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COMPETITIVE Brawl+: Code Agenda

Wavedash Master

Smash Journeyman
Joined
Dec 14, 2008
Messages
322
Alright, I'll try that out immediately.
But isn't it strange that every codes work 'cept this one?

EDIT: It made it worse, now it says something about too many lines (says I've got 1145)
Sorry, a misunderstanding there, I thought you couldn't get the method to work, but you were just talking about the HAD code. (Just name the text file back to what it was, the name was fine.)
 

kupo15

Smash Hero
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Playing Melee
I did, and it still doesn't work.
Something's really weird now. Would you mind trying HAD yourself? Could be because the code's not formatted for Gecko 1.09 either?
I don't think I have time to try it out myself this weekend and there is no reason for it not to be compatible. Maybe give Orca a PM because he was the one who asked for the code and used it for a little bit
 

RyuReiatsu

Smash Journeyman
Joined
Jan 17, 2009
Messages
408
I don't think I have time to try it out myself this weekend and there is no reason for it not to be compatible. Maybe give Orca a PM because he was the one who asked for the code and used it for a little bit
Alright, thanks a lot. Sorry for wasting your time :ohwell:.
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
Ryu, turn off debugger in your options menu (although it should already be off) make sure your text file is in the right order as well (some times when you copypasta it it comes out wrong).
 

cookieM0Nster

Smash Champion
Joined
Mar 27, 2009
Messages
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oakland
Umm, it is there? I guess I have to center the link
Nah, it isn't there. All there is is a link to all of the codes, but not in the format that it has to be for codemanager. So, it takes like 20 minutes to make it in the right format.

Edit: Could you put the Nipple Spike in the Future Changes list? People would like the idea...
 

cookieM0Nster

Smash Champion
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Messages
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oakland
Yeah, thanks! I appreciate it.

Hey, i just tried out your set! I thought that it was sweet, but I have some thoughts. Kirby's Up tilt needs to be faster, and his lag on his up air needs to be shortened. After all, he WAS meant to be a combo machine, and he needs some fast moves to keep up with the game. This brings me up to Bowser. I like the fire at the end of his F-smash, but he NEEDS some faster moves. I propose that we give him a faster Up Tilt with less knock back, so that he has some juggling capabilities. A faster dash would help him keeping up in the game. Also, he deserves a faster down tilt, which creates more moves in his killing arsenal. Also, Ike, another slow character, needs a little help. His Up Tilt needs to be faster, with less knockback (and less damage dealt, to be more fair) for juggling purposes, and combos. Also, his down tilt is very slow, and should be sped up a little bit. This will help very much, and could help him fight on an equal level as Fox and Falco (their projectiles own him). Next comes Marth. His up tilt needs to be faster with less knockback, so that he can juggle space animals (or heavy characters) on platforms. This will enforce the necessary skill of teching, which WILL make the game more skillful than Brawl. Also, he needs a faster fastfall, to make more combos. After all, he IS a combo king.

Then, we have Ness. He needs is a shorter short hop. This gives him endless comboing possibilities, such as his up air combos. Thus, we must shorten his up air in order to give him better (and faster) combos. Next, there is Samus. She NEEDS to short hop shorter, and faster missles (as in a faster startup). This would help her game immensely. After her comes Wario. Wario needs a faster up tilt with less knockback, a stronger f-air and b-air, and a better recovery (UP B). This will help Wario's combo capabilities. Then, we have Zelda, who could use a faster dash (to keep up with the great speed of the game) , a faster Up tilt (for some combos) , and a stronger F-smash (for a good kill move besides her down smash). After her, there is Sonic, who could use some arials that are stronger, with less knockback, so that he can combo more. Sonic's lack of good combos is a problem in this fast environment that you are trying to establish.

Then, there is Ivysaur. Give his b-air more strength (to rack up more damage), and his up-air (and d-air) less lag (so that he can combo/punish easier). After that, we have Charizard. Give him more speed with his arials (for combos that go off stage, and normal combos), and he is good enough to punish and combo well. Lastly, Captain Falcon needs a Nipple Spike!!! Just don't forget about this, as many of us want it.

Next, we have nerfs. Metaknight is still comboing like God, and we need to stop that. So, I say that we give him slower arials, only 5 jumps (so that his offstage combos are limited, andabout as good as Kirby's combos, which will be better after he is buffed), and a laggy up-tilt. This will reduce his combos, and it will make everything fair. Now the MK users will have to play smart in order to win.

