technomancer
Smash Champion
- Joined
- May 17, 2006
- Messages
- 2,053
Holy crap I don't even play Jiggly that much and this post is amazing <3 MaggguuusssssssssssI use u-smash out of shield mostly against floaties if they are at high damage and the situation comes up.
It's also useful after shielding Falco's d-air since with the pullback on the u-smash you'll dodge their shine if they do one and hit them before they can get away, and then set up a tech chase, rest, or u-air combo depending on the %. Only Falco, not Fox. Fox's shine has far more range.
N-air is amazing out of shield though IMO.
Speaking of Falco's d-air, if they come straight down on you with one like through a platform or while pillaring your shield or something you can actually shield grab the d-air since Jiggs' grab has a slight pullback on it too, though not as much as the u-smash.
Also something with Falco's lasers I noticed in AR, is that you actually can essentially duck under all of his SHLs with Jiggs. If you only use the beginning 1/2 - 2/3 sec or so on the crouch you can only be hit by 1 very frame specific SHL timing out of countless variances in the timing (something like shoot on 7 & FF on... I forget lol). It's not something any Falco player would be able to reliably time on purpose though. If you stay crouched for more than that amount of time you can be hit by quite a lot of low laser timings though. Jiggs' landing animation (like when landing without attacking or having an attack auto-cancel) is as low as the initial crouch or very slightly lower, and you can go directly into the crouch without popping up at all above that really low level too. That's why autocancel n-air -> duck grab works.
Edit: sorry double postage