I think 3-4 people in a match is better for dodge practice. Gets your reflex working a bit
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I am well aware.That is teh sweetness
Bair has quite the nasty priority.. if you space it correctly at worst it will just bounce off whatever you hit w/ it, and at beast, you will effectivly "Jiggle" them for quite some %.I assume by "Side around, and space Bairs" you mean the fast SH out & back that I so need to get down, and move around the level doing that, or do you mean something else, like WDing around into spaced Bairs? Like crouching WDes into spaced Bairs'n'stuff? Could a bair hit through a charging forward b or a flaming down b? (although I just know if the forward b is seen rest looks like the better option once he misses... can that thing be spot dodged?)
Well.. i suppose you could sidestep-->rest, but CCing a rest is probably more effective against a Falcon. He'll miss the shieldgrab b/c you either space too well, CC, or SS. Shorthop and rest.And I just want to be clear... by missing a shieldgrab you do mean a spot dodge into sh'd rest, right? (I never did use spot dodge before, and so my style didnt' involve it; now, I don't know when I should use it or not... and so I can't say I've ever used it on purpose, with value coming from its use.)
I still live.Chozen, i dont care if you were the best jiggly that ever lived. anyone who is that obnoxious about their skill is a *** in my book. learn how to be humble and then maybe more people will listen to what you have to say. other than that, thanks for the tips on how to make my jiggly better.
Wasn't aware there was any knockback on a grab that you could crouch cancel. I do know that ducking avoids his grab though =DWell.. i suppose you could sidestep-->rest, but CCing a rest is probably more effective against a Falcon. He'll miss the shieldgrab b/c you either space too well, CC, or SS. Shorthop and rest.
Good Day Sir.
To answer your question right now.. the best way to affectivly dodge [by wavedashing back] is to do it in 1v1s... against good people that space well.
Chozan-san, you dissapoint me...Bair has quite the nasty priority.. if you space it correctly at worst it will just bounce off whatever you hit w/ it, and at beast, you will effectivly "Jiggle" them for quite some %.
I had asked as to how you go about utilizing the bairs and the spacing on the stage; you seem to have ment "Slide Around" and space bairs, so I had asked if you meant just jumping around and spacing bairs, or other forms of movement.
This is only effective, if your opponent has you pinned down and IS attacking.. if both you and your opponent are far away, and waiting to start a combo then the best case of action is to do alot of empty shorthops, followed w/ randomly [well spaced] Bairs, WaveDashings, and h Dashdancing... when your opponent does an attack that does not hit you [due to the defensive nature of your previous tactics] then go ape****. If your opponent attacks first, and doesn't hit you due to Jigg's amazing spacing then punish their lag.. this is the very reason that so many Jiggs players have alot of trouble Vs. Zelda... they attack first, and the Zelda just Bairs them in the face. Indeed it is quite painful. If you're trying to disrupt them whilst they are comboing you, a well timed Nair has just enough speed, priority, and knockback to end their futile attempts to win, and also allow you to follow up w/ [ussually] an F/Bair.Attack before he attacks.
Answered in Above Answer.When Jigglypuff finds herself under assault, what should she end up doing?
Usmash out of shield is good [but very situational]. About half of the time that you have the oppertunity to Usmash out of shield you could also ShortHop-->Rest.. so you need to ask yourself whether you're looking for a KO or perhaps the means to start a combo. I do suggest not attempting to use it on fastfallers unless you take into account the inherent lag [of Jigg's Usmash] and priority of the move of your opponent that you are trying to disrupt.. aka... PRACTICE.Up-smash out of shield works to slow the pace of their attacks
At Beast.. Meaning during beast state... ChozenOne makes no mistakes. *raises eyebrow*Chozan-san, you dissapoint me...
Keep Moving. You can CC, but WaveDash while you do it. Roll if nessesary. SS, and grab. If he's expecting you to remain croutched then just SH a falling Uair, and then proceed to ****... Expect a full load. That is all.An example is today, against my friend KSSB. I played MUCH better than I ususally do, and tried to implement the strategy you presented against him when he went Falcon... it did help somewhat, but mostly I couldn't implement it because I was under a fairly heavy rain of running knees... so fast, I just don't have time to react effectively; and mostly all dair stomps came at times I was unable to react in a manner that I liked.
"Dodging" attacks only works if your current nemisis is an amazing "spacer". Most of the advice I give is for high<-->pro level play. If a Marth is doing an Fair, and is very excellent @ spacing then if you WD back, and Fsmash you will hit him [unless he FastFalls, and Shields]. This so-called "Dodging" works w/ the assumption that your opponent is so adept w/ their character that they know the exact hit boxs, and if they do an attack, and you are just one pixle length away then you won't be hit.I don't know how to dodge an offensive and be able to give efficient counter-attacks.
Tech when they hit the ground... >_> You have to Utilt them 2-4 times inorder for Falco [at 0%] to be shorthop rested.. reliably. The knockback from Utilt isn't enough @ zero percent so its best if you FF a Uair, and then start a Utilt then.. follow that w/ a rest. The lag/pecent from the combined Uair, and Utilt should be enough to allow you to land a fest.Is it possible for a falco at zero % to do anything to counter utilt, rest? also, is WD into rest once in a while something good to do? or should i avoid doing it period?
ok king of gimpy rest leave nothing to luck lol that is funnyThat's completly dependant on your opponent's DI.. I prefer to leave nothing to luck.