Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Stales Moves makes it worse.I have tried to DI with Falcon but it barely works until 50% or so due to the extended range of the the kick. Maybe it was the version of the codes I got. I should activate stale moves then.
Snake can only get 2-3 hits in my experience with good DI. And have fun with stale utilts.I have tried to DI with Falcon but it barely works until 50% or so due to the extended range of the the kick. Maybe it was the version of the codes I got. I should activate stale moves then.
Kupo, after trying your codeset, I must say, overall it feels terrible.
It seems like everyone has on lead boots or something. Floaty characters like G&W and Kirby feel like they have on heavy shoes or something. They don't feel right. DDD falls WAY too fast, in fact I think he falls almost as fast as some fast fallers.
However, there are some good things. Fastfallers felt great.
I understand that you wish to increase the speed and therefore increase gravity, but I don't think a drastic change was neccessary.
Also, when my friend played this, it only wanted to make him play melee. I'm very certain that that is not a good thing.
Hmm, I think you are over exaggerating that by a lot. I don't feel like everyone has lead boots at all and it can't possibly feel like any of the beta's because my ugrav wasn't as bad as that. There are some characters that I need to tweak because they rise a lot slower than they fall. For the consistency of the game and so that hitstun doesn't act stupid, you need to have universal dgrav or make a code that changes the division constants of the characters which the plussery doesn't seem to care about.I never tried beta 1, and I have tried beta 2, If feels kinda like beta 2, but not as good, so it probably fees more like beta 1.
Imangine every character jumping around with lead boots, constantly pulling them down. That's essentially what it feels like.
Seeing how melee is a more solid game than brawl (hence why we are hacking it) I don't see how this is a bad thing.Also, when my friend played this, it only wanted to make him play melee. I'm very certain that that is not a good thing.
I actually hadn't considered this before, but I agree. They're incredibly easy to punish, even on reaction.Also, come to think of it, rolls feel too slow. If there were some way to speed them up without making them go farther, that might be worth looking at.
My problems with DDD are no imagination. Go try him. Jump up and see how fast he falls, its ridiculous. G&W, too, is also too heavy. With Kirby, its noticeable, but not to the point where I'd think its too much.Hmm, I think you are over exaggerating that by a lot. I don't feel like everyone has lead boots at all and it can't possibly feel like any of the beta's because my ugrav wasn't as bad as that. There are some characters that I need to tweak because they rise a lot slower than they fall. For the consistency of the game and so that hitstun doesn't act stupid, you need to have universal dgrav or make a code that changes the division constants of the characters which the plussery doesn't seem to care about.
I really have no idea why you feel this way. I have heard that Mario for one feels excellent and from my testing of the other floatier characters, they by no means felt like they had lead weights or that you are constantly being pulled down. Fast falling could be set too high "maybe."
Seeing how melee is a more solid game than brawl (hence why we are hacking it) I don't see how this is a bad thing.
And please don't be immature enough to say "go play melee" when I in fact play both >_<
EDIT: I must be doing something right with my code set or else I wouldn't see 46 downloads to my code set for my, what, 5th, 7th? (I lost count) update?
Yeah most of the time he can only get 3 hits, sometimes only one if the first utilt was made with Falcon in the ground because you can tech and roll away before he pulls out the second one. However, if he catches you with them, 3 utilts do around 50%, which I think is too much for a non-combo character. They should do what one of the previous posters suggested, enabling codes for changing the inherent gravity of some characters because I feel that the overall gravity and stun of the game is right for everyone else.Snake can only get 2-3 hits in my experience with good DI. And have fun with stale utilts.![]()
Did you know, that by increasing ugrav and fixing the jumps you solve this problem? Hmmmm..I think gravity is fine. I think increasing fastfall speeds out of a double jump would be beneficial, as well as moving the fastfall window a bit sooner into a jump.
Gaw doesn't feel bad and DDD I realize falls fast but he is a big slow character so it only would make sense. I do realize that atm its a little awkward because he rises slower than he falls which I still need to fix. After you play several matches, you realize he doesn't really fall as fast as you thought.My problems with DDD are no imagination. Go try him. Jump up and see how fast he falls, its ridiculous. G&W, too, is also too heavy. With Kirby, its noticeable, but not to the point where I'd think its too much.
Yes I do think its necessary to have universal gravity for two reasons:Also, why such a drastic change in dgrav? Is that really neccessary? And why does it have to be universal? I noticed it isn't because the fast fallers seem to have a dgrav of 1.2 something. Couldn't you try a more conservative change in dgrav? Frankly, from the plussery set, the characters felt great, imo, and didn't need any massive tweaks.
Yeah, sorry kupo, but mediafire doesn't work! I can't test these out yet...NEWEST CHANGES:
Ganon's dsmash is awesome
Hitlag is 60% from 55% (trust me on this one)
Picto chat is frozen
ALR 50%
If you get a Rocket Ship NoIse that happens occasionally for 3 seconds, I know about it. It is due to the camera codes. If you'd rather not have this noise and lose out on the amazing camera, use this .bin
If you have any specific requests to change certain codes (ie, take off death boundaries code, turn on auto jabs) let me know!!
What is different from the plussery and why this set is here
Being unsatisfied with the plussery's flow and speed of the game and their unwillingness to attend to this concern is what lead me to make this set. I want a faster, more exciting game and several times I have seen other users who share the same concern shot down. Some think this is drastically different from the plussery set and in some ways it is (if you think this will feel the same as the plussery )and it will take several matches to adjust but once you do, I think you will enjoy the faster pace of my set.
