Zelder
Smash Journeyman
Just like I want to see a doubles tournament won by a Mario & Luigi duo, I want to see a 3v3 tournament won by an Ike, Roy and Marth team up.
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I'm not too familiar with Ike's customs. Are they really that good? I was under the impression that he didn't get much out of them.Marth, Ike, Roy, Lucina, Robin
I don't think there is much argument in that regard. The question is what tiers do they actually land in. This is also customs off. Custom on is Ike, Marth, Lucina, Roy, Robin
EDIT: And apparently 2 different lists popped up while I was reading this page with completely different orders. Welp.
Also, to those who were asking about good Ikes before: Rango will be at CEO (Pool 9), and Ryo (Or Ryuga, one of the two) are there as well. So you have a chance to see at least a few of them.
I think this also bears out in a customless meta as well. I think I rated Marth higher initially because I understood his buffs better, because I have more experience playing him. Playing Ike is impenetrable to me, because I expect to play him like the other heavies, but he relies on things that san has (thankfully) extrapolated on that I didn't really know how to visualize.Customs on
=>>>/
I just watched some videos of ryuga and it was really impressive. I've been thinking about picking up Ike for a while but he seems pretty hard to learn. I'd probably put Ike in the top 20 ATM he might br the best FE character.I plan on it soon, hopefully. I have no idea how busy I will be in the upcoming months. If not, I'll at least try to make some videos to help those players. I tend not to save matches when I play, too.
Ryo from Florida, Ryuga from Michigan, Blitz from Toronto area, Rango from the midwest/near Georgia area, SM on the west coast, me in upstate NY, and Waldo/Red-X in NYC are all that I can think of. We do well locally, but many of us don't tend to branch out. The patch broadened Ike's skill ceiling and well all need to improve as players in many ways as well.
Ike is one of the characters who gets the most out of customs period.I'm not too familiar with Ike's customs. Are they really that good? I was under the impression that he didn't get much out of them.
Thanks for the info. I've been meaning to try out Ike for a while, and knowing this about his custom is very helpful.Ike is one of the characters who gets the most out of customs period.
CQC eats/clanks with projectiles, goes through characters and shields, can KO if its hits somebody higher up in the air, pretty much just a straight upgrade to Quick Draw except for the fact you can never act after it in the year
Aether Drive is diagonal aether, which means Ike can recover from what used to be his dead zone, and it also deals more damage. Aether Wave is faster (and thus safer for recovery) and has more super armour upon landing as well as the projectile that makes it hard to punish him for landing on stage.
Furious Eruption is more or less a straight upgrade to Eruption for where Eruption is mostly used. Tempest is the largest windbox in the game, boosts Ike's recovery, and is amazing for gimping recoveries.
Paralyzing Counter can combo into smashes, depending on rage and enemy percents and all of that. Smash Counter, while difficult to land, with the knockback growth buff Ike's counter got is like a miniature Shulk Power Vision and KO insanely early.
Pretty much his only strictly "bad" custom is Unyielding Blade. And that's only because when its used in the air it only gets the super armour while lunging and not when charging (which is what happens when used on the ground).
This is a big part of the reason why I cringe whenever I see Ganon ahead of Charizard on any 1.0.8 customs-off tier list. As much as I love Smash 4 Dorf, he can't really touch Sheik or Rosa at all. Charizard certainly is at a disadvantage in customs off vs. all 3 of these, but it's a much smaller disadvantage vs. Sheik and Rosa and Zero Suit is probably a wash. They're overall fairly similar in strength otherwise, and there are definitely MUs I'd rather play as Ganon, but Zard has the advantage of not really having any unwinnable MUs, and the fact that two of Ganon's are against the two best characters in the game really hurts when comparing him with a lot of other characters on the lower half of the tier list, especially as the gap between top and bottom is slowly shrinking. At least customdorf can threaten anything and everything.Sheik, Zero Suit Samus and Rosalina are the near-universal gateway to viability characters right now, they're maintaining advantages on nearly all the buffed characters that they previously had, their kits/toolsets and rewards are just that strong.
The latter, definitely. If he got a couple of minor tweaks to frame data and his Gordos were less volatile, I'd say mid tier in a heartbeat.Side note: do you think Dedede is low tier because of an incomplete gameplan (a la samus) or having a complete gameplan but just not being strong enough (a la current falco maybe)?
Jump cancel... forward smash?Do people genuinely believe Diddy isn't high tier anymore? He lost one option. He's still got insane mix ups, an incredibly abusable item in banana, jump cancel forward smash shenanigans and great mobility. I can't see him dropping too far. I won't be dropping him anytime soon.
