Vincent21
Smash Apprentice
- Joined
- May 6, 2012
- Messages
- 166
- 3DS FC
- 2595-3155-0496
When you start playing the character: Hey lag is pretty neat I can get away with poorly buffered smashes sometimes because early shield drops and other lag things.Little Mac benefits from lag a bit...mine at least.
It's hilarious to really see that characters lose to heavies, as well as Macs, just because of lag.
When you've been playing the character: Kill me. Ftilt pivot, out-spacing what they think they can shield grab, applying pressure, and actually applying the uses of your throw become agonizing. Kill me Kill me Kill me.
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And for the record, since the conversation was being had, yes Guard Breaker is the better Side B for recovery and I'm surprised you're so invested in convincing Ikes. You have the right answer, congrats. I don't think there is anything left to prove pass that point. Which isn't to saying the desire to teach people and grow the collective knowledge is bad, but eventually we all gotta know when to peel and accept a lesson won't be learned this day.
Vanilla Mac arguably can't even use Side B as a recovery move unless absolutely forced it's lack of armor is so damning. Almost all of his stage returns, if you're actually making an effort to live, involve dropping slightly low, potentially airdodging a stage spike and forcing them to challenge UpB either from the ledge or elsewhere. And it's risky business, let me tell you.
With Guard Breaker, suddenly touching Side-B in any scenario besides "well I'm dead anyway if they're not brain-dead or don't goof" IS OKAY NOW. And that's huge.
Guard Breaker is literally gaining a recovery move you didn't have, almost. Recovering with Vanilla Side B is fundamentally not okay because the slow movement, level of commitment, and modest aerial hitbox all spell disaster the moment you commit to that button before they've committed to something outright bad.
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