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Colorado Smash - MVG Presents: REVELATION 2 - MIDWEST NATIONAL! MVG QUALIFIER! May 16-17

Ergendirekt

Smash Apprentice
Joined
Sep 12, 2008
Messages
98
Location
**** OFF,CO
Ferdi seriously, just let me upload the videos on my super computer. I could do that while running tf2, dota, itunes, and maple all at once if I needed to.

Also, is anything going on tomorrow?

ok look your computer is not that good ken has a computer that has 5 gig ram and 1tb hard drive he got it friday it is too good oh and it can record HDDVD mmmmhmmmm
 

Ravin

Smash Lord
Joined
Jun 27, 2008
Messages
1,620
Location
Colorado
<.<...

6 gig 2 terraB, 2 Nvidea 7200 Crossfire with quad core processor. Working on a water cooling system and capture card atm.

Get owned.
 

Timotee

Smash Journeyman
Joined
Jun 12, 2006
Messages
302
Location
Denver, CO
So, the Oklahoma tourney, I wanna get stuff figured out so if we've got decent numbers I can start putting a bit o' moola aside for it.

Sam, Ferdi, and myself are highly likely.
Tony is likely.
Mikezor, Jamaal, and Steve are maybe.

Who else?
 

EvoZ

Smash Cadet
Joined
Jan 16, 2007
Messages
40
Location
Colorado
I'm a 99.9% yes, only thing that would stop me from going is if I got hit by a bus.

Or, I guess if not enough people wanna go =)
 
Joined
Feb 20, 2008
Messages
34
Ferdi, Yang, I bring you...

Version 6.55

http://www.getdota.com/

* Added a new hero (Windrunner)
* Added a new hero (Admiral Proudmoore)
* Added a new item (Magic Stick,239688)
* Added a new item (Dust of Appearance)
* Added a new item (Phase Boots)
* Added a new item (Glyph of Fortification)

* New Loading Screen
* Redesigned and improved Sentinel and Scourge bases as well as nearby terrain
* Added a new game mode (-captainsmode/-cm)
* Rewrote creep/neutral/powerup spawn systems. The game timer now counts down to 0, at which point the creeps and powerups spawn. 30 seconds later the neutrals spawn. This behavior is the same as various popular modes, but it is now standardized to the entire game with the new clock. All game events are based off of this time rather than an arbitrary time based on the mode you used.
* Lots of various performance improvements and fixes

* Reworked Keeper of the Light
* Various changes to Enchantress's abilities
* Reworked Bounty Hunter's Track
* Rebalanced Insatiable Hunger
* Reduced vision aoe on Spin Webs and tweaked cooldown and manacost progression
* Minor improvements to Anti-Mage's base stats
* Tweaked Blur evasion chance per level
* Reworked Call of the Wild stats and mechanics
* Decreased Watcher's vision a little bit
* Increased Rhasta's movement speed a bit
* Improved Crystal Maiden's Brilliance Aura a bit
* Minor improvement to early levels of Bloodbath
* Increased Spirit Lance cast range a bit
* Improved Sven's Agility gain
* Increased Sand King's armor a bit
* Changed SA's Blink Strike to move him behind the target(231470)
* Lowered Chaos Meteor cooldown from 70 to 55
* Rebalanced Haunt cooldown (150/120/90 -> 120)
* Improved how the manacost scales on Crippling Fear
* Improved level 2 and 3 manacost and regen on Death Pact
* Improved Psionic Trap's cooldown progression
* Nerfed the duration on Battery Assault
* Increased Hookshot cooldown
* Quill Spray manacost no longer goes up per level
* Decreased day vision on Visage's Revenants by 400
* Removed magic immunity from level 3 Revenants and added improved magic resistance
* Improved movement speed of the ghosts on Exorcism a bit
* Undid previous damage return threshold change on Exorcism
* Increased Death Prophet's base strength a bit
* Added an extra arrow to Medusa's Split Shot
* Rescaled Medusa's Purge cooldown from 12/11/10 to 12/10/8 seconds
* Reduced Chronosphere cooldown
* Ravage AOE decreased for level 1 and 2
* Decreased Guardian Angel AOE and duration a bit

