Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Yeah. At the least, he doesn't have to airdodge into needles.I'm guessing you're referring to Hydrant?
If the character can't run through it, slow them down. Otherwise, aside from what you said, traps.With that in mind, I actually really wonder what Hydrant is used/good for. I'm sure we're all aware of air dodge hydrant or "lol try to juggle me on wifi" usages. And I think janky stuff like relying on the water to push things into position isn't reliable either.
If he connects with the right moves, he's got some nice combos too.I tend to think most of Pac's power comes from his general floatyness, up-b zoning and fruit.
Outside of Key, he doesn't really. He's not fast nor does he have burst mobility. I don't think mid range is his strong point either unless he's got some setup coming at you. Other Pac-Man players may think differently.Back to not punishing mid-range interactions, I'm not sure how Pac does that. I wouldn't really think of him as a mid-range focused character (not saying his mid-range is bad or anything).
As much as it is Shaya's mission in (smash) life to be the single source of neverending Pikachu anti-hype, it seems that it is my mission in (smash) life to be the single source of neverending Ryu anti-hype, so I will also gladly take this bet.I'll take that bet!
any alpharad dank meme video 1000 upvotes and auto front page.Friendly reminder that Reddit is literally full of casuals, who upvote anything For Glory related
probably still the worst character in the game. she has nothing to be afraid of.What are your impressions of Zelda post-patch? Do you think she's more viable now that she did pre-patch, or are the buffs not enough to make her viable?
You clearly haven't dealt with Gordo jank properly utilized.Pac-Man's Hydrant is one of my favorite moves just because of how many hilarious shenanigans can happen with that thing.
It's super annoying to deal with though, especially when your character has trouble approaching.
well there are more buffs than nerfs every patch I said what is namco doing to the game right now, the game is consistently getting faster because of it.That would be a bit problematic when you think about it, don't you think?
You clearly haven't dealt with Gordo jank properly utilized.
Smooth Criminal
Pikachu? I was gonna say him, but according to your postbit you main Pikachu, and apparently don't think it's at least even? Can't pikachu crawl under needles, or at least outcamp with jolts? In addition to everything else? I'm thinking at this point pikachu's the best in the game, customs or no. He has nothing you can abuse against him, like say... Sheik gets abused by Kirby (60:40 matchup guys Sheik is trash I swear)No one has a positive matchup vs. Sheik. Very likely no one has an even matchup vs. Sheik either (maybe Sonic, Rosalina, Fox? or they lose slightly...Kirby/MK have a small claim to an even matchup too). Ryu is not an exception to this rule.
In default I think Pikachu loses slightly, like 55:45. Sheik's aggressive zoning is really good against Pika. You have to challenge the f-air to beat it, and when Pika leaves the ground he leaves himself susceptible to Sheik's million and a half anti-airs. Also, while Pika's air acceleration is good, his overall air speed is not that great, so he's likely to get hit by Bouncing Fish a few times per match.Pikachu? I was gonna say him, but according to your postbit you main Pikachu, and apparently don't think it's at least even? Can't pikachu crawl under needles, or at least outcamp with jolts? In addition to everything else? I'm thinking at this point pikachu's the best in the game, customs or no. He has nothing you can abuse against him, like say... Sheik gets abused by Kirby (60:40 matchup guys Sheik is trash I swear)
Also, pikachu gets to QAC all over the place still after this patch, including random places like dream land's floor, it's bologna guys. Meanwhile, Kirby lost the ability to slide off edges with stone, which is something he's had in every smash game. And Kirby game.
Spin Dash is beaten by a lot of stuff but it's stupid how much flexibility it has. His ground speed is arguably a bigger problem since he can run and punish a lot of things.After playing like 10 matches with a good player, I realized that sonic is not FUN AT ALL to play against. Most of the matches I either had to 1.) shield 24/7 and then 2.) be very reactive on everything he does and 3.) gets the most effective punishes.I feel like he restricts some parts of the game play from the opponent by just being so fast and strong. Do anyone else feel like this? Also I would like to how exactly do everyone deal with Sonic and their impressions on him as a character/design aspect
Depends on your character's forteAfter playing like 10 matches with a good player, I realized that sonic is not FUN AT ALL to play against. Most of the matches I either had to 1.) shield 24/7 and then 2.) be very reactive on everything he does and 3.) gets the most effective punishes.I feel like he restricts some parts of the game play from the opponent by just being so fast and strong. Do anyone else feel like this? Also I would like to how exactly do everyone deal with Sonic and their impressions on him as a character/design aspect
Bruh...After playing like 10 matches with a good player, I realized that sonic is not FUN AT ALL to play against. Most of the matches I either had to 1.) shield 24/7 and then 2.) be very reactive on everything he does and 3.) gets the most effective punishes.I feel like he restricts some parts of the game play from the opponent by just being so fast and strong. Do anyone else feel like this? Also I would like to how exactly do everyone deal with Sonic and their impressions on him as a character/design aspect
I can't believe what I watched.
I was happy that Sonic got kill power in Smash 4, so he could actually be different. Now I'd prefer he gets needed to oblivion.
There's also this childish attempt to make a point about 1 custom move: https://youtu.be/pONEmGXNssU... And Arikie that day was trying to prove he wasn't dependent on customs to be a good Sonic and this happens only to **** him off. Hell, Arikie even teaches people how to counter Hammer Spin Dash.
