Starscream
Smash Ace
I just finished playing around with 1 buffer and yeah these are pretty much the results I had.I haven't encountered any glitches with 1 buffer, but a lot of moves still crouch after fast fall, which is a problem. x_o
Basically the moves I tested for the crouch after fast fall were:
Falcon: Nair and Uair
Marth: Fair, Uair, Delayed Nair (so it doesn't finish before you fast fall)
Fox: Nair
Falco: Nair
There are probably other characters that do as well but I'm not gonna test everyone. If you're fast falling these without crouching afterwards then you're either flicking the control stick very lightly for a fast fall, or you're just letting go of the stick really fast because that's the only way it's possible. I think the best way to describe it would be that it's like doing an Utilt with tap jump on. It feels unnatural for a SHFFL. If you can somehow make 0 buffer have instant aerials, awesome. Or if you can make 1 buffer not have this crouch after fast falled aerials, that works for me too. But I'd rather not have the crouch if I had to choose between the two.
1/2 hit lag is cool, it feels like a bit less hitlag than -3 overall and a huge difference for attacks like Falcon's knee. But yeah, it's glitchy. Add Marth's foward+B to the list of freeze moves.
Also, the effect of 1/2 hitlag on elemental attacks are kind of weird. Like Zelda's fair/bair. When you sweetspot it you don't seem effected by the hitlag but your opponent is. Like they're still stuck on the spot for a moment in the hitlag then launched. If this is the incompleteness that Kupo was talking about then I guess I understand now.