* Changed how Scroll of Town Portal works
* Reworked Black King Bar
* Rebalanced Sange, Yasha, and Sange and Yasha
* Changed Lothar's Edge Recipe
* Changed Diffusal Blade Recipe
* Changed Maelstrom Recipe
* Aegis now respawns you where you died with full hp and mana but is undroppable and unstackable. Roshan takes it back when he respawns if it is unused
* The game now announces who acquires Aegis
* Increased Guinsoo's Scythe of Vyse cooldown
* Tweaked Manta Style
* Reduced Kelen's Dagger cooldown from 30 to 15 seconds
* Kelen's Dagger now only triggers on player controlled damage
* Changed Max Stock on Observer Wards to 2
* Decreased Sentry Ward's truesight range
* Couriers can no longer place wards
* Blades of Attack price reduction (650->500)
* Chainmail price reduction (620->550)
* Gloves of Haste price reduction (550->500)
* Increased Armlet recipe cost by the same amount Blades of Attack and Gloves of Haste were reduced
* Increased Power Treads recipe cost by the same amount Gloves of Haste was reduced
* Increased Vanguard hitpoints by 50
* Increased Boots of Travel movement speed by 5
* Boots of Travel now takes the same time as scrolls teleport (4->3 seconds)
* Increased Heart's regeneration rate from 11 to 15
* Added Scroll of Town Portal to Goblin Shop replacing Javelin
* Added Ring of Regeneration to Goblin Shop replacing Hyperstone
* Added Magic Stick to Goblin Shop replacing Gloves of Haste
* Rebalanced tangos to come in batches of 3 (same overall regen per pack)

* When there is only 1 Assist to a Sentinel or Scourge kill, the kill is
instead given to that hero. When there are multiple assists to a Sentinel or
Scourge kill, the gold is split amongst those assisters rather than the
entire team
* Changed First Blood to be given to the Assist players when creeps kill the
hero rather than giving it to Sentinel or Scourge and splitting
* Tower gold is split if Sentinel or Scourge gets the last hit
* Denied towers give 50% team gold rather than 0%.
* Changed and standardized the bounty values on all structures
* Slight adjustments to gold bounty variance on Sentinel and Scourge creeps
* Global team tower bounty increases a little per tower level
* Roshan now gradually becomes stronger over time instead of after death
* Increased Hero Kill Experience bonus a little bit (+8 unshared experience per hero level in an area)
* Hero Kills now give a flat gold bounty in an area (+40, not to killer)

* You can now purchase items in your base without a courier (they drop to the floor)
* Improved image compression used in the map (243150)
* Added a new command -quote # that plays a hero quote, -quote random will play a random hero quote. The quote entry method will be improved when more heroes are added. It has Witch Doctor, Nightstalker, Alchemist, Silencer, Sniper and Rhasta right now, i will add more over time
* Changed the Goblin Shops terrain a bit and increase the shop aoe
* Buyback is now done at your Circle of Power
* Shops can be added to control groups
* Added new flavor texts to some items (Magical Bottle, Refresher Orb, Eye of Skadi, Blade Mail, Gem of True Sight, Null Talisman, Staff of Wizardry, Scroll of Town Portal, Belt of Giant Strength, Point Booster, Energy Booster, Vitality Booster, Soul Booster and Tangos)
* Fixed an old Viper Strike glitch
* Reduced extra damage taken by Rune Illusions
* Added a new command to swap items (-itemswap x y where x and y correspond to numbpad location) inventory slots primarily for when dealing with undroppable items or items in cooldown
* Fixed some bugs with -kickafk
* Changed Sentinel consumable shop model
* Couriers now have a "Drop All Items" ability
* Added a buff indicator for Blur
* Added soundsets to the shops for when you select them
* Adjusted Blur's visuals for self/allies
* Changed -SD time to be the same as AP
* Fixed Maledict effect sometimes getting stuck on a hero
* Fixed a potential bug with Devour and Decrepify
* Fixed Illuminate's interaction with Cliffs and units very close to it
* Fixed some performance issues with Nature's Attendants
* Changed the World Tree/Frozen Throne tower models (236560)
* Added an undead crown model to King Leoric (205388)
* Improved Glaives of Wisdom projectile (219546)
* Lots of various terrain fixes and improvements
* Fixed minor bug with Alchemist's starting strength
* Improved Magnus movement animation (189265)
* Added an allied only visual effect to Charge of Darkness (219684)
* Improved Black Hole visual effect
* Added new animation for Night Stalker during the night (213624)
* Renamed the "new" recipe shop
* Added a new command for viewing your Hook Accuracy (-ha)
* Added post creepspawn gametime to replay data for parsers
* Fixed a very minor rounding issue for -ms
* Fixed Blackhole to properly pull Infernal
* Fountain heal range increased by a small amount
* Added a message to show who killed a tower
* Fixed a terrain glitch near the Scourge Secret Shop
* Added a new mode -fastrespawn(-fr) that causes respawns to take half as much time
* Clicking Power Treads no longer interrupts commands
* Removed Crow's mana upgrade capability
* Fixed some targetting issues on the World Tree (PGRu-Unexpect3D)
* Updated King Leoric's story (235450)
* Fixed some performance issues with Freezing Field
* Added Hero ID data to the replay
* Fixed a bug when entering -di before the game mode is entered
* -sc mode now spawns same creeps in the same lane
* Revenants can no longer attack items
* Added a test mode command -trees to respawn all dead trees instantly
* Fixed a bug with Holy Persuation and Infest
 

