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It might be an "experimental" change. Take Ike who just got straight up buffs. Nothing was really changed except Ftilt losing a sweet-spot and just doing a consistent 12%. Now, take Falco, Marth, and Lucina who had various changes, especially to one move: Falco's Uair and Marth and Lucina's jab. Yes, Falco's Dair was changed too, but if they did change everyone's Dair to function like Falco's where it doesn't ground spike, it might end up bad for some characters and really good for some characters. Ganondorf would just be able to kill much, much quicker with Dair, but Captain Falcon? He could probably use Dair to Knee if they screw up the angle enough. Other characters might not even be able to do anything and much actually hurt them more like Bowser could end up sending someone straight up, but at low enough percents, the landing lag will just mean someone could severely punish him with their own Dair like Link could just Dair Bowser back and potentially kill him.This change, amongst others in this patch, really profoundly pissed me off. Because it shows, that there's intent behind Samus and others not having guaranteed follow ups from her up-tilt and d-air. That and making Ryu, "the king of combos" have no stage meteor effects from his d-air. It's a clear, insulting, design decision, really. The combo windows are often so tight, you do not have any ability to react to a tech or not or you'll miss the combo. If I met the guy on the street, there would likely be violence.
You want a war of attrition against Toon Link assuming your reaction time doesn't fail against TL's other slow projectiles. Toon Link's reward is really low in this scenario, and many characters outdo him noticeably in positive/negative state situations. Any time someone breaks TL's zoning, it's costly for him if his opponent knows how to cover landing/recovery options. In contrast TL can virtually never punish a ledge reset because his edgeguarding options are garbage.It should also be mentioned that the safest thing to do when he tries to bomb you directly, roll backwards, is also the worst thing to do.
Because really. You want more distance between you and him so that he can be free to chuck rangs and launch arrows? A lot of the time Tink can end up gaining ground and advantage in the neutral just because someone doesn't want to deal with the bomb mix-up.
I always thought of his neutral less about gaining rewards off of punishes and more about establishing a war of attrition. Closing on him requires taking damage and giving him those read opportunities in neutral so he doesn't really have to do anything. He's just trying to constantly reset any momentum the opposing player builds on him back to a neutral state. Even if all he does by grab you is add some pummel % (peanuts, really) and toss you away from him you're back to square one trying to get in on bomb/rang/arrow/sword.
This would normally lead you to the Duck Hunt conundrum where you can go ahead and rack oodles of damage, but never kill anyone, but unlike DH Tink doesn't struggle with slower or bad kill moves.
why staticmanny as the to mention? isnt 6wx better"
I'll concede it's costly to be ousted from your zoning compared to the rewards you get and that hurts his position, but since when is his moveset suddenly this bad? Last I checked his jab was reasonable, his usmash was fast, his uair was solid and you weren't left wanting when you were looking to kill someone. Did I miss changes on my return? Edit: If I did, I ask for simple forgiveness on the grounds I've only been experimenting with the game once again for a couple of days here and there on each week. But I doubt I'd not notice something this substantial.You want a war of attrition against Toon Link assuming your reaction time doesn't fail against TL's other slow projectiles. Toon Link's reward is really low in this scenario, and many characters outdo him noticeably in positive/negative state situations. Any time someone breaks TL's zoning, it's costly for him if his opponent knows how to cover landing/recovery options. In contrast TL can virtually never punish a ledge reset because his edgeguarding options are garbage.
Also wtf. TL's kill moves are slower than Duck Hunt's. And they're definitely not good except B-throw near the ledge or the occasional Bomb confirm into his otherwise terrible F-air. I would actually argue that Toon Link overall has the worst moveset in the game. He literally is only salvaged by Bombs being really good, and without them he would unquestionably be the worst character in the game. Even Zelda has good throws, KO confirms off normals, a good recovery, and good edgeguards.
Jab is 6 frames, and only does as much damage as Doc's and has no Jab cancel followups. That is AWFUL when you consider the risk/reward for boxing.I'll concede it's costly to be ousted from your zoning compared to the rewards you get and that hurts his position, but since when is his moveset suddenly this bad? Last I checked his jab was reasonable, his usmash was fast, his uair was solid and you weren't left wanting when you were looking to kill someone. Did I miss changes on my return?
Move Hit Frames||
Jab|6-7, 13-14, 21-25|4-6, 14-16, 26-29 or infinite
Dash Attack|9-11|10-13 or 14-19
Ftilt|9-13|8-11
Utilt|8-12|8-12
Dtilt|9-10|6-7
Side Smash|15-17, 32-34|12-13, 24-25
Up Smash|11-17|7-8, 15-16, 23-24
Down Smash|9-10, 17-18|7-8, 15-16, 23-24
Nair|6-7, 13-14|6-8 or 9-37
Fair|14-15|7-10 or 9-10 or 11-12
Bair|7-9|7-10
Uair|11-13 or 14-40|6-7, 12-13?, 20-21
Dair|17-25 or 26-64|14-14 or 20-20
Grab|12-18|8-9
Dash Grab|14-20|10-11
Pivot Grab|15-21|10-11
Nair kills. Can and fair kill at higher percents. I think Uptilit kills, but I haven't used it much because of how narrow its hitbox is.I don't know the changes to them in patch 1.0.8 or even 1.0.6, but rough hit frames between the two. For Toon Link, I know his Smashes kill, Ftilt might be able to kill, Bair, Dair, Fair, and Uair kill, and B-throw kills. For Duck Hunt, aside from Smashes, I only know that their Uair and Bair kill while Dair spikes.
