kupo15
Smash Hero
No one said that. I said "if." I'm waiting for work back from pwthe aerial momentum code isn't possible?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
No one said that. I said "if." I'm waiting for work back from pwthe aerial momentum code isn't possible?
IMO, the real issue with the pacing of the air game is its inconsistency. The air game on the way down is pretty much perfect thanks to increased downward gravity and fast fall speed, but on the way up and to the sides, it's still lacking. Jumps are too slow to execute (spunit just made the code for that, but it's not independent of the buggy throw speed code, so it's still not practical until we throw the other one out), and too slow to rise. We got the launch power code for short hops, but the consensus is that we want shorter short hops instead of faster short hops, so that won't be increased (though upward gravity should still speed it up some). We still need codes for full jump launch power, which also covers double jumps, as well as codes for balloon character jumps and recovery moves that are affected by increases in gravity. And of course, the sideways aerial game suffers from the lack of running momentum being applied.Yea, the air game seems to be the issues now. Either a global airspeed increase (like the dash speed code, but in the air) or that air speed momentum idea would pretty much round everything off nicely.
The ground game is pretty much done.
You can still play with jump speed if you set throw speed to 1. You can set anything in there to 1 that you don't want to modify.Jumps are too slow to execute (spunit just made the code for that, but it's not independent of the buggy throw speed code, so it's still not practical until we throw the other one out), and too slow to rise.
You can still play with jump speed if you set throw speed to 1. You can set anything in there to 1 that you don't want to modify.
hopefully soonOh.
what he said
Well, still, it should be weeded out lol.
Just so you know for your codeset, the proper float value for ALR should be 40000000, not 48000000. And there isn't any dash canceling in your set. Forgot about it? Or just waiting for a new fixed code with dash canceling from Spunit?everything is fine now in my set
I added some more codes to the OP and a new section called "asm conversions" which list the codes that needs some spunit magic
Done.sketch, can you add a section to the codes labeled "raw codes"? Just a slot for a text file is all I need
Line wise, that's a good idea, but you get into a situation where people have to burn a new brawl disc and then hack their wii to play burned games just to practice B+. Of course, IMO, if you've gone as far as HBC and Codes via Ocarina, it's not much of a stretch for anything else. But creating a patched ISO is just another barrier to impede B+ acceptance. Besides, I think ISO patching is what got Syntax Error in trouble.So, I'm sure plenty of people have suggested this before, but here goes:
Once we have an established physics/stun codeset, couldn't we make a patch that people could apply to the Brawl .iso? That way, we could have a full 255 lines of code to work with for character balancing.
Ah I need to use the long version of the buffer since the 1 line I hear still doesn't quite work? DCing is in there btw Also, I don't see a line for ALC. Maybe this version didn't have it because things looked fine to me when I was playing it.Just so you know for your codeset, the proper float value for ALR should be 40000000, not 48000000. And there isn't any dash canceling in your set. Forgot about it? Or just waiting for a new fixed code with dash canceling from Spunit?
Also I can't seem to get the 1 line buffer code to give me 1 buffer. I copied the exact one from your codeset and tried inputting the value, it always seems to be 0 buffer. I'm fine with myself because I prefer 0 but I just thought it should be pointed out.
Thanks but apparently I need to update itYour new code set is working great kupo
I just copied a lot of your values from your text file and ALR (ALC) seems to be working fine.Ah I need to use the long version of the buffer since the 1 line I hear still doesn't quite work? DCing is in there btw Also, I don't see a line for ALC. Maybe this version didn't have it because things looked fine to me when I was playing it.
Thanks but apparently I need to update it
Thanks sketch
I think that if someone is willing to set up HBC and whatnot, then burning a patched iso isn't a stretch at all. I'm talking about the competitive community, not the community that we're trying to appeal to. As a TO, it would be your responsibility to have all this readily available to the community. If we're going so far as to rebalance characters, then B+ acceptance isn't really the first thing on our minds anymore. Same goes for increased dash speed, jump launch speed, etc.Done.
Line wise, that's a good idea, but you get into a situation where people have to burn a new brawl disc and then hack their wii to play burned games just to practice B+. Of course, IMO, if you've gone as far as HBC and Codes via Ocarina, it's not much of a stretch for anything else. But creating a patched ISO is just another barrier to impede B+ acceptance. Besides, I think ISO patching is what got Syntax Error in trouble.
