Incidentally, here's a fun statistic: out of the two S-tier tournaments we've had so far, only three players have managed to reach Top 8 in both.
MKLeo
, Cosmos
, and Light
.
Does it mean anything?
... Probably not. Only one of those have won a major. We're barely scratching three months into Ultimate's competitive shelf life, and right now the most pervading sentiment among several top competitors that were making the jump from Smash 4 is an innate character crisis in part because there's extremely few characters on the roster this time around that can hold the distinction of "easy to learn, and also a solid matchup spread". The closest character we have right now in the game is unsurprisingly Wolf, but even top players like Leffen and ZeRo have been hesitant to pick him up. Anti was dabbling with the character but is still in total meltdown mode. Tweek used the character during this tournament, but ended up sticking to Wario for most of it. For a while it seemed to me like Lucina could be that character multiple people were looking for but MKLeo and Nairo both have only utilized her in a pocket fashion for the final stretch.
So on the real, it is waaaay too early to make any sweeping assumptions about who and what can't win a major. Everyone is bogged down right now by the simple fact that top tiers in Ultimate just have way too many notable issues (by design no less) to counteract the things they excel. Since we were talking about Inkling, it's extremely silly to say they don't exhibit any major advantages when they have one of the most uncontested mobility plans in a game that's so far done nothing but reward mobility, an edgeguarding and ledgetrapping game that's second to none, some of the safest aerials in the entire game, and an extreme capacity for equalizing damage. While Leffen has seemingly dropped his plans for maining her, he's convinced no one is playing this character at maximum potential yet, though I reckon Cosmos has really taken the advice of going deep off stage for kills to heart with most of his sets at Frostbite - having any better kill moves than she has right now would quite frankly be kind of insane (even if I'd like to see it out of morbid curiosity). If anything right now she reminds me of Smash 4 Diddy Kong without having the DTilt kill confirm - funnily that too was a character that you could argue was being carried by ZeRo in a post-patch world.
And a lot of these bonkers traits sorta extends to many of the other "top tiers" people like to throw around. Ike's game plan is horrendously linear. Logically he should go down to bait-and-punish tactics, but with Leo at the wheel Ike's constant aerial pressure feel like Tabuu's off waves. Fox, one of the most oppressive and explosive characters in the game who feels extremely intimidating and unassailable, dies after like, five hits - and has a sus disadvantage (this was the character ZeRo considered maining for a hot minute before realizing he's still really flawed). Pichu? Same story, different wrapper. Even Greninja - the character with one of the few safest Smash 4 type kill confirms in the game - has a litany of its own issues to get over, but watching Lea at Frostbite you'd be forgiven for thinking they don't exist.
At the end of the day if it feels like any character may be losing favor a lot of it is going to come down to the hyperbolizing the community remains ever so susceptible for, particularly in a post-Smash 4 world where multiple "OP" characters were often the rule rather than exception - a mentality that transitioned pretty fruitlessly into Smash Ultimate once wi-fi strats and characters like K. Rool, Chrom and Inkling were essentially flavor-of-the-month characters that were stigmatized early on. When people refer to having a character crisis, some of the recent volatility in regards to character representation is going to be a reflection of that finally becoming a bit more evident, hence why some placings and upsets can happen surprisingly frequently. Considering a tournament was just won by a character with extremely questionable range problems and a reliance on some gimmickry when it comes to stealing stocks who is by no means an easy character to get used to, it's going to take a while to comfortably saddle into what one may think is a major-worthy character.
Except Olimar, he gets exempt from all that because, well, y'know.
Can someone elaborate on this some more? I'm not super familiar with Inkling so I don't know what makes them more difficult than other top tier characters, from a surface level look over. What are some of the bigger shortcomings and what makes them more difficult to play?
If we're strictly talking the capacity to play Inkling at a top competitive level, the hard part once you get into the mindset of Inkling is having the capacity to seal stocks which is often read/punish based or requires some aggressive edgeguarding. Out of all the top-tiers (or hell, even most characters in the game in general) Inkling is arguably up there with Wario as having some fairly unsafe Smash attacks outside of occasionally Down Smash. Beyond that, Inkling requires you to get really good at dash dancing and ledgetrapping. For having a fairly modest range, she can't box on the same level as characters like Fox and Yoshi, so you have to be exceptionally good at spacing to perform well at a high level (no surprise Cosmos does so well with her given how he was a Corrin main in Smash 4). Granted, Inkling makes up for her questionable cqc with things like her jab having actually good range, being frame 3 and also inking opponents, and she has some of the lowest landing lag on aerials out of any character in the game.
Inkling has had poor showings at tournaments with their biggest difficulty being closing out stocks. The combo game is superb but if you can't land the kill....
Inkling may not be winning as many tournaments as they did early on but to say they've had poor showings is a bit of an exaggeration. The Tournament Results thread shows there's still a very healthy above average chunk of Inkling players that are placing in locals, and when you have arguably a top 5 player in the world repping her, the lack of immediate number 1 results only really looks poor in a vacuum.