Which is what led me to say what I said. Normally when I see Duck Hunts go for, or get, kills they're making a hard read and throwing a smash at it, and everything about that seems sub-optimal and difficult. They're slip out, the smashes feel slow (I say feel because I don't have memorized frame data to back that) and react-able, especially if the first bullet is whiffed, and so I always pictured the character as having trouble killing. I wonder why they don't go for stage chasing or aerial kills (he HAS to have some kind of uair confirm.... right?) often.Speed doesnt mean much for duck hunts moves when you can't confirm anything, and you smashes are prone to slip outs. we're supposed to kill off reads but we can only reall y rely on aerials. Kinda.
Yeah, I suppose that's all a pretty fair assessment. It's clear my first impressions weren't particularly well informed. How embarrassing.Jab is 6 frames, and only does as much damage as Doc's and has no Jab cancel followups. That is AWFUL when you consider the risk/reward for boxing.
U-smash might not be extremely slow, but at 11 frames it's hardly super fast. Does less damage, kills later than Mario's, depends on a sweetspot, and is not safe on block meaning it has to be set up. It's hardly a great move, and it doesn't make up for the rest of TL's moveset being bad.
TL's U-air in a vacuum isn't a bad move. Tell me how he ever lands this move against a good player outside of getting a lucky U-tilt. Zelda at least can set up her U-air after D-air or D-throw. What does TL even do to land U-air? His throw setups are awful and he has trouble covering people who jump back and aim to ledge reset.
And no, you didn't miss any changes. TL's moveset just sucks. Nerfed heavily from Brawl (D-air nerf especially sucks for him) and the ledge changes do him no favors when it means he literally cannot kill you for recovering low.
But what I was saying is that hinging on bombs actually isn't terrible. I mean when I've narrowed you down to shielding 90% of the time, it gives me a pretty good read on what you're going to be doing 9/10 times when I approach you which means my tools don't have to be particularly stellar to start racking on you. But yeah it often doesn't matter who I'm playing. Risk Reward v Ganon always feels absurdly skewed even in matches it seems like he should really struggle in just because of how little he needs to do to be vastly rewarded. There is something to be said for being a punching bag with monstrous damage values.Well you're not really disproving anything I'm saying. As I said, TL's entire game hinges on Bombs.
And as Ganon, I will gladly shield against him for 90% of the match when I know I can theoretically end his stock in like 5 hits, and when his grab and edgeguards are still laughably bad.
Just the way the brackets align, really. I think StaticManny and 6WX both have really rough pools, and their projected brackets are no easier.
Ganon vs Jiggs is even. Ganon actually wins neutral due to N-air and D-tilt being really hard for Jiggs to contest directly, but Jiggs still has really good edgeguards on him + Rest punishes are not exceptionally hard to land for randomly shielding something in close range. In customs with Dark Fists and WDK it's clearly Ganon's favor when he can't be gimped as easily.lets talk about low tier matchups.
how about G&W vs Robin?
Ganon vs Jiggly?
Toon Link isn't a character I know much about, but I know jab1>dsmash at least starts registering as a combo on Sheik in training around 164%, which I would imagine means it functions at more acceptable percentages with rage factored in.Jab is 6 frames, and only does as much damage as Doc's and has no Jab cancel followups. That is AWFUL when you consider the risk/reward for boxing.
Yeah, I play a lot with a jiggs main, and it feels like it's in Ganondorf's favor until he's off-stage. Then his stocks will just disappear. I'd also say it's about even, considering jiggs can die to a missed flame choke tech at 90 or 100 with any rage at all.Ganon vs Jiggs is even. Ganon actually wins neutral due to N-air and D-tilt being really hard for Jiggs to contest directly, but Jiggs still has really good edgeguards on him + Rest punishes are not exceptionally hard to land for randomly shielding something in close range. In customs with Dark Fists and WDK it's clearly Ganon's favor when he can't be gimped as easily.
I think G&W totally ****s on Robin.lets talk about low tier matchups.
how about G&W vs Robin?
Ganon vs Jiggly?
Well without Ally he probably won't have the representation to get top 8, you're right about that. Anti is talented but doesn't compete enough to make a deep run in my opinion. I didn't think he was even going.Mario is a good character, but I don't think he'll make top 8 this time. Ally is not going, so there's that. ANTi seems to have more confidence in his Luigi than anything. And he has to get through some ridiculous players (Manny in pools, likely Nairo in QF, then NickRiddle or Shaky in losers).
thats true for like every character though lmaoI think G&W totally ****s on Robin.
you gotta remember, zero has arguably the best in the world. he might be able to contest with his , but i think he's gonna get blown away by .Well without Ally he probably won't have the representation to get top 8, you're right about that. Anti is talented but doesn't compete enough to make a deep run in my opinion. I didn't think he was even going.
