Doval
Smash Lord
Hmm. Diddy doesn't seem to get hit stun when knocked out of his Up B; the amount of time he'll stay "tumbling" after the hit lag is over and he's launched always seems to be the same no matter what hits him, what % he has, or how far he goes (which means really weak hits cause him to lose the most height.) He'll stay unable to act for 59 frames, and can jump on the 60th; so he's out of commission for almost 1 second.
On topic: Are there any plans to make a code that'll allow Yoshi to jump out of his egg? Combined with his slow rolling speed I consider him to be pretty handicapped relative to other characters when he's shielding.
By the way, though his shield release lag has been halved, he currently takes 8 frames to release his shield when other characters only take 7.
On topic: Are there any plans to make a code that'll allow Yoshi to jump out of his egg? Combined with his slow rolling speed I consider him to be pretty handicapped relative to other characters when he's shielding.
By the way, though his shield release lag has been halved, he currently takes 8 frames to release his shield when other characters only take 7.