***Feedback is also appreciated! I need to know what you are thinking!! I ALWAYS update!!***
PUT .GCT IN THE CODES FOLDER SNAPSHOT LOADER *DOWNLOAD THIS
________________________________________________________________________________________
__________________________________________.BIN_______________________________________
PUT IN SDRIVATE/WII/APP/RSBE/al
OFFICIAL .BIN....BIN FOR SNAPSHOTS CODE *DOWNLOAD THIS
_______________________________________________________________________________
_______________________________________________________________________________
Snapshot directions:1. Download the the .BIN and the SNAPSHOT GCT and put them where it says (if the folder doesn't exist, make one)
2. Start Regular gecko (NOT gecko_brawl)
IN GAME
3. Go into Vault>Albums
4. View the messed up picture in your sd card (there is no confirmation that they loaded)
5. Exit and play
This is NOT formatted for double gct method. If you can make it work, feel free
But please keep in mind its a work in progress. I haven't done everything I wanted with the gravity (ICers recovery is eh until fixed for example)
_______________________________________________________________________________
__________________________________CHANGE LIST________________________________________
Changes:
*=Suggestions added by other users
Stages:
Death boundaries on:
FD
BF
Wario
Corneria
PS2
Luigi's mansion
Yoshi's island
Pictochat
Green Greens
are slightly further out.
Corneria stage is 9% bigger
Yoshi's island Brawl is 10% bigger
Hitbox mods: (That differ from plussery)
Knee is not as nerfed as before*
Wizkick is stronger, sped up, first hit spikes, second is a meteor
Movement changes
Ugrav same as plussery for most part (I really want to change this in the future)
Dgrav is 1.4 universally
Hitstun is .45 (I might lower this more)
Momentum is 100% (Char spec momentum is the same from the plussery)
Ganon momentum is 85%
Dash speed is faster
ALR is 40%
Hitlag is 55%
Removed/changed some frame speedMarios dtilt
Reasoning is because higher gravity makes most frame speed changes unnecessary as well as "No air dodging in tumble code" (slightly)
Lucas dash attack
Tech rolls
MK and Samus alr is 100% (I believe samus' alr was 50% in vbrawl so I kept it instead of putting it at 25%)
Knee is 1 frame easier to hit with*
I do have the tumble codes on and I would ask that you keep it on and try to adjust to it because I feel it makes the game much better. Makes some useless moves a little more useful. If you have any questions about these codes, feel free to let me know so I can explain further.
Thanks for your interest!
But it is still Brawl+...just Kupo's take on it.sweet, I cannot wait to try this out!
this>brawl+.
Yep and sweet.But it is still Brawl+...just Kupo's take on it.
I'll give it a shot too. Most likely tomorrow though. *downloads*
I think that creates more side effects than simply speeding up double jumps and fast falling from them.Did you know, that by increasing ugrav and fixing the jumps you solve this problem? Hmmmm..
Remember that Brawl+ does not have wavedashing, so rolls have more uses in gameplay. You use them to position more. You use them to get up from the ledge more, and their low speed has an adverse effect on the speed of the game.Several of the newcomers have faster rolls than the Melee average that are in the 20s, especially on forward rolls. There are also quite a few newcomers that are slower than the Melee average and are in the mid and upper 30s. My point was that they weren't slowed down from Melee.
http://www.smashboards.com/showthread.php?t=225510
Simply speeding up the jump does nothing via frame mod. If you want to reach or peak faster, you increase ugrav and make your jump force stronger so that you go the same height. Moving the FF window to before apex is stupid. I can't possibly understand what bad side effects a little bit of ugrav will cause.I think that creates more side effects than simply speeding up double jumps and fast falling from them.
Awesome glad you like it. But in fact, most character changes I have that were the same as the plussery's have been taken out of the plusserys. I guess its cool that it doesn't stray that far away from the plussery but I always chuckle when I see that because of the difference in dash speed, momentum, gravity and hit stun.Hm, so I was playing Ice Climbers on the 10% bigger Yoshi's Island, and occasionally, when I walk from one side of the stage to the other, either me or the partnering Ice Climber would teleport ahead (literally) a distance a little less than the length of that upper platform. I don't know the exact way to trigger it right now, but I'm quite sure the re-sizing of the stage is the main factor in causing this. I would post a video, but my friend is borrowing the equipment I use to upload it onto my computer.
Edit: Actually, I saw this happen on Pokémon Stadium 2, also, so it's probably not because of the stage re-sizing.
But I'm liking kupo's codeset, especially the changes since 4.0, like some attack hitbox proberties (but I guess hitbox changes are universal, and not just for kupo's). It didn't feel too much different from 4.0, which is nice in a way. The camera during gameplay is indeed slightly better, although the "rocket ship" noise freaked me out when I first heard it (but at least I understand why it was named that LOL).
On a side note, I can't seem to get the Brawl Plus Tweaker program that was linked in kupo's post to produce a working .bin file. My computer says "'sdkey.bin' or 'sdiv.bin' could not be found. Snapshot file was created but not encrypted." And I tried to see if the game can read it, too, but it can't, either. Some help would be greatly appreciated.
You have to stop renaming files that you download. It must be RSBE01 and al_name (name is anything you want)Kupo, plz help me. I really want to play this!
Do I change the other RSBE01 in my "codes" folder to another name?You have to stop renaming files that you download. It must be RSBE01 and al_name (name is anything you want)
And mediafire is finally back up
no. You leave it RSBE01.Do I change the other RSBE01 in my "codes" folder to another name?
You replace the old RSBE01 with my RSBE01. Only one gct allowed in the codes folderDo I change the other RSBE01 in my "codes" folder to another name?
Well, I'm a Melee player, so maybe it's the fact that I'm already used to the increased gravity, hit stun, etc., that I was able to adapt to your codeset with ease. LOLI guess its cool that it doesn't stray that far away from the plussery but I always chuckle when I see that because of the difference in dash speed, momentum, gravity and hit stun.