RPK
Smash Lord
it alweady did o.o
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i took my friend's falco to jungle japes, little did i know that some video was posted in the falco section about a week ago on how he can "fux with amazingness" there... needless to say it's not on my "falco can QQ while i pewpew" stages anymoreits partly character advantage/disadvantage, and part personal preference.
I have no idea why, but my 2 favorite stages are MK2 and Japes.![]()
1. Practice. There's no way to fake it. When I first started and had the same problem, the only way I could cheat is if i held up on the c stick while another move was in lag, so when i tapped a, it was automatic tilt.chosenOne : what would you suggest that would help me do the up tilt with jigglypuff as i seem to have a lot of trouble doing it in matches. up smash always comes out instead or i jump =[.
also, with jigglypuff is it overall better to use the c stick as an attacking option or the a button?
i have been using the c stick since i started playing realy but these days it annoys me when it doesnt work the odd time.
I don't have problems recovering on DL64. It's possible to ride the ledge and sweetspot there. The Ness just has to be smart. PS is hard only because you can't see what you're doing because of gay camera angles... FoD isn't a good place to go for jiggs in my opinion. Jiggs kills Ness because of gay 0 to death edgeguarding, that's it. Don't leave him on the stage as a good Ness can combo you into gay deaths.Well, the stages that have convex sides to them he can't ride up the walls with the PKT-2 so that's something to know I guess. So FD and BF for example he can slide up the side from underneath to recover, while on PS, FoD, or DL64 he's kinda screwed if he ends up directly underneath the edge.
By underneath the edge of the stage I meant like: say you draw a line from the edge straight downward, if Ness gets knocked inside or including if facing outward of that area he can't recover with his 3rd jump since as far as I know he can't reverse grab ledges with it. In the case of those stages though he can aim it into the curve of the stage and slide up and grab it without bouncing off. I didn't stress it really since it isn't incredibly important, just something to know about.I don't have problems recovering on DL64. It's possible to ride the ledge and sweetspot there. The Ness just has to be smart. PS is hard only because you can't see what you're doing because of gay camera angles...
mostly away, slightly down is what i do, usually.Little DI-question: When Marth bthrow my Puff, where to DI? When I DI towards the Marth, I't often ends with a tipper >_<