kupo15
Smash Hero
You mean like fixing grabbing Snake's UpB glitch and grabbing people over the edge after they've used their second jump?
Sure, I'm cool with that. But those issues are less prevalent than the release issues, though, so I'd say we should prioritize the release/break frames first. And like I said, we already know what needs to be done in this case. We're just looking for the values that affect the frames length so that we can modify them.
And what's up with YES! lag?
Bold is the YES lag that I think we need another code entirely. And yes about the second jump thing. That is how falcon has a grab release infinite on wario.- Hitlag on electric moves
- 0 buffer not having instant aerials
- Triple jump glitch fix was having some issue with some UpB, IIRC
Also, I have a feeling that the hitlag code does not affect the player getting attacked at all. I countered dks charge punch with marth without the codes and dk received kb and I hear reports that dk is still in his SA frames with the codes. Unless there is something special about the counter similar to electric attacks that the code doesn't address, I think another code must be made for the attacked Its the only thing that makes sense because we electric attacks from the attacker are affected with this code.