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Works on bowser until %85, cool.Down throw combos immediately to uptilt on pika up to 65%, I'll test with others later
Yes but that is also a viable kill option so I don't recommend doing it all the time in fear of staling up airIsn't Down Throw -> U-Air a true combo and it seems like the most damaging one as well. You have to be really quick when doing it though and it may or may not be DI dependent but I'm not 100% sure.
EDIT: Seems like DT -> U-Tilt at lower percents and towards higher percents we should start leaning towards U-Air.
Ahh alright, yea that makes sense.Yes but that is also a viable kill option so I don't recommend doing it all the time in fear of staling up air
Plus down throw to up tilt leaves you open to follow ups depending on DI
So yes your edit is correct =/
Up throw is a kill move as wellBack throw kills. Set a Marth to 120% in training mode, in FD. Run all the way to edge(roll if you have to so you're as close as you can get) grab, and throw. Sparks should happen, and Marth should die.The Marth was set to CPU Lv 6, in case that has any affect on how-or if-they DI. Remember that this is without Rage though.
So I've heard.Has anyone found any uses for D-Air? That's like the only aerial I can't really seem to effectively use.
Up throw is a kill move as well
Ya they really nerfed the range on his abilities (ie. dair uair fair) unfortunately that plus leading into any kill options is somewhat difficult. Maybe it'll just require some more time to study him, but right now I feel like he's pretty mediocre.When I heard that up-air was going to be like Ness's I braced myself for cries that Lucas is busted, but the darn thing's hitbox is abysmal. I haven't really found a use for dair, either. Shame, but I'm sure something will pop up.
It's the moment he brings his foot down, you want the opponent on your upside down a** (butt).Does anyone know which part of Lucas's foot spikes in his b-air?
So basically when the opponent is literally on his @ss(butt) during his b-air animation?It's the moment he brings his foot down, you want the opponent on your upside down a** (butt).
I don't mean overlap the booty but yeah, right down his back is where I get it. (and I just found they can be directly below you, dunno how to describe that cause it was so quick )So basically when the opponent is literally on his @ss(butt) during his b-air animation?
I don't mean overlap the booty but yeah, right down his back is where I get it. (and I just found they can be directly below you, dunno how to describe that cause it was so quick )
BTW if they are grounded it sends them away.
I think one of the tips says to hit with Lucas's knee.Does anyone know which part of Lucas's foot spikes in his b-air?
good work, good to know for a matchup thread, (and really good to know it never works on BowJr. )Is it just me or is it I can't consistently pull off D-Throw U-Air at high percents and D-Throw U-Tilt until mid percents like everyone is saying. I don't know, I've been trying it all day and simply can't pull it off, perhaps I'm to slow or something? I always feel like they get popped up to hard, and rage is definitely a factor into this and it's kind of hard to avoid not having rage.
EDIT: In training mode and D-Throw to Up Tilt stops working on Mario CPU past 27%, I don't know how some people are pulling it off until high percents like 65% on some characters. Are you just waiting for them to fall and reading the air dodge?
EDIT 2: Nvm it seems it's just character dependant, I was able to do it at high percents against Pikachu but can't do it with Mario
EDIT 3: Wtf I can't do D-Throw -> U-Tilt on Luigi at 14% if I'm facing left but if I'm facing right and do it, it'll always land? Is there any explanation as to why it works this way and also why this only works on some characters (I think) and not others? I have no problem pulling off D-Throw -> Up Tilt on Pikachu at high percents but Mario / Luigi seem I can't do it...
EDIT 4:
D-Throw -> U-Tilt Working Percents (Used Lvl 7 CPU, not accounting rage / DI)
Mario: 26% (facing right), 24% (facing left). (97% on left ledge, 96% on right ledge)
Luigi: 14% (facing right), 13% (facing left). (97% on left ledge, 96% on right ledge)
Peach: 86% both sides (126% on ledges)
Bowser: 85% facing right, 87% facing left. (Ledge does nothing)
Yoshi: 78% both sides (116% on ledges)
Rosalina: 52% both sides (111% on ledges)
Bowser Jr: Doesn't work at any percent (112% on ledges)
Wario: 45% on both sides (71% on ledges)
Donkey Kong: 62% both sides (139% on ledges)
Diddy Kong: 62% both sides (Ledge does nothing)
Game & Watch: 51% both sides (81% on ledges)
Little Mac: 64% both sides (122% on sides)
Link: 68% both sides (135% on ledges)
Zelda: 78% both sides (115% on ledges)
EDIT 5:
I've mastered D-Throw to U-Air at high percents, I just need to do it faster + move towards the direction the enemy is knocked towards instead of just jumping up and U-Airing so nvm for that question.
EDIT 6: I just found out that doing the combo on the ledge and I mean like the END of the ledge greatly affects what percents you can do the combo by a lot but I suppose it's useless since you can just back throw anyways if you grab someone on ledge but I'm bored and this is a complete data thing I want to do so I'll include it anyways.
No problem, I'll probably do the rest of the character cast soon and yea this is definitely a really odd occurrence.good work, good to know for a matchup thread, (and really good to know it never works on BowJr. )
that's really weird that direction matters, i guess Utilt has a fixed leaning hitbox, or some characters are very unsymetrical when falling.
About PK freeze. It really doesn't kill well, I've not found the best use but it's fast so if they're out of range of pk fire I would try that. I also use it if someone keeps trying full hopped aerials, or if they're far offstage, which actually might be a good move after the magnet knockback since it's totally horizontal.
I don't approach as often as most characters, okay freeze and fire can make them pull offensive a lot, but I haven't fought a link or samus yet. Batting items, or absorbing them can help a lot for that.What are some good approach options for Lucas?
I like his dash, it is a bit risky though.Is it a good idea to use Lucas' dash attack. Also when is it a good time to use a dtilt.
Sorry for the sarcasm but are you still talking about smash 4? Lucas fair took a big hit with its added end lag. This single change makes Lucas a lot less safe and less efficient with spacing than he was in brawl.Fair can be used as both a spacing and approach option, it is very safe.
Magnet can also kill and be a semi-spike, aka Lucas' magnet is like Fox's shine in Melee.
Normally this would be bad but luckily the snake pretty much has replaced fair as a spacing move .Sorry for the sarcasm but are you still talking about smash 4? Lucas fair took a big hit with its added end lag. This single change makes Lucas a lot less safe and less efficient with spacing than he was in brawl.
Please do a basic search of the thread, or at least read the page you're on. Someone has asked this and at least I have responded, others may later.Should I use Pk freeze if so when