power is even more crippling means that little mac might have a winning match up against her.does even have a winning match up? (and does wreck someone hard?)
He's probably better at the game than I'll ever be, but this smells like downplay to me.According to Dabuz, loses to /,,,,/,,, and .
I feel like is also a bad matchup for . because he has great get off me options (e.g; nair, psi magnet, up tilt, etc), can juggle him hard, and use pk fire to deal with pikmin (that aren't red). Ness can be especially oppressive when olimar is trying to recover; if the ness player reads that olimar is trying to recover high, then he can use pk thunder to lead into a juggle, and if he reads that olimar is recovering low he can use down air and/or pk thunder. Yes olimar has disjoints, but they don't give ness as much trouble as those of an actual sword character. In conclusion, I feel like the matchup is 55/45 in ness's favor.
Mac...maybe characters who can't outrange him and can't easily gimp him. So maybe Mii Brawler? Sheik? Who knows?does even have a winning match up? (and does wreck someone hard?)