Terios the Hedgehog
Smash Hero
Glad I'm not the only one to think this....
Who?
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Glad I'm not the only one to think this....
Who?
Oops. Legitimately missed the post on that. My apologies.I asked not to continue the topic.
Does G&W not have the ability to slip out of DK's custom Up+B like most characters? Although, I suppose even if he can, he doesn't have many follow-ups. Either way, the only thing I can think of is that G&W might be able to use his aerial superiority to his advantage, but you have to force DK off-stage first or bait him into following you. The sausages are too slow to punish DK's lack of projectiles (not counting that charge punch).So... is Mr. Game & Watch effectively screwed against DK with customs? I can't see what Mr. G&W can do nor could Coney and TKBreezy. Falco might be screwed as well if people already think Falco loses to DK on defaults. So... GimR's out of options for practiced counterpicks?
Well, seeing DK in top brackets is honestly new for a lot of people. It's not a match-up a lot of people expected to have to prepare for. As strong as DK's Up+B is, I think we'll see the numbers for him die back down a bit in a couple of months.I think GimR isn't very used to dealing with custom DK, but that looked pretty horrible. He CPed to Halberd for no real reason and couldn't punish Kong Cyclone at all. MAYBE using back air he could punish the frames without super armor. I don't think GimR knew anything about it honestly.
Yeah. That was crazy. Are we going to see a Vanilla Mario vs. Vanilla Yoshi in a customs tourney? What is this? Smash 64?dunnobro 2-0ing seagull w/ . what you got to say now, @ Sinister Slush ?
I'm aware, I just finished watching the set a couple minutes ago. >best of 3Dunnobro 2-0'd seagull with yoshi.
Eh, maybe a month or two ago, but Kong Cyclone's been known about for a while now. Surely airbender DK can't be that much of a surprise anymore?Well, seeing DK in top brackets is honestly new for a lot of people. It's not a match-up a lot of people expected to have to prepare for. As strong as DK's Up+B is, I think we'll see the numbers for him die back down a bit in a couple of months.
That said. Can't say I've seen too much on that specific DHD Down+B custom with the hard to kill gunman that shoots super slow. Seems like a bit of a weird and situaitonal custom.
I feel like if Average Joe is in your region, you should have a pretty good handle on the DK matchup.Eh, maybe a month or two ago, but Kong Cyclone's been known about for a while now. Surely airbender DK can't be that much of a surprise anymore?
Not sure if this is known, but it's something I noticed today. All dthrows I've tested cap at 41 frames of hitstun, being cancellable with an airdodge, jump or attack on frame 42 at about 40% where it caps. After that though, jumping or attacking out of hitstun becomes increasingly slower until at least 150% (highest I tested). For example at 120% you can airdodge from Falcon's dthrow on 42, jump on 49-51 (heavier characters seem to be able to jump earlier) and attack on 47. The airdodge and attack frames seem to be the same with every dthrow but the jumping frame changes a little bit and for some reason heavies are able to jump earlier than lightweights.
Other moves usually have more hitstun, but they work with similar logic where jumping or attacking out of them is slower and slower the higher you go. Makes sense considering airdodge is the most dangerous option while jumping is the safest, however attacking is somewhere between those. Really makes moves like ZSS' down b too good for escaping setups.
This is also the reason training mode combo counter is broken. It only stops counting combos once you're able to jump or possibly attack out of hitstun even though you can airdodge before that, making it more unrealiable the higher the % is.
EDIT: probably the wrong topic to post this on but it's pretty central
He does 55-45.Joe did say that Yoshi beats Sonic, at least slightly.
Double gimmicked lol. Oh well. Xanadus are just locals looool. It's like people forget that.I'm aware, I just finished watching the set a couple minutes ago. >best of 3
Seagull playing not great and as much as I hate to say it, Dunnobro wasn't too. Despite Seagull punishing him accordingly by remembering he has a shield button whenever he used Dair or nair for an approach for some reason he got caught offguard by fair game 1 on their second set. Out of the 4 games I just watched, the only thing that impressed me about DB's play was the double Bair gimp he got on seagull.