I also think Roy's overhyped and I say that as a big fan. He's a lot more punishable than you'd expect and competent players will be able to take advantage of that. His forward smash is admittedly borked but other than that he just seems like an agile swordsman with potential to be high tier, though I'd say he's one of the weaker high tiers. He struggles with projectiles and doesn't like neutral but once he's in he wrecks.
I do think more highly of Robin than most people, I think he's an underrated character and has no place in tIhe bottom tier. However, the fact that (offline) he pretty much loses to Sheik at the character select screen cripples him. Any bozo can pick Sheik, hurl needles and bully him up close, and there's really not much he can do to counter it. His approach is among the worst in the game and Sheik forces everyone to approach whilst being hard to get in on, and Robin's reward when he DOES get in is limited, since he's primarily a zoner.Poor Robin. People just don't have faith in him lol.
Ugh sorry that's me typing fast and on mobile. I mean jump cancel banana toss into forward smash, so diddy slides far enough that forward smash is guaranteed to connect in time after the trip.Jump cancel... forward smash?
What is this? I'm actually AGREEING with Radical Larry.@ FullMoon Robin has probably the worst mobility in the game, and a projectile game that would make Palutena seem like her goddess self again. And couple in the gimmicky moveset and hard learning curve, Robin might seem not as viable as others.
=Curious, even though it is still early, but how would you guys rank the FE characters from best to worst at the moment? ^-^
its not really even the case that he has to be right in your face, in playing him it feels like the majority of his blade is sweetspotted rather than just the hilt. sure he has to be closer but most rushdown characters have to literally make contact using their own hurtboxes so Roy's a bit luckier in that regard.I think Roy is a bit overrated. He's really fast and powerful, but he has to be right in your face in order to do any damage. Ike has lesser frame data and is less fast but he can afford to space properly and he has better landing lag/autocancel data. I'm not saying Ike is better or anything, but I think the consensus that Ike is outclassed by Roy is just wrong.
On the same note, I think Marth is underrated, especially after the patches.
Roy doesn't have to be quite as close as you might think. His entire sword aside from the tip is the strong point, not just the hilt.I think Roy is a bit overrated. He's really fast and powerful, but he has to be right in your face in order to do any damage. Ike has lesser frame data and is less fast but he can afford to space properly and he has better landing lag/autocancel data. I'm not saying Ike is better or anything, but I think the consensus that Ike is outclassed by Roy is just wrong.
On the same note, I think Marth is underrated, especially after the patches.
Has there been any amount of somewhat extensive testing to prove how much of the blade is a sweetspot, or does it just feel like a majority of the blade is strong?Roy doesn't have to be quite as close as you might think. His entire sword aside from the tip is the strong point, not just the hilt.
F-smash, however, is strongest at the hilt, a bit weaker on the blade, and almost worthless at the tip.
IMO, Marth, Ike, and Roy and all very close tier wise.
From my own experience the weak spot seems to be about the same size or slightly larger than Marth's strong spot. Haven't done too extensive of testing, but it's definitly the majority of the sword that's strong, aside from f-smash.Has there been any amount of somewhat extensive testing to prove how much of the blade is a sweetspot, or does it just feel like a majority of the blade is strong?
Yeah no I was advocating not using Jolt Haymaker as vanilla Mac, just that instead of using either, it's typically best to Uppercut back. Slip Counter can be used... occasionally, but it comes with a variety of major risks.@ Vincent21 About that whole Vanilla Mac thing, who says that Mac has to use his Jolt Haymaker? He has a fully functioning Slip Counter to aid recovery if above the edge and it connects (because you know how edge-guarding people are).
I'm pretty sure that's just untrue for Falco anymore, but ignoring that, I'm pretty sure Dedede is on the incomplete side.Side note: do you think Dedede is low tier because of an incomplete gameplan (a la samus) or having a complete gameplan but just not being strong enough (a la current falco maybe)?
I'm not implying that Dedede's Gordo Short-throw is his ONLY tool, or the only reason he's viable or something. It's just the most stand-outish to me as both a goofy-good mixup, zone tool, and means to recover high safely. Plus edgeguarding, combo starting, immediate grab/throw follow-ups...Uh, no. Not even close. Meaty disjointed attacks, weight, fall speed (the positives of it), and a few more things keep D3 from being complete garbage.