Besides those suggestions, I think that everything is fine. Snake needs no changes because, even though he is slow, he has a powerful grenade game, and a broken Dash Attack Cancel. DEDEDE is good as is, because you are forced to play with an arial game WITHOUT CHAINGRABS, making you play skillfully. This really balances out the game, and everyone is truly tournament worthy. Kupo, I love what you did with the Space Animals!!! Also, I mentioned the Nipple Spike as a reminder. Seriously, if you made these changes, I would probably use the whole cast (except MK, lol i hate him). Please take these changes into consideration.

Thank you for reading this, whoever you are (prefferably Kupo).
 

cookieM0Nster

Smash Champion
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oakland
I agree with some of your things but... Watch this: http://www.youtube.com/watch?v=7kC65UOhSIg
Ike, a complete makeover?

Marth's utilt, buff it :laugh:!
Meh, makeover was the wrong word. I'll edit it. Still, I think that he should have some faster moves, so that he can compete with the animals.Also, I said the Marth thing cuz he is a good counter to the space animals, specifically Fox. I know that you guys have seen the Marth vids from SSBm on youtube. Against Fox/Falco, Marth used his up tilt to own them on platforms. IDK, but it seems like a good idea when you think about it. After all, we don't want space animals to own the game. I can just drop it if people don't like the idea.

I edited my post a little.
 

kupo15

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I don't see whats wrong with Ike actually. His dtilt sour spot should be removed but other than that, I think he is fine
 

cookieM0Nster

Smash Champion
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oakland
I don't see whats wrong with Ike actually. His dtilt sour spot should be removed but other than that, I think he is fine
Meh, his moves are really slow. I just think that it would be good if we sped up some things. :/


Any thoughts otherwise, kupo? I give these observations as a main (or user) of these characters, so I know wassup. Very nice G&W, btw. He can combo like nuts.

Also, lmk if these ideas can be implemented, soon. I kno that they would take a little while, but plz lmk.

If u disagree w/ anything, say it. thanx
 

RyuReiatsu

Smash Journeyman
Joined
Jan 17, 2009
Messages
408
Meh, makeover was the wrong word. I'll edit it. Still, I think that he should have some faster moves, so that he can compete with the animals.Also, I said the Marth thing cuz he is a good counter to the space animals, specifically Fox. I know that you guys have seen the Marth vids from SSBm on youtube. Against Fox/Falco, Marth used his up tilt to own them on platforms. IDK, but it seems like a good idea when you think about it. After all, we don't want space animals to own the game. I can just drop it if people don't like the idea.

I edited my post a little.
His Utilt definitely needs a speed-up. IMO

Meh, his moves are really slow. I just think that it would be good if we sped up some things. :/


Any thoughts otherwise, kupo? I give these observations as a main (or user) of these characters, so I know wassup. Very nice G&W, btw. He can combo like nuts.

Also, lmk if these ideas can be implemented, soon. I kno that they would take a little while, but plz lmk.

If u disagree w/ anything, say it. thanx
I'd say Ike's cool like that, he's so fast for a heavy fighter (shouldn't happen).
Despite the fact that he's quicker in his own game, he's way too strong to speed up.
Seriously, I was playing Captain Falcon vs an Ike computer (started playing as him, I'm very bad) and... even though I'd combo him to death, he'd get me to the same damage % with about 3 or 4 hits (mostly b-air and AAA combo). He's a beast, did you watch the video?

I don't see whats wrong with Ike actually. His dtilt sour spot should be removed but other than that, I think he is fine
Agreed. I love the contrasting term, "sourspot". xD
 

cookieM0Nster

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oakland


His Utilt definitely needs a speed-up. IMO



I'd say Ike's cool like that, he's so fast for a heavy fighter (shouldn't happen).
Despite the fact that he's quicker in his own game, he's way too strong to speed up.
Seriously, I was playing Captain Falcon vs an Ike computer (started playing as him, I'm very bad) and... even though I'd combo him to death, he'd get me to the same damage % with about 3 or 4 hits (mostly b-air and AAA combo). He's a beast, did you watch the video?



Agreed. I love the contrasting term, "sourspot". xD
Yeah, i saw the video, lol. IDK, Ike could be a lot better, though. I thought that he should get a better boost, with faster moves. LOL, the ending was pro!
 

JM94

Smash Cadet
Joined
Apr 27, 2009
Messages
36
IMO, you really shouldn't speed up the slow characters, they are slow for a reason, they have brute strength, in the hands of a good player, there slowness can mean nothing to fast characters...
 