Your DCing hasn't been working? Ok, Ill just add the standalone code.I just copied a lot of your values from your text file and ALR (ALC) seems to be working fine.
Haven't had a DC yet either.
I'm pretty sure burning ISOs also required a hard modded wii right? Also, burning ISOs gets into legal issues whereas running Brawl+ from just the standard disc + HBC does not.I think that if someone is willing to set up HBC and whatnot, then burning a patched iso isn't a stretch at all. I'm talking about the competitive community, not the community that we're trying to appeal to. As a TO, it would be your responsibility to have all this readily available to the community. If we're going so far as to rebalance characters, then B+ acceptance isn't really the first thing on our minds anymore. Same goes for increased dash speed, jump launch speed, etc.
Also, you should check Stack Smash. Some interesting revelations about the whole ]EE[ situation came up yesterday.
errr no, for some reason, I wrote DC instead of freeze hahaha.Your DCing hasn't been working? Ok, Ill just add the standalone code.
Thinking about it, I think in addition to ARL and lagless being stand alone codes, that DCing should also be a standalone code.
About the friction MOD, I heard its hard to work it by changing the grounds friction, I forgot that its possible to globally change things so I guess globally changing the character friction might be the best bet.
What? No. You can play burned ISOs using a soft-modded Wii just fine.I'm pretty sure burning ISOs also required a hard modded wii right? Also, burning ISOs gets into legal issues whereas running Brawl+ from just the standard disc + HBC does not.
we are making individual character adjustments to SH height, gravity, full hops, & more as well as nerfing a few moves of only a few characters in the game. We have a Brawl+ backroom and a dedicated side forum with a strong focus on balancing so your concern, while valid, has already been addressed.So What's the plan? how are you going to give the other characters in Brawl+ a chance? I know it won't be the result of a WD or a Air dodge. What's the plan? I heard rumors that you plan to hack individual character moves? If that is so then the game will never be complete because people will constantly try to give their characters an edge which will cause others to want their mains hacked for 1 reason or another. So what are you going to do...besides hacking individual characters...if that true.
Shut up spam, dont troll this thread. Last warning.So What's the plan? how are you going to give the other characters in Brawl+ a chance? I know it won't be the result of a WD or a Air dodge. What's the plan? I heard rumors that you plan to hack individual character moves? If that is so then the game will never be complete because people will constantly try to give their characters an edge which will cause others to want their mains hacked for 1 reason or another. So what are you going to do...besides hacking individual characters...if that true.
This is not the thread to discuss individual charactersSo What's the plan? how are you going to give the other characters in Brawl+ a chance? I know it won't be the result of a WD or a Air dodge. What's the plan? I heard rumors that you plan to hack individual character moves? If that is so then the game will never be complete because people will constantly try to give their characters an edge which will cause others to want their mains hacked for 1 reason or another. So what are you going to do...besides hacking individual characters...if that true.
I don't understand what you mean. If we have the address for every different kind of animation that can be sped up and also look smooth then B+ has the ability to become faster than Melee.oh so everything works fine then?
And muba, we can add all the speed we want but it will be unnatural at some point. Melee had faster things like JCed stuff, more IASA moves I think...
I see well that's interesting. Just 1 suggestion while your added take just a bit of the juice out of Lucas's upSmash. It kills Bulked up characters at low percent. Thanks.we are making individual character adjustments to SH height, gravity, full hops, & more as well as nerfing a few moves of only a few characters in the game. We have a Brawl+ backroom and a dedicated side forum with a strong focus on balancing so your concern, while valid, has already been addressed.
IMO, anything that requires a value should be combined and used with a 'constants' code. Everything else should be standalone. This makes it easy to select and deselect what you want for binary stuff, and simply insert default values or modded values for stuff that is variable. So, yes, DC should be standalone.Thinking about it, I think in addition to ARL and lagless being stand alone codes, that DCing should also be a standalone code.
I'll google it. If there's a way to burn ISOs so they auto-boot, like what happened with the Dreamcast, it would be cake to burn a bunch of B+ discs and host a tourney. Of course, firmware updates might be a problem for that. Even without that, you can pretty much soft mod any Wii on the spot in 10 minutes if you had to. The ISO route is definitely a possibility, but I'll leave it up to the hackers to determine if it's worth it.I think that if someone is willing to set up HBC and whatnot, then burning a patched iso isn't a stretch at all. I'm talking about the competitive community, not the community that we're trying to appeal to. As a TO, it would be your responsibility to have all this readily available to the community. If we're going so far as to rebalance characters, then B+ acceptance isn't really the first thing on our minds anymore. Same goes for increased dash speed, jump launch speed, etc.