Why would you opt to throw out standard attack in close range when the rewards for down tilt trips and dash attack cross ups are higher? Forward smash already covered Meta Knight's option of walking and spacing in neutral. It does 16% uncharged, kills, and has a much better hitbox than forward tilt 1 & 2. I do not know how you believe down tilt leaves you vulnerable to rolls when you can literally react almost immediately after.But he did have two important shortcomings that imo kept him out of more consistent results: lack of safe SH aerials and a lack of close-range mixups. While the patch did nothing to address his approach game (he's a punishment-based character like Fox, and most of his options besides dashgrab are vulnerable to shield), it's done wonders for his mixup and close-range game.
Jab's endlag reduction (by a whopping 12 frames) means that it's now worth it to throw out jabs in close range based on the risk:reward. MK's jab does good damage (even better after this patch!); to win exchanges in close range now you can literally just hold A much of the time and come out ahead across multiple instances. Being able to throw out f-tilts gives MK an actual walk-back-and-space option when the opponent is right up in his face (like Mario or Pikachu). MK's frame 3 d-tilt was alright for quick exchanges, but was not much of a spacing tool, because you can't turn around immediately after d-tilts in this game (somehow I didn't know this until recently, but this is a pretty huge deal), so it was vulnerable to roll behind. f-tilt was also vulnerable to roll behind because the IASA on the first hit was a little late; now, though, it's within a great window for turn-around -> grab out of f-tilt1 or shield before the opponent can act out of roll. Plus, since f-tilt has 3 hits, you can mix up ftilt1, ftilt2, and ftilt3 in neutral footsies. Meta Knight players should be feeling much more comfortable in CQC after the patch.
Meta Knights aerial mobility is not bad. This is a misconception from Brawl. Given that he has a frame four down air, fast fall speed, and a Dimensional Cape that is invincible for a very long time that can be used to mix up your landing, I hardly see how down air camping is only "okay." Falling neutral air is only decent if you feel you can bait out your opponent with a cross up on shield and confuse them. Again, I am not sure why you would opt to fall in to a forward tilt. Standard attack might be okay because of the shield push, but not the best option in many situations.Because of that, he can now actually use his multiple jumps as a mindgame in neutral. Before, if MK was in the air, you could just walk around somewhere below him and wait for him to land; his horizontal aerial mobility is bad, d-air camping is only OK, and his only option out of land is to roll/shield or grab. At best he could hope to bait out an offensive commitment from you and punish with d-air. Not very scary. But now, if MK is in the air, he can land at any time and just hold A or use f-tilt to beat out your response to his landing. In fact, he can even falling n-air sometimes because of the landing lag reduction. So MK's better close range game also makes him scarier in the air.
I feel this is wrong, and sleeping on the Fire Emblem characters is a mistake.MK also does very very well against all the buffed sword users, because his fast ground speed + midrange options messes up their spacing. MK has no reason to mind a meta where Ike, Marth, Lucina, etc. are more popular characters (also he's got tons of multihit moves for Ryu, just as an aside, and Mach Tornado is crazy punishment for FADCing at the wrong time).
Meta Knight is a strong character, but when you compare him to characters like Rosalina, Pikachu, and Zero Suit Samus, you realize that he lacks some of the truly ridiculous things that make the top class.Overall, I'd say that he's a top tier contender now, if not already fringe top tier. It's hard to imagine MK being better than Sheik, but from Sheik on down it becomes a lot harder to strictly outclass him, at least in a non-customs metagame.
Hey, we can at least agree that robin is the worst. That's something, right?I find it amusing how we think we're ready to make tier lists and stuff and yet we can't even agree on how the fire emblem characters stack up.
Kid Icarus characters are fairly close together, I think. Earthbound as well.So Fire Emblem tier is dead. Hyrule tier isn't a thing in this game. Overalls tier exists (Mario, Luigi, Wario are all high/top tier characters as of the time of this writing). Are there any other tier clusters in this game?
Does this mean we'll lose our running joke soon?Ayyyy tyrant dropped the spider monkey for batman.
MK doesn't stomp any FE characters.....besides Robin.
I think in terms of results Robin is probably the worst but let's be real here. If ZeRo were to randomly post a video claiming Robin is top tier because of his Levin Sword air game and arc fire, people would explore him and he'd have a shot at being rlly good. I think people are writing him off too soon. Everyone always says the limit on tomes hinders him but Levin Sword recharges fast af and gives him a throwable projectile that does 18% and KOs. People are sleeping on that.Hey, we can at least agree that robin is the worst. That's something, right?
But yes, making a clear tier list isn't something that can be done now, especially with more patches. Vague concepts of top/high/mid/low/bottom tier or top-whatever number is the best that can be done, and sometimes not even that.
Kid Icarus characters are fairly close together, I think. Earthbound as well.