Yeah, thanks! I appreciate it.
Hey, i just tried out your set! I thought that it was sweet, but I have some thoughts. Kirby's Up tilt needs to be faster, and his lag on his up air needs to be shortened. After all, he WAS meant to be a combo machine, and he needs some fast moves to keep up with the game. This brings me up to Bowser. I like the fire at the end of his F-smash, but he NEEDS some faster moves. I propose that we give him a faster Up Tilt with less knock back, so that he has some juggling capabilities. A faster dash would help him keeping up in the game. Also, he deserves a faster down tilt, which creates more moves in his killing arsenal. Also, Ike, another slow character, needs a little help. His Up Tilt needs to be faster, with less knockback (and less damage dealt, to be more fair) for juggling purposes, and combos. Also, his down tilt is very slow, and should be sped up a little bit. This will help very much, and could help him fight on an equal level as Fox and Falco (their projectiles own him). Next comes Marth. His up tilt needs to be faster with less knockback, so that he can juggle space animals (or heavy characters) on platforms. This will enforce the necessary skill of teching, which WILL make the game more skillful than Brawl. Also, he needs a faster fastfall, to make more combos. After all, he IS a combo king.
Then, we have Ness. He needs is a shorter short hop. This gives him endless comboing possibilities, such as his up air combos. Thus, we must shorten his up air in order to give him better (and faster) combos. Next, there is Samus. She NEEDS to short hop shorter, and faster missles (as in a faster startup). This would help her game immensely. After her comes Wario. Wario needs a faster up tilt with less knockback, a stronger f-air and b-air, and a better recovery (UP B). This will help Wario's combo capabilities. Then, we have Zelda, who could use a faster dash (to keep up with the great speed of the game) , a faster Up tilt (for some combos) , and a stronger F-smash (for a good kill move besides her down smash). After her, there is Sonic, who could use some arials that are stronger, with less knockback, so that he can combo more. Sonic's lack of good combos is a problem in this fast environment that you are trying to establish.
Then, there is Ivysaur. Give his b-air more strength (to rack up more damage), and his up-air (and d-air) less lag (so that he can combo/punish easier). After that, we have Charizard. Give him more speed with his arials (for combos that go off stage, and normal combos), and he is good enough to punish and combo well. Lastly, Captain Falcon needs a Nipple Spike!!! Just don't forget about this, as many of us want it.
Next, we have nerfs. Metaknight is still comboing like God, and we need to stop that. So, I say that we give him slower arials, only 5 jumps (so that his offstage combos are limited, andabout as good as Kirby's combos, which will be better after he is buffed), and a laggy up-tilt. This will reduce his combos, and it will make everything fair. Now the MK users will have to play smart in order to win.
Besides those suggestions, I think that everything is fine. Snake needs no changes because, even though he is slow, he has a powerful grenade game, and a broken Dash Attack Cancel. DEDEDE is good as is, because you are forced to play with an arial game WITHOUT CHAINGRABS, making you play skillfully. This really balances out the game, and everyone is truly tournament worthy. Kupo, I love what you did with the Space Animals!!! Also, I mentioned the Nipple Spike as a reminder. Seriously, if you made these changes, I would probably use the whole cast (except MK, lol i hate him). Please take these changes into consideration.
Thank you for reading this, whoever you are (prefferably Kupo).