Also, you should check Stack Smash. Some interesting revelations about the whole ]EE[ situation came up yesterday.
Unless a large margin of the community agrees on a character change, it's not going to fly. So far there's only a few characters on the buff/nerf list, including MK, Link, and Bowser. Even MK's nerfability has been doubted, so it's pretty safe to say we're not going to jump to any conclusions on character balance. I have confidence in our judgment.So What's the plan? how are you going to give the other characters in Brawl+ a chance? I know it won't be the result of a WD or a Air dodge. What's the plan? I heard rumors that you plan to hack individual character moves? If that is so then the game will never be complete because people will constantly try to give their characters an edge which will cause others to want their mains hacked for 1 reason or another. So what are you going to do...besides hacking individual characters...if that true.
The throw speed code has proven that just because we can speed something up doesn't mean it will work. Hell, we should have known that even after the global character speed code way back in the day. Clearly this game can only tolerate a certain speed increase before trouble begins.I don't understand what you mean. If we have the address for every different kind of animation that can be sped up and also look smooth then B+ has the ability to become faster than Melee.
You went about asking your quesion the wrong way. Try to be less angry next time.I see well that's interesting. Just 1 suggestion while your added take just a bit of the juice out of Lucas's upSmash. It kills Bulked up characters at low percent. Thanks.
oh and btw zxeon I'm not trolling. As someone who put his Wii at serious risk to be able to use these **** hacks I wanna know whats up. I'm not butthurt over Them Killing the HAD project before it really got started if that's what you think but I have lost some of my in excitement. Even if Brawl+ doesn't have that same life or death superhuman feel that I had when I played Melee it is still Light years better than Brawl.
I wasn't angry I was simply inquiring. I want to no what else is being done is all? I mean all the talk about what is an exploit and what isn't. I was just pointing out that the argument is hypocritical. Most combos and advanced moves in all 3 games are not intended. I'm not patrolling different threads trying to start things up if that's what you think?You went about asking your quesion the wrong way. Try to be less angry next time.
Nope. It's also perfectly legal to have a back-up copy of Brawl, as long as you own the corresponding title (ntsc/ntsc, pal/pal, etc). It's been that way with backing up games for a loooooooooooooooong time.I'm pretty sure burning ISOs also required a hard modded wii right? Also, burning ISOs gets into legal issues whereas running Brawl+ from just the standard disc + HBC does not.
HereNope. It's also perfectly legal to have a back-up copy of Brawl, as long as you own the corresponding title (ntsc/ntsc, pal/pal, etc). It's been that way with backing up games for a loooooooooooooooong time.
Technically, tournaments are illegal without express consent of the developer. We're not going to be playing the super technical angle, are we?
The biggest problem would be getting everyone to agree on a standard codeset. I don't see the patch as being viable for another couple months or so, at best.
Where are people discussing the tweaking of characters? I've got most of CO willing to test this, and with plenty of vBrawl knowledge to back any data we find. Lemme in on the balancing discussion, prs?
seriously?There's also the problem for those of us who lack computers that can burn DVDs. D:
Well, I can't get it to work with the 1 liner. If others have had luck then that would be a surprise. Which code is DCing in? I don't see a standalone or Dash Cancel in the title of any codes. Is it in a merger but unlabeled? I'm not directly using your codeset, just copying some since it had the older and not glitchy spunit mergers. As for the ALR...Ah I need to use the long version of the buffer since the 1 line I hear still doesn't quite work? DCing is in there btw Also, I don't see a line for ALC. Maybe this version didn't have it because things looked fine to me when I was playing it.![]()
Spunit Constants for Merger(Dash Spd 1.17/Fast Fall 1/15/IJump 1.15/Throw Spd 1.25 + ALR, Ledge grab) 5 Lines
* 065A9300 00000020
* 3F800000 3F947AE1
* 3F933333 [COLOR="Yellow"]4F000000[/COLOR]
* 40800000 3FC00000
* 3F800000 BF266666
Dash Spd 1.16
Fast Fall 1.15
Jump 1.5
Throw Spd 1
ALR
Ledge grab