I'm really hoping for a Nairo v Zero finals. With another Diddy nerf and how hot Nario has been lately I could see it being very competitive.
Well, a man can dream. The Sheik v ZSS matchup is tough for ZSS, but Nairo does have the Pits too. I've seen him go toe to toe with Zeros Sheik in friendlies before Bair got wrecked by 1.06. Not that Bair is gonna swing the matchup in Nairos favor but it's one less kill move.you gotta remember, zero has arguably the best in the world. he might be able to contest with his , but i think he's gonna get blown away by .
I'd probably believe someone for saying Robin is the worst character in the game, honestly. However he does really well against Bowser, DK, and DDD, who are too fat to easily get around Arcfire.thats true for like every character though lmao
realtalk who does reflet even beat
reflet is very close to the worst character in the game, but samus takes that title for now.I'd probably believe someone for saying Robin is the worst character in the game, honestly. However he does really well against Bowser, DK, and DDD, who are too fat to easily get around Arcfire.
Samus doesn't have a crappy recovery (rather she has one of the best recoveries in the game, actually while Robin's is one of the worst), and Charge Shot > Thunder. She does suffer from the usual tether grab troubles, though she does have a few legitimate throw combos, a Z-air, a really AMAZING Dash attack, and Up-B out of shield. I'd easily believe Samus is a better character, if only slightly. Zelda at any rate definitely is not the worst character in singles after her buffs. Probably wasn't considering all of Robin's glaring problems, but noticeably improved aerials can't be ignored on Zelda who still has some of the most outrageous punishes in the game when she's given an opportunity.reflet is very close to the worst character in the game, but samus takes that title for now.
doesnt bowsers standing armor beat arcfire??? dk in customs totally wins because of cyclone and d3 is too bad at footsies to win.
I think the problem with Lucas is his moveset doesn't really come together to well. His approach is really bad and his grab is slow. He has grab follow-ups but they're ruined by DI. He doesn't have moves that leads to grabs like Ness or Luigi. That's why I say his moveset doesn't really come together. If he had Ness's pk fire I think he'd be a lot better.Lucas isn't really comparable to Ness though despite their visual similarities. Lucas' PK Fire is a tool to follow-up to zair or to catch people upon landing and leads into a further follow up. Once people stop looking for Ness 2.0 in Lucas they'll probably realize that the character is fine the way he is.
....Zair yay! How could I forget about that move.except... has a move that can set up a grab. it's called zair. that can set up many other things, too!
also, can function off a campy sort of style. zair and pk fire go a long way in that regard.
Heavies in general, and especially Ganon benefit a lot from even slight lag. They get so much more reward off of "things that shouldn't of hit" than other characters, and they themselves have a very low technical skill ceiling (as in, making inputs).Is it just me or do the heavies level up in a little bit of lag? I have trouble against good Ganondorfs online when there is even a little lag. I find myself getting hit by stuff I don't normally get hit by. It goes without saying Ganon is not a character you want to be sloppy against.
I've had similar issues with Ike, Bowser and DK to a lessor extent. Do yall have the same issues against these characters in lag?
So that's why my Ganon is next to unbeatable with lag in FG.Heavies in general, and especially Ganon benefit a lot from even slight lag. They get so much more reward off of "things that shouldn't of hit" than other characters, and they themselves have a very low technical skill ceiling (as in, making inputs).
It's comforting to know I'm not the only one who thinks so. I still feel like a scrub when I loose to them thoughHeavies in general, and especially Ganon benefit a lot from even slight lag. They get so much more reward off of "things that shouldn't of hit" than other characters, and they themselves have a very low technical skill ceiling (as in, making inputs).
Little Mac benefits from lag a bit...mine at least.It's comforting to know I'm not the only one who thinks so. I still feel like a scrub when I loose to them though
Game & Watch only has to fear Levin aerials from my experience. They're huge, kind of linger, deal heavy damage and knockback (brutal against Game & Watch's low weight) and IIRC are transcendent which is actually a good thing when challenging Game & Watch's moveset.I think G&W totally ****s on Robin.
Guard breakerOn another topic. We should all know what are the better customs by now (Generally). But the next question arrives, which customs are the worst?
IMO?
FIERY JUMP PUNCH
Despite of everything that might be bizarre I have wrote until now about Luigi (I'm being honest. Plz don't hurt me), THIS custom is a straight downgrade. Try it on and you'll know this custom is one of the worst move in the game.
Crappy reward on hit for the risk, height loss nerfs recovery even more, unfavorable angle, no end lag reductions, bigger sweetspot's almost unnoticeable, and isn't a shoryuken considering on how weak it is and doesn't ping :/.