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COMPETITIVE Brawl+: Code Agenda

GHNeko

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ALSO.


Cape restoring up b moves (Sonic, Snake, etc)

I thought that was supposed to be taken care of?

And.....


Falcon's Up B momentum issue?


AND the whole ganon sword thing.

It seems like these things (while not exactly important) fell of the radar.
 

cookieM0Nster

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Is it saying that you're missing sdiv.bin and sdkey.bin, by any chance?

BTW, kupo (or anyone else that knows), do you know if it's possible to get it so that perfect shielding reflects projectiles in Brawl like it did in Melee? Oh, and since people are trying to get it so one button is footstool only while another button is regular-jump only, is it possible to make the footstool only button to also serve as the walljump button, and disable the walljump function on the regular-jump only button?
yup, bingo. Maybe you should post it in the Brawl+Tweaker thread, to avoid too much spamming.
 

Perfect Chaos

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yup, bingo...
Well, I guess you missed my post about this exact issue earlier in this thread. I had the exact problem, but I searched around and found the solution (and it wasn't that hard to find, so you should have did so as well). Just go back a couple of pages and look for that post of mine with the reason why that problem is.
Yes! Once I hit Sonic with one of Fox's lasers, and he used his upB again.
Wait, Fox's lazer gives back Sonic's Up-B in Brawl+? Or are you talking about kupo's codeset? Or both? That's pretty weird...
 

cookieM0Nster

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Well, I guess you missed my post about this exact issue earlier in this thread. I had the exact problem, but I searched around and found the solution (and it wasn't that hard to find, so you should have did so as well). Just go back a couple of pages and look for that post of mine with the reason why that problem is.
Wait, Fox's lazer gives back Sonic's Up-B in Brawl+? Or are you talking about kupo's codeset? Or both? That's pretty weird...
Well, I looked at all of your posts in the thread, and I still couldn't find it. Maybe you edited your post? Could you please tell me what to do?
 

kupo15

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Out of curiosity, when do you think the next set will be released, Kupo?
I'm trying to get it out tomorrow or thursday. I was playing my set today and for some reason, couldn't save past a certain time. It seemed like I could save past 3 but not 5ish? I'm not sure of the time but I'm worried that if that code wasn't working, what other codes don't work? I may have to dl the plussery set and edit it to make it mine.
 

☆_Mutha-Foxin GangstaKirby_☆

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New Codes to test


Code:
[COLOR=Yellow]
[B]Grab Jump Return:[/B][/COLOR] [Phantom wings]
C29131B0 00000005
8095007C 80840038
2C04003D 40820014
38800001 80B40020
80A5000C 90850004
809900AC 00000000[COLOR=LightBlue][B]

-Returns all jumps if grabbed out of the air.
-Will not work with Glide Stop.[/B][/COLOR]([I]I will merge the two of them if it 
is necessary.[/I])
:/ this code makes no sense, if u got grabbed out of the air, u deserve to not have ur jumps back...

also does this affect kirby/d3/wario/diddy-cide?
 

kupo15

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:/ this code makes no sense, if u got grabbed out of the air, u deserve to not have ur jumps back...

also does this affect kirby/d3/wario/diddy-cide?
So wario and all other characters that get grabbed by falcon or marth that the animation is them being listed off the ground don't deserved their jump back because of terrible programming? Not to mention it fixes a little bit of snake's cypher glitch. I'm pretty sure it does not affect though cides. Grabbing always gave you your jump back as it should and we should not settle with terrible programming exploits when they could be fixed
 

GameSystem

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I don't think that it'll matter. How are they going to get grabbed again when they have that many jumps to begin with?
 

GHNeko

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I don't think that it'll matter. How are they going to get grabbed again when they have that many jumps to begin with?
It happens, and when it DOES, they'll get their jumps back. Its just one of those small things with a rare chance of happening, that still should be taken care of regardless of the chances of that happening. I've grabbed a D3 while he was multi-jumping back onto the stage. >_>

If a amateur like me can do it, it can be done and should be taken care of.
 

GameSystem

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I don't think it'll happen in higher levels. DDD could just grab the ledge, or you could just spike him.
 

GHNeko

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Besides, grab release tactics still exist, though its on a mental plane rather than a technical plane.

Generally, When someone grabs you at the ledge, and you know grab release tactics are null, you dont expect them to do force a release, so if you're unprepared, they could take advantage of that and you can lose a stock. I know I've done things like that.



EDIT: WHICH REMINDS ME.

Why havnt we hacked the Stage Select Screen to add the WIFI WAITING ROOM Stage to the list? I know you can hack extra icons into the stage select that go into stages like Break The Targets, so I **** well know you can do the Wifi Waiting Room. And why not? Its like an awesome FD.

COME ON B+ TEAM. STEP IT UP. YOUR THOUGHT PROCESS IS TOO SLOW.
 

kupo15

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Besides, grab release tactics still exist, though its on a mental plane rather than a technical plane.

Generally, When someone grabs you at the ledge, and you know grab release tactics are null, you dont expect them to do force a release, so if you're unprepared, they could take advantage of that and you can lose a stock. I know I've done things like that.



EDIT: WHICH REMINDS ME.

Why havnt we hacked the Stage Select Screen to add the WIFI WAITING ROOM Stage to the list? I know you can hack extra icons into the stage select that go into stages like Break The Targets, so I **** well know you can do the Wifi Waiting Room. And why not? Its like an awesome FD.

