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This is true for quite a number of Smash 4 veterans. Bowser loses Showtime, gets more armour on tilts, faster command grab and better landing aerials. Sonic loses easy Spin Dash cancelling, gets a better Homing Attack, appreciably different Spin Charge and normals are more solid overall. Samus loses dash attack combos, gets an even stronger, air-charging Charge Shot, more versatile missiles and bombs... you get the idea.I was referring to Mario when I made that statement about Up Smash XD Though now that I think about it, their durations are nearly the same on both Smash attacks.
As for G&W, I agree that they focused more on toning down his best stuff from 4 (I.e. USmash, Toot-Toot), while making a lot of his other attacks more useful overall (DSmash, Chef, DTilt, Fire, FTilt, NAir, UAir). I think he might end up in a slightly better spot than his 4 counterpart, assuming patches aren't a factor.
Do you know where I can find hitbubbles to other characters?
I'm just stopping by to tell you that Pacman is DLC character
Idk I just stole this out of Sinji's Discord. They are asking the same thing.Do you know where I can find hitbubbles to other characters?
Oh...so THATS why I end up steamrolling brawlers by mashing A in their face
I'm just stopping by to tell you that Pacman is DLC character
It's funny that you say this, because despite Sonic having not bad tournament results, most of his mains are relentlessly complaining about him, I've seen some people in his discord go as far as to call him Brawl Sonic 2.0. While it is true that most of his, for a lack of a better word, "lame" options are gone, he's still a solid mid-tier-at-minimum character, at least judging from his results. That being said, he requires a ridiculous amount of practice (much more so than virtually any high tier minus maybe ) and match-up knowledge to get those results, which is why he's being complained about so much by his mains. I think Sonix was even going to take a break at one point, but I don't think that's the case anymore? I'm not really sure.May have had what defined thier metgame and top-tier status in Smash 4 taken away in Ultikate. But they seem to have gotten various other buffs and improvements to compensate for it. They play "differently" for sure but not exactly all THAT worse.
Sonic has beem getting pretty good overall results.
Still doesn't convince me that Pacman's good tbh. He's still extremely laggy, and predictable.
I'm just stopping by to tell you that Pacman is DLC character
How exactly is Pacman laggy and predictable?Still doesn't convince me that Pacman's good tbh. He's still extremely laggy, and predictable.
Whoa... those are pretty big hitboxes.
I'm just stopping by to tell you that Pacman is DLC character
's recovery got buffed in the patch and gets decent distance now. He can side B then upB.What is the general opinion on the best AND worst recovery in the game? From all factors, including vertical / horizontal gain, how easy it is to challenge / gimp them during it, any endlag the move may have, freefall, etc.
I know people make general statements about how bad Mac and such are in terms of recovery, but in my opinion Mac isn't even in the bottom 3. I'd say the worst goes to Incineroar, due to the obvious reasons.. and because it's a recovery that can potentially kill you in certain situations if any one variable is off. Then behind him are Lucas / Ness. Maybe that's an unpopular opinion, but I find it so laughably easy to stop Ness / Lucas from getting back on stage no matter where they try it from if they use PK Thunder in about 80% of situations. 3rd would probably go to Chrom for simply how exploitable it is in a lot of MU's.
Best I would either give to Bayo or Greninja.. but what do you guys think?
You should go check out both Tea's and Sinji's Pac-Mans to get a better idea of what AxelVDP is saying; as a whole is kind of a wild card to play against. He's got really erratic movement thanks to both his Power Pellet and Fire Hydrant (both the pushback from the water and the small jump he gets from the move), a really strong recovery that can be mixed up as well, a frame 3 NAir that prevents you from going all ham on him, projectiles in the form of Bonus Fruit and Hydrants that all behave and act differently from one another, and he now finally has a tether grab that isn't butt. I think Shaya also made a really long post a while back as to why he's a force to be reckoned with; while I wouldn't consider him top tier or anything, I feel he's a solid contender for high tier.Still doesn't convince me that Pacman's good tbh. He's still extremely laggy, and predictable.
Worst is probably ; his air movement is somehow worse than Kirby's and side B barely gives him any distance, forcing him to rely on up B, leading to an extremely linear recovery that most can intercept. There's not even any fear of getting hit by side B since it now kills him first, and you can tech his up B to gimp him as well, in a similar fashion to 's up B.What is the general opinion on the best AND worst recovery in the game? From all factors, including vertical / horizontal gain, how easy it is to challenge / gimp them during it, any endlag the move may have, freefall, etc.