DancingFighterG

Smash Ace
Joined
Jul 29, 2003
Messages
557
Yo, this is DancingFighterG. Hey guys, just wanted to thank everyone that came out and supported the ranbat this weekend. Here are the results:

Smash Bros. Brawl:
1st: Ferdi
2nd: Timotee
3rd: Nite

I will have full results up this week!! Again, thanks a lot!!
 

MoblinMan

Smash Apprentice
Joined
Jul 22, 2007
Messages
168
Location
Denver, Colorado
oh man you made the biggest mistake ever !!!!!!!!


Never get hit !!!!



edit: hey guys how do i do this

http://www.youtube.com/watch?v=twbH5fNQUNA&feature=related
Good thing I had super DI and made it there so that Sam and I could go 0-2

Not as good as Ferdi's DI, but its pretty good

K so I'm gonna main that guy when I play GGXX.

smash, you use to be cool.
you changed smash, you changed.
That's why I say everyone should enter as Ganon next tourney! Edit: Yeeeeaaaaaaaahhhhh!
 

C!Z

Smash Lord
Joined
Sep 25, 2006
Messages
1,781
Location
Princeton, NJ
So I never heard back from Ferdi yesterday. I kinda have to get that ticket today if I wanna go so if you guys could let me know for sure if you're goin that would be cool.
 

InterimOfZeal

Smash Champion
Joined
Apr 7, 2005
Messages
2,932
Location
Aurora, Colorado
Yo, this is DancingFighterG. Hey guys, just wanted to thank everyone that came out and supported the ranbat this weekend. Here are the results:

Smash Bros. Brawl:
1st: Ferdi
2nd: Timotee
3rd: Nite

I will have full results up this week!! Again, thanks a lot!!
Whoa whoa WHOA!

I took 3rd. Not Nite. Wtf?

So I never heard back from Ferdi yesterday. I kinda have to get that ticket today if I wanna go so if you guys could let me know for sure if you're goin that would be cool.
To OK? Yeah, we're going. Talk to the rest of Utah, so you guys can take part in the SW crew battles. :D!
 

Timotee

Smash Journeyman
Joined
Jun 12, 2006
Messages
302
Location
Denver, CO
Ok, so it goes:

For sure: Magus
Pretty likely: Me, Ferdi, Mikez, C!Z
Likely: Tony, Jamaal, Nite
Maybe: Steve, Jeris(lolololololol), Moblin
 

Igneous42

Smash Ace
Joined
Sep 17, 2007
Messages
964
Location
Colorado
Sorry I didn't make it to this ranbat. I had to work. Meh.... but usually I should work during nights on Saturdays so hopefully next one I can make.
 

Ravin

Smash Lord
Joined
Jun 27, 2008
Messages
1,620
Location
Colorado
If I could get more information about this tounry <.< Id be down with making TeH EpIc PlAnS
 
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