"(B)" Viable as a secondaryAlright everybody, the votes have been tallied and I have the newest tier list from /r/smashbros for you all. There were no big changes in the poll or game really this month, so it will be interesting to see how people feel about the characters now that the patch has settled a bit and we've had some events..NOW HERE WE GO!
(S) - Best For Tournament Play
(A) - Solo Tournament Viable
(B) - Tournament Viable With Secondaries
(C) - Niche Use
(D) - Not Tournament Viable
(F) - Never Use
Below I do have splits into + and - tiers, and while I don't think they need to be split up THAT much, that's what the numbers showed in comparison for the vote, so just consider them the characters people think are a bit better or worse than the others in their respective categories.
The Official /r/smashbros Monthly Voted Tier List Results
(S) (13.7 | ±0) (13.2 | +1)
(A+) (12.55 | +4) (12.45 | +2) (12.38 | -2)
(A) (11.96 | -2) (11.89 | -2) (11.73 | ±0) (11.13 | ±0) (11.12 | +1) (11.1 | -1 ) (11.08 | +1)
(A-) (10.88 | +1) (10.79 | -2)
(B+) (9.95 | ±0) (9.82 | ±0) (9.78 | ±0) (9.68 | +2) (9.64 | ±0) (9.32 | +3) (9.31 | -3) (9.18 | -1) (9.12 | -1)
(B) (8.85 | ±0) (8.81 | +3) (8.75 | +10) (8.62 | -1) (8.47 | -3) (8.12 | ±0) (8.01 | ±0)
(B-) (7.89 | +2) (7.73 | +11) (7.56 | +2) (7.54 | +3) (7.53 | -8) (7.4 | -4) (7.32 | -3) (7.11 | +1)
(C+) (6.87 | -8) (6.8 | +2) (6.72 | +6) (6.62 | -3) (6.59 | ±0) (6.31 | +2) (6.24 | +5) (6.23 | -5) (6.2 | +5) (6.04 | -3)
(C) (5.93 | ±0) (5.86 | +1) (5.74 | -3)
(C-) (4.86 | ±0)
A few things I personally noticed: there's quite a few characters that actually stayed in their place or maybe moved 1-2 spots this month, I think peoples impressions are starting to settle out a bit. Though it seems a few characters are still really seeing radical changes (Kirby and Little Mac WOW) and the mid to lower tiers are having the most fluctuation.
Here are the Miscellaneous Questions!
[collapse=]
Which character do you think has the most hidden potential?
1.
2.
3. /
Which character do you think is the most overrated?
1.
2.
3.
Which character do you think is easiest to use?
1.
2.
3.
Which character do you think is hardest to use?
1.
2.
3. /
Which character do you hate to fight the most?
1.
2.
3. /
Which character do you love to fight the most?
1.
2.
3.
Which character do you play as as most?
1.
2.
3.
[/collapse]
So here you go everyone, what do you all think?
Last I checked, the people at the Mac boards think it's one of Mac's worst matchups. F-Air carries Mac for days, things are less safe than they normally are on shield, and it's easy for Ness to find trades (and Little Mac hates trading in this matchup).Also big question, is the Little Mac vs Ness matchup equal or in Mac's favor? I feel like Macs frame data and tremendous amount of super armor could shut down a lot of Ness' setups, he has a lot of options for punishing campy play, and is super good at pressuring opponents at the ledge and forcing opponents into bad positions, so long as he keeps center stage.
My brother seems to think Mac is bad cause "anyone can gimp Mac, even Mac" but he doesnt seem to understand that it's not easy to get in and gimp a Little Mac player that's playing smart and calculated, especially if he's commanding center stage.
My suggestion to fix needles would be this:I don't want to derail this topic with another hypothetical digress, but if it were up to me, Sheik needles would have less endlag, do significant bonus shield damage, and gain one Needle charge every time she lands any normal attack against a character.
...and cannot charge or gain Needles otherwise, on her own.
If they cannot clank, then unless your attack lasts something like twenty frames, you're not going to stop anything close to a full charge with an attack. Each Needle is a separate hitbox.My suggestion to fix needles would be this:
Needles have a kind of "anti-transcendent" priority where they cannot clank, but are cancelled out by any other hitbox.
I know, and that means you can't simply stick out a jab and beat them all, but a long-lasting projectile or dash attack has a good chance of doing it.If they cannot clank, then unless your attack lasts something like twenty frames, you're not going to stop anything close to a full charge with an attack. Each Needle is a separate hitbox.
I feel that trapping landings is a pretty legitimate use of needles. That's far from all they're good for, though, for example they're also great for projectile wars and just peppering the opponent whenever you've got space.If it were as simple as having a Dash Attack out at the time they're thrown, people would spotdodge or jump over them way more often. The biggest threat is how they prevent you from landing safely in many cases, a situation where the vast majority of characters cannot stick out something to protect them.
Also, the vast majority of characters don't have that kind of lingering hitbox, period.
I am unsure as to whether you're making a statement stating in a sarcastic manner that Sheik's needles are broken, or as a sarcastic response to somebody, but this needs to be stated regardless. Jack diddly squat NEEDS to be nerfed in this game. Sheik's presence doesn't invalidate a single member of the cast, let alone a huge portion of the cast. COULD Sheik's needles be nerfed to be a bit healthier? Possibly; but just deal with the situation and understand what you can do about it because even Sheik as a whole isn't unhealthy.So the needles don't need nerfing at all: it's just they wreck everyone that don't have a way of defending themselves while being risky against characters that can.
Link and Falco say "hi" to Sheik.