I know people make general statements about how bad Mac and such are in terms of recovery, but in my opinion Mac isn't even in the bottom 3. I'd say the worst goes to Incineroar, due to the obvious reasons.. and because it's a recovery that can potentially kill you in certain situations if any one variable is off. Then behind him are Lucas / Ness. Maybe that's an unpopular opinion, but I find it so laughably easy to stop Ness / Lucas from getting back on stage no matter where they try it from if they use PK Thunder in about 80% of situations. 3rd would probably go to Chrom for simply how exploitable it is in a lot of MU's.
Best I would either give to Bayo or Greninja.. but what do you guys think?
Best:What is the general opinion on the best AND worst recovery in the game? From all factors, including vertical / horizontal gain, how easy it is to challenge / gimp them during it, any endlag the move may have, freefall, etc.
I know people make general statements about how bad Mac and such are in terms of recovery, but in my opinion Mac isn't even in the bottom 3. I'd say the worst goes to Incineroar, due to the obvious reasons.. and because it's a recovery that can potentially kill you in certain situations if any one variable is off. Then behind him are Lucas / Ness. Maybe that's an unpopular opinion, but I find it so laughably easy to stop Ness / Lucas from getting back on stage no matter where they try it from if they use PK Thunder in about 80% of situations. 3rd would probably go to Chrom for simply how exploitable it is in a lot of MU's.
Best I would either give to Bayo or Greninja.. but what do you guys think?
Ganon is hurt quite a lot by rockcrocking I know, but I can actually make it back as Falcon at lower percents if RC'd, never with Ganon though. MK definitely belongs in the top, and G&W has all had a solid recovery that doubled as a way of taking money at locals with the tried and true Up B out of shield my dudes method, along with Bowser. So he's in a good place recovery wise too.You should go check out both Tea's and Sinji's Pac-Mans to get a better idea of what AxelVDP is saying; as a whole is kind of a wild card to play against. He's got really erratic movement thanks to both his Power Pellet and Fire Hydrant (both the pushback from the water and the small jump he gets from the move), a really strong recovery that can be mixed up as well, a frame 3 NAir that prevents you from going all ham on him, projectiles in the form of Bonus Fruit and Hydrants that all behave and act differently from one another, and he now finally has a tether grab that isn't butt. I think Shaya also made a really long post a while back as to why he's a force to be reckoned with; while I wouldn't consider him top tier or anything, I feel he's a solid contender for high tier.
Worst is probably ; his air movement is somehow worse than Kirby's and side B barely gives him any distance, forcing him to rely on up B, leading to an extremely linear recovery that most can intercept. There's not even any fear of getting hit by side B since it now kills him first, and you can tech his up B to gimp him as well, in a similar fashion to 's up B.
Best is probably ; he's the only character I can think of that can use all of his special moves as a recovery option, and combined with having 5 jumps to boot and an air speed wishes he had, it's much harder to intercept him overall than most other characters. 's a pretty strong contender too thanks to how much distance he can cover with both Pac-Jump and Power Pellet. and are also likely contenders thanks to Quick Attack/Agility giving them extremely quick movement and giving them a lot of distance to cover. Teleport recoveries such as and are solid as well, and 's Fire grants him a lot of height and is very quick overall, making it hard to intercept him.
I dunno. Ledge snapping is pretty damn hard with it.Bayo is bad, but her recovery is still among the best in the game imo
It's not as bad as something like sweetspotting Falcon's up-B in Melee imo, and the main reason I see it as so good is because of the sheer amount of distance it covers. If you can manage to not get gimped, even the lowest BZ meteors can be survived.. it does have issues though.I dunno. Ledge snapping is pretty damn hard with it.
Worst: Obviously . (w/o Limit) are definitely down there.What is the general opinion on the best AND worst recovery in the game? From all factors, including vertical / horizontal gain, how easy it is to challenge / gimp them during it, any endlag the move may have, freefall, etc.
I know people make general statements about how bad Mac and such are in terms of recovery, but in my opinion Mac isn't even in the bottom 3. I'd say the worst goes to Incineroar, due to the obvious reasons.. and because it's a recovery that can potentially kill you in certain situations if any one variable is off. Then behind him are Lucas / Ness. Maybe that's an unpopular opinion, but I find it so laughably easy to stop Ness / Lucas from getting back on stage no matter where they try it from if they use PK Thunder in about 80% of situations. 3rd would probably go to Chrom for simply how exploitable it is in a lot of MU's.
Best I would either give to Bayo or Greninja.. but what do you guys think?
