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Sooooo that's the momentum code without the specials and ledge goofyness that happened? And it's expected effect all characters. Must try it out...Momentum Capture [Phantom wings, spunit262]
048668AC 60000000
C28669D8 00000008
807D007C 80630038
2C03000F 41820030
2C03000B 40A20024
C0020008 C04283D8
FC011040 40A00008
FC000050 C03B0018
FC210032 D03B0008
60000000 00000000
045A9328 3F4CCCCD
Retention value is hilighted, value currently in is 80%
All these problems should be fixed.
Whats wrong? You get the momentum from standing jumps?Ugh. There's a problem with standing jumps...
OMG this is so exciting! Thank you so much! I'm so glad you were able to, with PW, fix this code! Too bad I can't test it now... ;(Momentum Capture [Phantom wings, spunit262]
048668AC 60000000
C28669D8 00000008
807D007C 80630038
2C03000F 41820030
2C03000B 40A20024
C0020008 C04283D8
FC011040 40A00008
FC000050 C03B0018
FC210032 D03B0008
60000000 00000000
045A9328 3F4CCCCD
Retention value is hilighted, value currently in is 80%
All these problems should be fixed.
LOLOLOL NEW AT GUYSI mean when you're not moving. Just standing still, you get momentum from when you were last moving.
"Is this going to work? http://www.wiibrew.org/wiki/Wiicm^^Ummm... what?
I disagree there....Walk-off edges should be gone. They hinder more than they help.
I agreeWalk-off edges should be gone. They hinder more than they help.
I agree entirely. I don't think this is worthy of a "debate" don't most people agree that this takes away more than it adds? I'd rather hug the edge, not fly off of it.Walk-off edges should be gone. They hinder more than they help.
hahaha!I agree
YES
YES
YES
It does great things for the on the stage platform game.I agree entirely. I don't think this is worthy of a "debate" don't most people agree that this takes away more than it adds? I'd rather hug the edge, not fly off of it.
!
Im sure hes working on it since he brought up the bugI agree entirely. I don't think this is worthy of a "debate" don't most people agree that this takes away more than it adds? I'd rather hug the edge, not fly off of it.
hahaha!
EDIT: Spunit, would it be easy to fix the standing momentum? Oh, and any ideas for resolving the walk-off momentum?
Epic lulzIt does great things for the on the stage platform game.
It hurts the edge game, and this presents a greater negaive than positive. One can't attack an enemy below the edge without flying off with momentum, which sucks. In addition, because of this, characters can no longer "hug" the edge... which is a huge downfall. I don't think it really adds much to even the platform game.It does great things for the on the stage platform game.
Hmm I'm kind of confused. Are you saying that the momentum id is the same when you walk-off as jumping? If that's the case, is there a way to code it to recognize the jump button input, so that the momentum only works after a jump? However, this could make more problems, as a second jump should not give you magic momentum. uggh, forget what I'm saying, I have no idea what I'm talking about; I don't know a thing about coding.I fixed it but then unwittingly readded it because you momentum got cut off on the down swing of your fall, and the ids for that and walking-off a ledge are the same.
Wait, so the momentum eventually stops once you begin falling? Like in Melee? Or am I understanding you incorrectly?I fixed it but then unwittingly readded it because you momentum got cut off on the down swing of your fall, and the ids for that and walking-off a ledge are the same.
I mean the action id.Hmm I'm kind of confused. Are you saying that the momentum id is the same when you walk-off as jumping? If that's the case, is there a way to code it to recognize the jump button input, so that the momentum only works after a jump? However, this could make more problems, as a second jump should not give you magic momentum. uggh, forget what I'm saying, I have no idea what I'm talking about; I don't know a thing about coding.
lol
00E Fall 1
No, because I fixed that, but the fix readded walk-off momentum.Wait, so the momentum eventually stops once you begin falling? Like in Melee? Or am I understanding you incorrectly?
I think he means when he takes it off so that there is no momentum when walking off ledges it also cut off all momentum on the down swing of your jump because its the same ID. For example, run with CF and do a knee, when you start coming down it cuts off all momentum and you just fall straight down maybe??? Hmmm.. i really have no idea honestly.Hmm I'm kind of confused. Are you saying that the momentum id is the same when you walk-off as jumping? If that's the case, is there a way to code it to recognize the jump button input, so that the momentum only works after a jump? However, this could make more problems, as a second jump should not give you magic momentum. uggh, forget what I'm saying, I have no idea what I'm talking about; I don't know a thing about coding.
I think its re added it?I think he means when he takes it off so that there is no momentum when walking off ledges it also cut off all momentum on the down swing of your jump because its the same ID. For example, run with CF and do a knee, when you start coming down it cuts off all momentum and you just fall straight down maybe??? Hmmm.. i really have no idea honestly.
is readded, re-did? Or am i just an idiot and dont know what that word means?
It's just saying that it accepts more than one .gct so you can choose which codes you want on. 256 lines is STILL the limit but, it allows you to select from more than one .gct as far as which codes you want on/off.Am I misunderstanding that this is 500 lines instead of 256 or does no one care?
No, I think you're right. When he fixed it so that your momentum didn't slow on the downward slope of your jump it reinstated the walk-off momentum after he had already dealt with removing it.Wait, are you guys sure he didn't just mean "re-added"? As in: he fixed it , but added it again due to the IDs being the same?
I dunno. Maybe I just misunderstood. xD
I'd also like to actually see how that behaved. I'm guessing it was an awkward cutoff, otherwise he probably would have posted it in the first place. Spunit, care to indulge us?Can we try out that "fixed" code, spunit? I'm curious.
And by "fixed", I mean the one that took off the walk-off momentum and removes momentum on the down swing.