cookieM0Nster
Smash Champion
O, rly? Cuz yo said so in the "Lets See some Custom CSS" thread. Maybe that was the old version. Sorry, I will edit my post.
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Seriously should be looked into. >___<
Reposted so that Kupo would see. Someone pm this to him.<[BD]GHNeko|Work> wtf is **** ****
<[BD]GHNeko|Work> this *****
<SHeLL|Biochem> ??
<[BD]GHNeko|Work> Why is it impossible to wall jump after reaching a certain height near the bottom of the screen?
<[BD]GHNeko|Work> I just noticed that
<[BD]GHNeko|Work> After you fall past a point
<[BD]GHNeko|Work> you cant wall jump
<SHeLL|Biochem> Didn't notice that
<[BD]GHNeko|Work> Seirously
<[BD]GHNeko|Work> try it out on YI and WW
<SHeLL|Biochem> Wall jumping is so hax
<[BD]GHNeko|Work> At the near top of the physical stage
<[BD]GHNeko|Work> you can wall jump
<[BD]GHNeko|Work> but when you go further down near the bounderies [at the bottom]
<[BD]GHNeko|Work> and in the bubble
<[BD]GHNeko|Work> you cant Wall jump
<[BD]GHNeko|Work> HOLY **** WHAT
<[BD]GHNeko|Work> SEIROUSLY
<[BD]GHNeko|Work> THATS GAY
<[BD]GHNeko|Work> SO ITS NOT ME JUST FAILING AT IT
<[BD]GHNeko|Work> wtfffffffffffffff
<SHeLL|Biochem> I'll check it out
<[BD]GHNeko|Work> Im testing it out now
<[BD]GHNeko|Work> on WW
<[BD]GHNeko|Work> I jsut Did YI
<[BD]GHNeko|Work> and this is stupid
Im well aware thanksReposted so that Kupo would see. Someone pm this to him.
Yes, some of the codes I use require snapshots. (Icarus, ganon/falcon resets) so if you don't mind losing them, dl the text and make it double gct.Does your codeset work with double GCT? Don't really wanna do the snapshot thing, plus I like being able to modify things sometimes and make my own GCTs instead of using premade ones.
This. Those codes that require the snapshot, such as the Up-B fix, also work with the new method. I've been testing it, and I've had no problems thus far.you should use the new method that only requires 1 gct file
you mean yoshi's island? Sorry, I think I forgot to add thatkupo, your OP seems to have only the stage size mod code for Corneria. Would you be able to link me to the complete stage size mod code? I know it's out there.
What? They work with double gct? I was under the impression that the pit code and ganon/falcon codes don't work with double gct. I'll add a link to the gct of the .binThis. Those codes that require the snapshot, such as the Up-B fix, also work with the new method. I've been testing it, and I've had no problems thus far.
whoa, there is a new method and I didn't even know! I'm going to read up on itread kupo, 1 gct not double
No, you misunderstood me. Those codes don't work with Double GCT. They do, however, work with this:What? They work with double gct? I was under the impression that the pit code and ganon/falcon codes don't work with double gct. I'll add a link to the gct of the .bin
you cant. You can only mod certain stages and these are the only two stages YS released. I'm waiting for luigis and picto and ps2Thanks kupo.
I was under the impression, though, that there was a code that let you modify all stages?
Like, what would I do if I wanted to modify any other stage?
Does this mean we could fix spawn points for Deadlands Luigi to make it usable for doubles?spunit has released codes which allow you to modify stage boundaries and spawn locations. You can find both of them on his youtube page, I believe.
Ya, a problem wit the CSS from Maestro, there is no Sheik! I wuz lik, wut? We need Shiek!!!!Im well aware thanks
updated set. Cant wait until the nightly builds thread is up so I don't have to use this thread for my code set info. I don't know all the characters and tried to keep the jump heights the same. Let me know if they are a little higher or lower than they should be
I forgot to change the CSS
I will volunteer to test it!Yes, Viet, it does. It would be very helpful if someone were to utilise the codes, but there seems to be somewhat of a lack of volunteers.
you need to go into the folder, go into HBC and use that gecko folderI will volunteer to test it!
Can we just get a version of the snapshot method? It is much simpler!
Edit: I can't get this 2 wrk. So I load Gecko, put the .txt file where u guys told me, the .gct, launch the game, and it says that I have 2 many codes o. Help?
