trojanpooh
Smash Lord
- Joined
- Oct 23, 2007
- Messages
- 1,183
Kupo, where exactly can I access your set? I'd like to give it a bit of a test run.
Edit: never mind I got it
Edit: never mind I got it
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Click the GIF in his sig.Kupo, where exactly can I access your set? I'd like to give it a bit of a test run.
Double jump height and speed is linked to full hop height and speed, so the higher the later, the higher the former will be.I've noticed something a bit odd about Brawl+ at this point:
double jumps are still slow as molasses
is anything going to be done about this? Battles high above the stage still have that vBrawl floatiness that makes me fall asleep
My set currently has a higher dgrav so air fights are not as prevent seeing how hitstun is in dgrav also. I still need to alter some characters ugrav to match the dgrav. That is my next step. Please try it and let me know what can be improved :DDouble jump height and speed is linked to full hop height and speed, so the higher the later, the higher the former will be.
Go ahead and give kupo's set a try. It attempts to fix this somewhat.
Wait, why would you need to permanently switch to ZSS in a serious match again?Why only sheik/zelda? Samus as is has a much harder transform to perform and it doesn't even work thanks to the codes. Not to mention it is one way to begin with unlike zelda/sheik.
Btw kupo how about adding in a fix for Samus transformation already to that list of things to be fixed?
Ummm wtf dude. First off get off your high horse and realize not everyone plays your style. I for one main 3 characters (Sonic, ZSS, Samus) and would take advantage of the ability to switch up my style. Yes it is one way but the abilty to change mid match allows the user force the opponent to completely change their game as you go from a long/mid range beast to close range/spacing *****. If code was allowed that made this transformation process easier even one way I bet you would seem this tactic become a lot more prevalent. If crap like ness' bat sound or the much debated NAT tweak can actually get on the list then at the very being able to the transformation should be looked at.Wait, why would you need to permanently switch to ZSS in a serious match again?
Oh wait, you don't. In fact no serious Samus player does unless they wanna really embarrass the guy and they have stocks to play with. In other words, it's absolutely not practical.
On the other hand..Sheik/Zelda were meant to be played either separately or together. Samus/ZSS obviously not as it is a one way transformation and the only reason for that even was for the Final Smash. Without that I'm almost certain Nintendo would just have them be separate characters. I'm in no position to 2nd guess them but seriously...
*places in garbage bin labeled "unnecessary changes"*
Exactly.Whats wrong with letting samus and ZSS switch mid match? Whats wrong with any transforming character being able to quickly switch instead of looking at their watch? What is wrong with making a code to fix problems that were overlooked or not considered because they didn't have the competitive mindset when developing this game?
Actually, i believe its up and down.taunt left right left I think
Do note this list is maintained by kupo who by no means represents the entirety of the Brawl+ community, backroomers included.If crap like ness' bat sound or the much debated NAT tweak can actually get on the list then at the very being able to the transformation should be looked at.
One of the things after all behind fighting games is mind games and is something I hope you haven't forgotten.
excuse me? I include other people's suggestions thank you very muchDo note this list is maintained by kupo who by no means represents the entirety of the Brawl+ community, backroomers included.
It wasn't meant to offend you, except that cobaltblue's post was taking the suggestions list like it was a list of things that WILL be added, even though like you said, it's just a suggestion of possible codes to add-on. I feel that what I said is still true, especially on the subject of NAT and stuff but I won't discuss that farther.excuse me? I include other people's suggestions thank you very much
Press up taunt, and then mash down-up-down-up-down... taunts.But how could you switch from Samus to Zamus right in the battle?
Some button combination?
Armour pieces can give you a free kill sometimes.Armor pieces are stupid good. Though it's much easier to use them against Zamus than trying to out-banana Diddy (which is pretty much a lost cause for most characters).
On another note, are Sonic's new dsmash and usmash supposed to be THAT fast? o_o
They're like old MK fast.
Tatsuman, Usmash was an accident, we only wanted wind-down frames to be sped up. Alopex posted the fix in the BR and I'm assuming shanus will add it shortly.On another note, are Sonic's new dsmash and usmash supposed to be THAT fast? o_o
They're like old MK fast.
Oh, I didn't have a problem with either change. I was just wondering if they were supposed to stay that way and I should start looking for new applications for 2 near-instant smashes or if it was a bug. Thanks for clarifying.Tatsuman, Usmash was an accident, we only wanted wind-down frames to be sped up. Alopex posted the fix in the BR and I'm assuming shanus will add it shortly.
Secondly, Dsmash was terrible before. There were virtually NO situations you had to use it in except for the occasional "GTFO" from a sidestep and even that didn't work that good. I think the change is fine, considering its KB isn't NEARLY as good as MK's was on his Dsmash. Also, Dsmash should only have a faster startup, wind-down should be the same (which was pretty decent before).
Umm what? I understand that much about this whole list as I've been following it since the days of arguing over MAD vs. BAD. However I was simply making my point to Silven that the programmers have worked on less important codes. Also glad to see someone else understands the potential of an easier transform even if its still slow.Do note this list is maintained by kupo who by no means represents the entirety of the Brawl+ community, backroomers included.
.
umOr maybe having the code not affect Mario Bros, Mushroomy Kingdom, Flat Zone 2, Rumble Falls and SSE since it pretty much breaks all of these. I love the more dynamic camera but want a fully functioning game in all aspects.
No word yet. I might send pw another pm today about it. I just live with the rocket sounds because I can't part with the cameraAny word on a fix for the "rocket" sounds caused by one of the camera codes? Or maybe having the code not affect Mario Bros, Mushroomy Kingdom, Flat Zone 2, Rumble Falls and SSE since it pretty much breaks all of these. I love the more dynamic camera but want a fully functioning game in all aspects.
So, in other words, it's like Beta 1? Or more close to Beta 2 of the Plusery set?Kupo, after trying your codeset, I must say, overall it feels terrible.
It seems like everyone has on lead boots or something. Floaty characters like G&W and Kirby feel like they have on heavy shoes or something. They don't feel right. DDD falls WAY too fast, in fact I think he falls almost as fast as some fast fallers.
However, there are some good things. Fastfallers felt great.
I understand that you wish to increase the speed and therefore increase gravity, but I don't think a drastic change was neccessary.
Also, when my friend played this, it only wanted to make him play melee. I'm very certain that that is not a good thing.
I don't but it still sucks that such an awesome code breaks these levels.um
don't go to banned and clearly stupid stages?
I never tried beta 1, and I have tried beta 2, If feels kinda like beta 2, but not as good, so it probably fees more like beta 1.So, in other words, it's like Beta 1? Or more close to Beta 2 of the Plusery set?
If it's beta 1, Oh God that's terrible. If it's Beta 2 like, I guess that's okay. If it's worse feeling than both of those... oh Lord. @_@
The levels aren't stupid (except Mario Bros). Its one thing to now want to fix levels that will never be tourney legal, but to break them and then not fix them later, that's just lame.um
don't go to banned and clearly stupid stages?
lrn2di and those are fastfallers =/= the entire cast.Because Snake for example can juggle easily fast fallers with utilt, which certainly isn't a weak attack.