Fixed. >_<I love Mew. I never did get him legit. :/
But I thought this was a smash board. D:
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Fixed. >_<I love Mew. I never did get him legit. :/
But I thought this was a smash board. D:
It's the same thing...Fixed. >_<
What? No, it says new now....It's the same thing...
yup, bingo. Maybe you should post it in the Brawl+Tweaker thread, to avoid too much spamming.Is it saying that you're missing sdiv.bin and sdkey.bin, by any chance?
BTW, kupo (or anyone else that knows), do you know if it's possible to get it so that perfect shielding reflects projectiles in Brawl like it did in Melee? Oh, and since people are trying to get it so one button is footstool only while another button is regular-jump only, is it possible to make the footstool only button to also serve as the walljump button, and disable the walljump function on the regular-jump only button?
Well, I guess you missed my post about this exact issue earlier in this thread. I had the exact problem, but I searched around and found the solution (and it wasn't that hard to find, so you should have did so as well). Just go back a couple of pages and look for that post of mine with the reason why that problem is.yup, bingo...
Wait, Fox's lazer gives back Sonic's Up-B in Brawl+? Or are you talking about kupo's codeset? Or both? That's pretty weird...Yes! Once I hit Sonic with one of Fox's lasers, and he used his upB again.
Well, I looked at all of your posts in the thread, and I still couldn't find it. Maybe you edited your post? Could you please tell me what to do?Well, I guess you missed my post about this exact issue earlier in this thread. I had the exact problem, but I searched around and found the solution (and it wasn't that hard to find, so you should have did so as well). Just go back a couple of pages and look for that post of mine with the reason why that problem is.
Wait, Fox's lazer gives back Sonic's Up-B in Brawl+? Or are you talking about kupo's codeset? Or both? That's pretty weird...
I'm trying to get it out tomorrow or thursday. I was playing my set today and for some reason, couldn't save past a certain time. It seemed like I could save past 3 but not 5ish? I'm not sure of the time but I'm worried that if that code wasn't working, what other codes don't work? I may have to dl the plussery set and edit it to make it mine.Out of curiosity, when do you think the next set will be released, Kupo?
:/ this code makes no sense, if u got grabbed out of the air, u deserve to not have ur jumps back...
New Codes to test
Code:[COLOR=Yellow] [B]Grab Jump Return:[/B][/COLOR] [Phantom wings] C29131B0 00000005 8095007C 80840038 2C04003D 40820014 38800001 80B40020 80A5000C 90850004 809900AC 00000000[COLOR=LightBlue][B] -Returns all jumps if grabbed out of the air. -Will not work with Glide Stop.[/B][/COLOR]([I]I will merge the two of them if it is necessary.[/I])
So wario and all other characters that get grabbed by falcon or marth that the animation is them being listed off the ground don't deserved their jump back because of terrible programming? Not to mention it fixes a little bit of snake's cypher glitch. I'm pretty sure it does not affect though cides. Grabbing always gave you your jump back as it should and we should not settle with terrible programming exploits when they could be fixed:/ this code makes no sense, if u got grabbed out of the air, u deserve to not have ur jumps back...
also does this affect kirby/d3/wario/diddy-cide?
It happens, and when it DOES, they'll get their jumps back. Its just one of those small things with a rare chance of happening, that still should be taken care of regardless of the chances of that happening. I've grabbed a D3 while he was multi-jumping back onto the stage. >_>I don't think that it'll matter. How are they going to get grabbed again when they have that many jumps to begin with?
Not everyone plays at the top level of play.I don't think it'll happen in higher levels. DDD could just grab the ledge, or you could just spike him.
Can we remove the sandbag?Besides, grab release tactics still exist, though its on a mental plane rather than a technical plane.
Generally, When someone grabs you at the ledge, and you know grab release tactics are null, you dont expect them to do force a release, so if you're unprepared, they could take advantage of that and you can lose a stock. I know I've done things like that.
EDIT: WHICH REMINDS ME.
Why havnt we hacked the Stage Select Screen to add the WIFI WAITING ROOM Stage to the list? I know you can hack extra icons into the stage select that go into stages like Break The Targets, so I **** well know you can do the Wifi Waiting Room. And why not? Its like an awesome FD.
COME ON B+ TEAM. STEP IT UP. YOUR THOUGHT PROCESS IS TOO SLOW.