OK, thanks. I was just adding sum sweet stage textures 2 mah SD card. I will try it out in a few days, cuz i am gone this weekend.you need to go into the folder, go into HBC and use that gecko folder
Updated set. My favorite addition has to be the removal of crash animations from diddy and motherboy's. Diddy still retains his barrel AT
Still waiting for the new nightly builds thread to come. Hopefully I won't be using this thread too much longer
I agree, damage is ok, but havin' u-tilt as a freakkin' combo starter is MADNESSWHY ARE YOU NERFING SNAKES UP-TILT?
rawr
leave the damage, take away combo
Hmm interesting. I'll check it out. Glad you like the faster pace!I just tried your set, kupo. There seems to be something wrong with Sonic's side B, the animation barely starts but he just stops on his own right after start, whether it's on the ground or in the air.
Other than that, enjoying the overall faster pace and the camera, as well as Ganon's momentum.
well he and everyone else dont deserve their jumps back if they get grabbed from the air :/ why not just fix the problem for the specific characters and leave the rest aloneNo it's not on purpose. The grab recovery gimp glitch works for anyone with an up-b that puts you in an attackable tumble state. As for the "Cypher Grab": you're just not aware of what actually happens (many aren't, actually). What actually happens, is that you grab Snake, then the Cypher detaches from Snake and immediately hits you, making you immediately let go of Snake (and since you never even got the chance to grab attack him, it acts in the same way as just grabbing and waiting). The reason it's called "grabbing the Cypher" is because you would just grab a little sooner than normal, so that the Cypher is still able to hit you instead of it being above you when you grab, thus missing you. So you still grab Snake, but it seems like you're aiming for and grabbing the Cypher. But "grabbing the Cypher" is an imaginative way to put it (but in doing this, it has caused many confusions about it as well ).
I haven't downloaded kupo's newest release, yet, but does anyone have an image of what the new CSS looks like?
Ah... no "no textures" version?Hmm interesting. I'll check it out. Glad you like the faster pace!
I just updated my set also
http://www.smashboards.com/showpost.php?p=5940247&postcount=121
A nightly builds thread was made last night in the broom so hopefully they move it out here soon.
You do realize this happens in regular Brawl, right?<[BD]GHNeko|Work> wtf is **** ****
<[BD]GHNeko|Work> this *****
<SHeLL|Biochem> ??
<[BD]GHNeko|Work> Why is it impossible to wall jump after reaching a certain height near the bottom of the screen?
<[BD]GHNeko|Work> I just noticed that
<[BD]GHNeko|Work> After you fall past a point
<[BD]GHNeko|Work> you cant wall jump
<SHeLL|Biochem> Didn't notice that
<[BD]GHNeko|Work> Seirously
<[BD]GHNeko|Work> try it out on YI and WW
<SHeLL|Biochem> Wall jumping is so hax
<[BD]GHNeko|Work> At the near top of the physical stage
<[BD]GHNeko|Work> you can wall jump
<[BD]GHNeko|Work> but when you go further down near the bounderies [at the bottom]
<[BD]GHNeko|Work> and in the bubble
<[BD]GHNeko|Work> you cant Wall jump
<[BD]GHNeko|Work> HOLY **** WHAT
<[BD]GHNeko|Work> SEIROUSLY
<[BD]GHNeko|Work> THATS GAY
<[BD]GHNeko|Work> SO ITS NOT ME JUST FAILING AT IT
<[BD]GHNeko|Work> wtfffffffffffffff
<SHeLL|Biochem> I'll check it out
<[BD]GHNeko|Work> Im testing it out now
<[BD]GHNeko|Work> on WW
<[BD]GHNeko|Work> I jsut Did YI
<[BD]GHNeko|Work> and this is stupid
I just updated now and you should also unless you want your mk up b not to workAh... no "no textures" version?
Edit: oh wait, with the new Gecko OS it's much easier to remove now.
Although I don't see why it's included in the first place, I thought the point of brawl+ was to make it play better, texture hacks don't effect how a game plays... :S
Waiting on the nightly builds thread to be moved from plussery so we don't talk about my code set here anymore. Talking about my set in the plussery's thread doesn't sound very good does itAlso, hay guyz wuts goin on in this thread?
I dunno. It's just that I don't have a way to get Brawl+ at the moment, but I'm interested in the development.Waiting on the nightly builds thread to be moved from plussery so we don't talk about my code set here anymore. Talking about my set in the plussery's thread doesn't sound very good does it
done.I just updated now and you should also unless you want your mk up b not to work
so have the plussery's nightly buildsdone.
You've updated like 20 times sense plussery's 4.0 update. o_O
Yea glitches are fun which is why I just updated again. Don't want kirby's up b to not workdone.
You've updated like 20 times sense plussery's 4.0 update. o_O
Yoshi's downB also doesn't work with your newest codeset.Yea glitches are fun which is why I just updated again. Don't want kirby's up b to not work
http://www.smashboards.com/showpost.php?p=5940247&postcount=121