How long should/will it be before Master ChozenOne becomes un-banned? While there are others who can answer my questions (and other's), there are few who can do quite the style that the Master does...
That being said, I come with more questions (and possibly later an amateur-quality camerawork'd video) from this weekend's tournament:
First, I'd like to know if there are any interesting ways to use Jungle Japes to Jigglypuff's advantage. It's been documented that it's the stage with the highest cieling, (and it was put to the test - 120% and I still survived the Mewtwo's up throw), which is definitely in Jiggs' favor against top-killer happy characters such as Fox. The water helps also, as most characters, once in it, are in it for good, whereas Jiggly can recover out of it to a ledge more easily than most. (Giving them the Klap also helps) However, after singles was over, it was discovered something interesting besides - the main platform is at just such a level that Jiggly can rollout and auto-sweet spot the ledge of either edge platform as long as she's got momentum left. Are there any tricks/combos/mindgames that involve the use of this?
Something also that I noticed today that I did yesterday was a falling pound, exactly opposite of a rising pound. This is sort of a double-question... part a, would it ever be better to attack with a rising pound as opposed to a normal horizontal pound, i.e. does it shift the hitboxes at all? Following that (if yes) then part b, would a falling pound ever be helpful, other than as form of mindgames? I've only ever seen the rising variation of this, but I expect it's not unknown... (Following that even, in some practicing today I was able to perform a falling pound low enough in the jump so that it carried Jigglypuff onto the stage, and it looked like she traveled farther... although I can't be one to judge.)
...and also on the name thing; the second time, I didn't get a chance to edit it when I realized it, but what I ment to mention was about the smash names, eg the 4 characters used in game play... currently I'm using japanese to fit my name, Ku-ro-no-ro; I just hapaned to know the characters for those sylables (no idea what they're called), with the second ro simply being what it is, a square - so it's effectively Kurono[]. (The no is actually hirigana, but it doesn't matter because after all the second ro is being used as a picture rather than actual katakana...) Other than that, I'm unsure of what I would put as a name for normal combat... (Other than what would be a joke name, such as my friends naming themselves "OVER" and "9000" in doubles)... Well, I do have one name in mind, but I'm not worthy of it yet... once I feel competent at comboing into rest, I shall name myself Pong. (I always thought of the rest SFX as more of a 'ping' noise...)