Add Bayo into the list of 'greats' and I'd generally agree with that listing. I know it's a bit predictable, but the absurd amount of distance it travels does count for something in my eyes. That said, I do catch a lot of Bayo's with DAir (again) after they survive a low % DAir meteor offstage with Falcon.. so maybe I'm giving it too much credit. I think K-Rool and PP have a generally bad recovery because of how easy it is to interrupt and the awkward freefall they'll wind up in if they don't ledge snap, but both have such good distance I couldn't TRULY consider them bad.Worst: Obviously . are definitely down there.
Best: Little bit difficult to say, but I’ll say b/c he has so many recovery options on top of 6 jumps (5 midair jumps)
all have great recoveries as well.
all have good distance, but they can be predictable.
Worst: Obviously . are definitely down there.
Best: Little bit difficult to say, but I’ll say b/c he has so many recovery options on top of 6 jumps (5 midair jumps)
all have great recoveries as well.
all have good distance, but they can be predictable.
Completely forgot about for a moment. She'd probably fall somewhere between the 2 categories I put for best recovery. It is a bit predictable, but I find it harder to punish than something like 's recovery.Add Bayo into the list of 'greats' and I'd generally agree with that listing. I know it's a bit predictable, but the absurd amount of distance it travels does count for something in my eyes. That said, I do catch a lot of Bayo's with DAir (again) after they survive a low % DAir meteor offstage with Falcon.. so maybe I'm giving it too much credit. I think K-Rool and PP have a generally bad recovery because of how easy it is to interrupt and the awkward freefall they'll wind up in if they don't ledge snap, but both have such good distance I couldn't TRULY consider them bad.
I thought about a lot, but I decided not to add him to either list b/c while his is heavily dependent on the 2nd jump, he also gets great height from it and has amazing air speed/mobility to compensate.I am really surprised you didnt mention for bad recovery as his is very dependant on momentum and having his second jump...
Worst: Obviously . are definitely down there.
Best: Little bit difficult to say, but I’ll say b/c he has so many recovery options on top of 6 jumps (5 midair jumps)
all have great recoveries as well.
all have good distance, but they can be predictable.
Edit: I guess would also work since you can get good mileage out of it.
Yeah she's one of the more polarizing instances of a character's recovery being good on paper, but still problematic enough to cause the player issues in games. I think as the meta develops and offstage play gets more and more consistently explored and people get more comfortable going deep, her recovery won't be doing her any favors in its current state and could fall out of favor. I still wouldn't ever call it bad, that all said.Completely forgot about for a moment. She'd probably fall somewhere between the 2 categories I put for best recovery. It is a bit predictable, but I find it harder to punish than something like 's recovery.
Oh yeah... Cloud literally gets very little vertical distance and extremely little, if any horizontal distance (I don't recall off the top of my head).Izj
Without Limit also can be considered among the worst. It makes his 15 second Limit duration now something Cloud users always need micromanage in thier head
I've been able to edgeguard and 2-frame ZSS pretty alright thus far, though she does get some damned good distance out of the recovery. I'm not sure where I'd place her recovery personally.. I'm not even really sure where I'd place her character overall as I've only ever really fought against her and her nerfs do seem pretty impactful in Ult.
I feel like she definitely has potential, I just couldn't personally place her. I don't know enough about her and have barely played her, outside of knowing the ZZS / Falcon, ZSS / Cloud and ZZ / Young Link MU's I really don't know much at all about her other than the fact she got nerfed going into Ult (I didn't play Sm4sh competitively or even much casually) but I've never personally had a bad time in that MU with my main. She does seem like she could turn into a threat if used properly, especially with the right buffs, though. She's gotten decent results so far I suppose, but nothing that blows your hair back, but I don't put too much stock into that this early on into the meta yet.Have you been wacthing Marss in touraments the past 2 weeks. He can show you what ZSS is still capable of in Ultimate
Laggy? His frame data is actually pretty good. Not or or good but still pretty good.Still doesn't convince me that Pacman's good tbh. He's still extremely laggy, and predictable.
You know deep down inside this isn't true, don't you? This is an important thread. Don't spread misinformation.Still doesn't convince me that Pacman's good tbh. He's still extremely laggy, and predictable.
Honestly I say are mid-tier at the very least. They buffed charge shot is something that really helps them this game despite still having some of the same issues from Smash 4Q for the thread: who do you consider low tier? Granted IDK very much about these characters, because they're never used, but I'd loosely say:
and maybe ?
The more I look at this list the more I realize a lot of it is guesswork based on lack of evidence that they're good so feel free to correct me.