The SSE part of the game is written on a different part of the disk compared to everything else and its impossible to obtain these stages for multiplayer, though it would be awesomeOn the same token, a lot of the SSE boss stages would be nice for tourney play. They have a lot of different platform set-ups that I could see working really nicely for certain characters.
nowOut of curiosity, when do you think the next set will be released, Kupo?
Awesome, but were textures really needed?
Thanks!Updated with two versions
Sure Ill change it lol. IdcThanks!
EDIT:My wolf problem seems to be fixed.
Btw, I know you're not trying to be like Plussery, but IMO I think their CCS is better. :S
Im not sure what the plussery wants to do. Let me talk to shanus on how he wants to set up this nightly build thingyget ur own thred plz
then only fix it for those two particular characters :/ and the cypher grab.... thats gotta be on purposeSo wario and all other characters that get grabbed by falcon or marth that the animation is them being listed off the ground don't deserved their jump back because of terrible programming? Not to mention it fixes a little bit of snake's cypher glitch. I'm pretty sure it does not affect though cides. Grabbing always gave you your jump back as it should and we should not settle with terrible programming exploits when they could be fixed
Seriously should be looked into. >___<<[BD]GHNeko|Work> wtf is **** ****
<[BD]GHNeko|Work> this *****
<SHeLL|Biochem> ??
<[BD]GHNeko|Work> Why is it impossible to wall jump after reaching a certain height near the bottom of the screen?
<[BD]GHNeko|Work> I just noticed that
<[BD]GHNeko|Work> After you fall past a point
<[BD]GHNeko|Work> you cant wall jump
<SHeLL|Biochem> Didn't notice that
<[BD]GHNeko|Work> Seirously
<[BD]GHNeko|Work> try it out on YI and WW
<SHeLL|Biochem> Wall jumping is so hax
<[BD]GHNeko|Work> At the near top of the physical stage
<[BD]GHNeko|Work> you can wall jump
<[BD]GHNeko|Work> but when you go further down near the bounderies [at the bottom]
<[BD]GHNeko|Work> and in the bubble
<[BD]GHNeko|Work> you cant Wall jump
<[BD]GHNeko|Work> HOLY **** WHAT
<[BD]GHNeko|Work> SEIROUSLY
<[BD]GHNeko|Work> THATS GAY
<[BD]GHNeko|Work> SO ITS NOT ME JUST FAILING AT IT
<[BD]GHNeko|Work> wtfffffffffffffff
<SHeLL|Biochem> I'll check it out
<[BD]GHNeko|Work> Im testing it out now
<[BD]GHNeko|Work> on WW
<[BD]GHNeko|Work> I jsut Did YI
<[BD]GHNeko|Work> and this is stupid
No it's not on purpose. The grab recovery gimp glitch works for anyone with an up-b that puts you in an attackable tumble state. As for the "Cypher Grab": you're just not aware of what actually happens (many aren't, actually). What actually happens, is that you grab Snake, then the Cypher detaches from Snake and immediately hits you, making you immediately let go of Snake (and since you never even got the chance to grab attack him, it acts in the same way as just grabbing and waiting). The reason it's called "grabbing the Cypher" is because you would just grab a little sooner than normal, so that the Cypher is still able to hit you instead of it being above you when you grab, thus missing you. So you still grab Snake, but it seems like you're aiming for and grabbing the Cypher. But "grabbing the Cypher" is an imaginative way to put it (but in doing this, it has caused many confusions about it as well ).then only fix it for those two particular characters :/ and the cypher grab.... thats gotta be on purpose
There is a hitbox code and I want to get the nipple spike back in. That move falls under the unnecessary sour spots added. I think ivy should get the same treatment also. More stages the betterOK, kupo, i played it, and it was sweet. Just like before, I have some requests to be added into the next one.
1: Nipple Spike. We need to get a hitbox modifier ASAP! This would make the Falcon game a lot more flashy.
2: Stage Select Screen. This can seperate the fair and unfair stages, and we can add some in the unfair lik Target test, for friendly play.
3: Look at requests 1 and 2, lol
So, I think that the first one is unrealistic until hackers create a code for a hitbox modifier. Until then, nipple spike won't work.
On a side note, I like this CSS more than the Plussery's one by Yeroc. It is pretty well organized. Plus, their's has bugs. Shanus said so himself.
LMK what you think, plz.