Despite 2-0 he did that set, it still was incredibly close and either person could've won. First set not-so-much, was a stomp.
That hitstun is hilariously good despite the move itself being bad and being unreliable. Also is their stream like slow or something? Watching the sets felt like it was on 2/3 speed.
Hi Dabuz. Fancy seeing you here.Why wasn't this talked about more? Is the relationship between knockback and hitstun linear or curved? Does damage factor in at all? What were the exact tests done? Ect. Ect.
It sometimes takes a while to develop a counter if your character has a bad matchup. GimR runs a lot of things, so I still think it'd be pretty likely for him just to have not practiced this matchup much. Also, if Falco's a pocket character, then it's really likely he doesn't necessarily know the matchup if he just hasn't run into too many of them yet. It's getting less and less likely, but it's not unreasonable.Eh, maybe a month or two ago, but Kong Cyclone's been known about for a while now. Surely airbender DK can't be that much of a surprise anymore?
Honestly it should probably be it's own topic. It raises a lot of questions. If it's only for down throws (how bizarre) it could explain how blatantly easier it is to up throw follow up on a lot of down throw combo characters for longer (Sheik and Diddy are both notable examples, and when it comes to Sheik no ones up throwing right now when it's superior at mid to high percent). But what if this 42 frame or so limit applies everywhere and something so important has been missed for ages. 15 and 25 frames (approximately) in Brawl to 42 here?Why wasn't this talked about more? Is the relationship between knockback and hitstun linear or curved? Does damage factor in at all? What were the exact tests done? Ect. Ect.
Not having played against Kong Cyclone much, I have to ask if DTilt would do anything to him while he's using the move or if his super armor protects him from the windbox. Because if not I imagine that's a free juggle/punish for Game & Watch.Eh, maybe a month or two ago, but Kong Cyclone's been known about for a while now. Surely airbender DK can't be that much of a surprise anymore?
no longer gets a free win in neutral against half the cast ( *cries*).Incidentally, how good would Kong Cyclone be if it no longer autocancelled? Just a thought I had last night.
I know you said not to do this... but...I read through it all, it's a lot of what I'd expect from an adolescent. Quite a bit of illogical / nonsensical things were said.
Either way, would prefer that it didn't become a focal point of discussion here, it's no where near the same intent with positive results that ZeRo's was (which kept to just about the game... not personal insults).
Can confirm Greninja's Up Throw exhibits the same or similar behaviour as the throws described in the post you quoted. I don't have frame data but my test seemed pretty conclusive.Why wasn't this talked about more? Is the relationship between knockback and hitstun linear or curved? Does damage factor in at all? What were the exact tests done? Ect. Ect.
But dark type is immune to psychic...They all lose to badly to Sheik
ROFL that 170 (!) man tourney wasn't stacked?! It had Edge, Choco, Kie, Shogun, Rain and Earth in top 8! Every big tourney in Japan is stacked... Even their online ladder is stacked.GimR has achieved more consistency than Songun or any other G&W and you know it. Coming 4th in a 170 man tourney that wasn't even stacked means nothing next to consistent results in MD/VA. And it's only because GimR is good.
I don't understand the point of this declaration
Anyway we all know who currently rule the meta, and we discussed some underrated characters too.
But some are kinda ignored.
Does well and somehow win 100% of the time against sheik
Is the guy everyone consider bottom, but manages to place high in every tournament where he's represented (5 in all :-()
Is the best swordman, but if japan insist in puting him in low tier and sakurai buff him he will be the next diddy
is good material, why nobody is feeling it?
You see that's my issue with sheik. If you give her a 70:30 MU against let say megaman, i would suppose he has no chances. But then a megaman destroys a sheik in loser final of a national. You assume she bodies everyone bar Diddy kong, luigi and maybe some others, but then someone decide to say **** this and win.40-60 MU as opposed to 35-65 or worse. Honestly a lot of characters that would be viable aren't because they got BODIED by sheik, and a lot of the good/ top characters just lose slightly to Sheik.