If that happened then I no longer would be able to play OoT/TP Fishing with Sheik, killing 90% of my enjoyment with her~Increase fair landing lag.
Make needles no longer pop you up, just stun you like a Falco laser.
Problem solved.
I think Sheik is treading on wire now, where any further nerfs could throw her towards Lucario-tier. They've nerfed the wrong things, and I doubt they'll ever tweek things in ways that maintain feel while 'balancing' her. Needles reaching even up to half the distance they currently do would still be amazing, but would take her out of being the best long range zoner in the game when she isn't meant / designed / intended to be (having one of the shortest dashes that allow her to b-reverse needles is slightly more technically demanding but is what makes needles so daunting, she'd still be very capable of camping/spacing with them).
Up-B and Bouncing Fish distances are strangely large, that with the new ledge mechanics, making one of her previous major weaknesses (recovering) a mute point. Just like Lucario was pre-WiiU.
Basically, I think Sheik's numbers are now at a stage where they're teetering towards underwhelming to bad. She'll in my opinion become dysfunctional if the tools she has that make her neutral so strong/cast-wide effective get nerfed further (frame data, damage output). Many characters only need to get a third of the hits (or less) Sheik does to stay ahead of her and her frame data/range isn't that far gone from other good characters in the cast.
Reducing range on three of her specials to me is what I've maintained would be best altered without culling viability (upping her skill floor / opponent punishment opportunities). Bring the back air home because pivot jumping/raring into bair is virtually the only common/universal technical thing left in this game and it being disappointing is major sad face inducing.
Also hit confirming into bouncing fish isn't hard, cookie cutter would describe it well, lol, it's just boring that's practically all she has anymore.
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