COME ON B+ TEAM. STEP IT UP. YOUR THOUGHT PROCESS IS TOO SLOW.
Can we remove the sandbag?
 

Sudai

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On the same token, a lot of the SSE boss stages would be nice for tourney play. They have a lot of different platform set-ups that I could see working really nicely for certain characters.
 

cAm8ooo

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On the same token, a lot of the SSE boss stages would be nice for tourney play. They have a lot of different platform set-ups that I could see working really nicely for certain characters.
The SSE part of the game is written on a different part of the disk compared to everything else and its impossible to obtain these stages for multiplayer, though it would be awesome :(

edit: ****, ninja'd
 

cookieM0Nster

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nice, kupo! Nao the textures will be unleashed, lol!

Seriously, we should make a new thread, because this will be changed a lot.
 

☆_Mutha-Foxin GangstaKirby_☆

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So wario and all other characters that get grabbed by falcon or marth that the animation is them being listed off the ground don't deserved their jump back because of terrible programming? Not to mention it fixes a little bit of snake's cypher glitch. I'm pretty sure it does not affect though cides. Grabbing always gave you your jump back as it should and we should not settle with terrible programming exploits when they could be fixed
then only fix it for those two particular characters :/ and the cypher grab.... thats gotta be on purpose
 

cookieM0Nster

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OK, kupo, i played it, and it was sweet. Just like before, I have some requests to be added into the next one.

1: Nipple Spike. We need to get a hitbox modifier ASAP! This would make the Falcon game a lot more flashy.

2: Stage Select Screen. This can seperate the fair and unfair stages, and we can add some in the unfair lik Target test, for friendly play.

3: Look at requests 1 and 2, lol

So, I think that the first one is unrealistic until hackers create a code for a hitbox modifier. Until then, nipple spike won't work. :(

LMK what you think, plz.
 

GHNeko

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<[BD]GHNeko|Work> wtf is **** ****
<[BD]GHNeko|Work> this *****
<SHeLL|Biochem> ??
<[BD]GHNeko|Work> Why is it impossible to wall jump after reaching a certain height near the bottom of the screen?
<[BD]GHNeko|Work> I just noticed that
<[BD]GHNeko|Work> After you fall past a point
<[BD]GHNeko|Work> you cant wall jump
<SHeLL|Biochem> Didn't notice that
<[BD]GHNeko|Work> Seirously
<[BD]GHNeko|Work> try it out on YI and WW
<SHeLL|Biochem> Wall jumping is so hax
<[BD]GHNeko|Work> At the near top of the physical stage
<[BD]GHNeko|Work> you can wall jump
<[BD]GHNeko|Work> but when you go further down near the bounderies [at the bottom]
<[BD]GHNeko|Work> and in the bubble
<[BD]GHNeko|Work> you cant Wall jump
<[BD]GHNeko|Work> HOLY **** WHAT
<[BD]GHNeko|Work> SEIROUSLY
<[BD]GHNeko|Work> THATS GAY
<[BD]GHNeko|Work> SO ITS NOT ME JUST FAILING AT IT
<[BD]GHNeko|Work> wtfffffffffffffff
<SHeLL|Biochem> I'll check it out
<[BD]GHNeko|Work> Im testing it out now
<[BD]GHNeko|Work> on WW
<[BD]GHNeko|Work> I jsut Did YI
<[BD]GHNeko|Work> and this is stupid
Seriously should be looked into. >___<
 

Perfect Chaos

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then only fix it for those two particular characters :/ and the cypher grab.... thats gotta be on purpose
No it's not on purpose. The grab recovery gimp glitch works for anyone with an up-b that puts you in an attackable tumble state. As for the "Cypher Grab": you're just not aware of what actually happens (many aren't, actually). What actually happens, is that you grab Snake, then the Cypher detaches from Snake and immediately hits you, making you immediately let go of Snake (and since you never even got the chance to grab attack him, it acts in the same way as just grabbing and waiting). The reason it's called "grabbing the Cypher" is because you would just grab a little sooner than normal, so that the Cypher is still able to hit you instead of it being above you when you grab, thus missing you. So you still grab Snake, but it seems like you're aiming for and grabbing the Cypher. But "grabbing the Cypher" is an imaginative way to put it (but in doing this, it has caused many confusions about it as well :ohwell:).

I haven't downloaded kupo's newest release, yet, but does anyone have an image of what the new CSS looks like?
 

kupo15

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OK, kupo, i played it, and it was sweet. Just like before, I have some requests to be added into the next one.

1: Nipple Spike. We need to get a hitbox modifier ASAP! This would make the Falcon game a lot more flashy.

2: Stage Select Screen. This can seperate the fair and unfair stages, and we can add some in the unfair lik Target test, for friendly play.

3: Look at requests 1 and 2, lol

So, I think that the first one is unrealistic until hackers create a code for a hitbox modifier. Until then, nipple spike won't work. :(

On a side note, I like this CSS more than the Plussery's one by Yeroc. It is pretty well organized. Plus, their's has bugs. Shanus said so himself.

LMK what you think, plz.
There is a hitbox code and I want to get the nipple spike back in. That move falls under the unnecessary sour spots added. I think ivy should get the same treatment also. More stages the better
 
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