Perfect Chaos

Smash Master
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PerfectChaos7
Yeah. I didn't want to say anything before, but I guess I'll say it now. CookieMONster, you're just suggesting that a bunch of powerful moves gets speed up and a bunch of fast moves gets more powerful. Eventually, almost every move will be quick powerhouses, which isn't a good thing. There shouldn't be too many changes unless it's absolutely necessary, or if it's for a purposes like creating uniqueness among characters.
As for Marth's up-tilt, I don't really care for the speedup. He's good enough as is, and you can just shuffle up-airs in those situations where they're on a platform above you, anyway. It's not a big loss that he can't up-tilt quickly in those situations like he could in Melee. And it's not like it's still impossible; it just takes more skill, by mind-gaming and predicting your opponent's actions in those situations (you can even mix in some sour-spot up-airs with those up-tilts for additional mind-games). Marth's good enough as is and doesn't really need more buffs at the moment.

As for the aforementioned uniqueness of characters, kupo, I really liked how Wolf's shine hits people upwards. Why'd you change it back to hitting sideways? I think there's more potential when it hits upwards. And it's not like you'll be using Wolf's shine to shine-spike, since you'll likely end up dying if you do.

Oh, and I think footstools should still have the spiking effect. It's adds another option for every character, and even gives a spike-option for those characters that don't have such an attack. Also, I'm not sure if this is still possible or not, but in teams, if one were to have really fast reflexes, they can potentially use a footstool to save their partner from dying by a "for-sure" KO hit. All in all, I think the footstool's spike adds more depth to the game. It was one of the few things that was added to Brawl that I actually liked, since it had a lot of potential for use.
 

Eaode

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Glen Cove/RIT, New York.
The only thing I see in footstooling most of the time, is the most powerful accident in the game. Most of the time, footstools happen when they weren't even intended, like a recovering opponent footstooling the edgeguarder attempting a spike. Even when footstool edgeguards are attempted, it becomes a button mash battle of whose input can just so happen to register at the right time.

I really like the idea, as it adds depth and eccentric combos and such, but its implementation was pretty poor.
 

Sudai

Stuff here
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The only thing I see in footstooling most of the time, is the most powerful accident in the game. Most of the time, footstools happen when they weren't even intended, like a recovering opponent footstooling the edgeguarder attempting a spike. Even when footstool edgeguards are attempted, it becomes a button mash battle of whose input can just so happen to register at the right time.

I really like the idea, as it adds depth and eccentric combos and such, but its implementation was pretty poor.
Tell that to the good players in Texas. I thought the same as you for a while and laughed when told that they footstooled on purpose, but it turns out they weren't kidding. It just takes practice like any other tech and if you watch them do it, they're not just mashing jump. They time that shiz.

Oh, ZSS users use it quite frequently as well.

(Not arguing for/against, just pointing out the flaws in someone else's argument.)
 

kupo15

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Perfect Chaos: I removed it because the plussery removed it as well. If they re-add, sure I'll re-add it. They also wanted to experiment with no footstool spikes as well
 

JM94

Smash Cadet
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Apr 27, 2009
Messages
36
Perfect Chaos: I removed it because the plussery removed it as well. If they re-add, sure I'll re-add it. They also wanted to experiment with no footstool spikes as well
Why take it out because they take it out/put it in because they put it in? :confused:
 

kupo15

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I was really indifferent about the change so I just wanted to stick with what they had for that one not to mention that I heard that people didn't like that change when it was in the plussery set. There are things such as the ganon dsmash and DDD fsmash that I will keep despite them changing.
 

JM94

Smash Cadet
Joined
Apr 27, 2009
Messages
36
Well, it seems to me that the people who don't like it, were the ones who don't know how to use it good, the ones who do want it, do know how to use it... :S

IMO, in a case like that, it should go to the ones who do know.
 

Sudai

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That's just wrong JM. The people that didn't like it didn't like it because Wolf's shine is a combo breaking move that has early invincibility. A combo breaking move with early invincibility with set knockback means easy combos for damage or easy combos for kills out of a combo breaker...that's fairly broken.
 

kupo15

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That's just wrong JM. The people that didn't like it didn't like it because Wolf's shine is a combo breaking move that has early invincibility. A combo breaking move with early invincibility with set knockback means easy combos for damage or easy combos for kills out of a combo breaker...that's fairly broken.
Yea, basically. My friend, G, who is really good didn't like the change either because it was a broken change and I think its somewhat broken also.
 
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