grim mouser
Smash Journeyman
Haha, that would be great. Unless it would cause another freeze glitch.
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Not trying to be a **** here but this isn't right at all. It didn't work that way in Melee, and unless Debug Pause code is lying to me, it doesn't work this way in vBrawl either. If I Perfect Shield Mario's jab, after the hitlag there's 1 frame before my shield drops - which is how much shield stun the move gives in vBrawl. If I Perfect Shield Fox's n-air, there's 3 frames before I can drop shield, which is the stun time the move gives in vBrawl. If I Perfect Shield Ganon's F-air, there are 5 frames before I can drop shield and attack. Which is, again, the amount of shield stun that move gives in vBrawl. If you Perfect Shield Samus's Charge Shot, there are 8 frames. But these numbers stayed exactly the same in Brawl+ even though the shield stun more than doubled.Perfect Shielding isnt effective by the shield stun code because Perfect shielding suffers no shield stun at all. So upon PSing a move, with perfect timing and reaction, you can act in a matter of frames that is so little, you're pretty much instant. :V
Only thing you have to wait for is the shield dropping animation.
I stand corrected. :VNot trying to be a **** here but this isn't right at all. It didn't work that way in Melee, and unless Debug Pause code is lying to me, it doesn't work this way in vBrawl either. If I Perfect Shield Mario's jab, after the hitlag there's 1 frame before my shield drops - which is how much shield stun the move gives in vBrawl. If I Perfect Shield Fox's n-air, there's 3 frames before I can drop shield, which is the stun time the move gives in vBrawl. If I Perfect Shield Ganon's F-air, there are 5 frames before I can drop shield and attack. Which is, again, the amount of shield stun that move gives in vBrawl. If you Perfect Shield Samus's Charge Shot, there are 8 frames. But these numbers stayed exactly the same in Brawl+ even though the shield stun more than doubled.
Perfect Shielding only:
*Blocks the attack while taking no damage to your shield.
*Blocks the attack while taking no knockback.
*Gets rid of the remaining frames that you're guaranteed to hold your shield for (normally, if your character holds shield for a minimum of 6 frames when you press the shield button, and you block an attack on frame 2, you still have to wait 4 more frames *after the stun* to drop shield. This is not the case with Perfect Shielding; all the frames you were supposed to wait after the stun are dropped.)
*Allow you to use any attack during the 7 frames it takes to drop your shield, assuming of course that you did react and dropped your shield.
It does not remove the shield stun, though obviously this was negligible in vanilla Brawl to begin with.
Naturally this is a minor issue since, as it is now, Perfect Shielding only has a 1 frame window of opportunity in Brawl+, making it very difficult, but it's still wrong, so I figured I'd report it.
I'm getting the same shield stun with normal shields and perfect shielding in vBrawl. That is, I'm getting 8 frames of shield stun when shielding Samus's Charge Shot normally, and 8 frames when Perfect Shielding it, for example. But in Brawl+, I'm getting 21 frames of shield stun normally, and the same 8 frames of stun when I perfect shield. So perfect shielding does have shield stun already, but it isn't being affected by the code that increased shield stun. So right now Perfect Shielding is giving a frame advantage it shouldn't be giving.Did PSing in Brawl give you half the shield stun that normal shields produced.
frame advantage?If that's the case, why PS?
This is a clip from vBrawl. The stats for Luigi's Jab 1 are 6 hitlag, 2 shieldstun, and a -1 shield hitlag differential (when it hits a shield the defender is in hitlag for 1 less frame than the attacker).I'm getting the same shield stun with normal shields and perfect shielding in vBrawl.
Why isn´t it? Auto Jab sucks.1) That's what the No Auto Jabs code is for. However, it's not in the Brawlplusery's set. You can add it manually if you want.
2) SDI should help you get out of jabs. This is part of the reason hitlag was increased.
ANSWER:Why isn´t it?
Read before you post...If it didn't wreck Pika, I would love to have it in...