• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Character Competitive Impressions

Status
Not open for further replies.

AlMoStLeGeNdArY

Smash Hero
Joined
Feb 26, 2009
Messages
6,000
Location
New Jersey
NNID
almostlegendary
3DS FC
1349-7081-6691
Nahhhh. I'd say :4mario: definitely has better matchups here and there maybe even more in terms of quantity, but :4luigi: has the quality matchups on lock. Also Luigi has that death nair which is IMO super critical.

I'm glad people are speaking of them very highly now. I remember when all of yall were calling him worst in game. What a journey.



Imma need to see a video or something lol
Once again I don't understand why someone is lumping me in with the general opinion of this thread. I've never once considered Mario one of the worst and I don't even consider Doc one of the worst.

Putting that aside I think Mario is strong. His Mobility is the real deal. I've played around with him before but I think I'm going to dive in deeper with him. Although I can't see him being better than Luigu.
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
Mario isn't better than Luigi on default settings unless Luigi gets a major nerf to either fireballs, F-air, or D-throw. Both of them lose to Rosalina but Luigi with his top boxing and KO confirm ability does noticeably better against most of the other top threat characters, and probably the main dumb matchups Luigi does noticeably worse in are like Little Mac and Pac-Man where you basically are absolutely forced to approach from the air, which Luigi does suck noticeably at.
 

busken

Smash Ace
Joined
Nov 28, 2014
Messages
677
What is the best option if diddy kong dashes towards you with no banana? Should I roll away? Jump? Spot dodge? With no prior conditioning, what should I do?
 

Smog Frog

Smash Lord
Joined
Jun 30, 2014
Messages
1,180
if diddy kong just dashes toward you tell him to get better because he has so much more variable movement
 

deepseadiva

Bodybuilding Magical Girl
Joined
Mar 11, 2008
Messages
8,001
Location
CO
3DS FC
1779-0766-2622
What is the best option if diddy kong dashes towards you with no banana? Should I roll away? Jump? Spot dodge? With no prior conditioning, what should I do?
  1. Smash isn't so formulaic there's one exact answer to that. There's lots of variables.
  2. This is the Character Impressions thread, which is for general spewing of nonsense. For gameplay advice you might want to ask here.
 

AlMoStLeGeNdArY

Smash Hero
Joined
Feb 26, 2009
Messages
6,000
Location
New Jersey
NNID
almostlegendary
3DS FC
1349-7081-6691
Mario isn't better than Luigi on default settings unless Luigi gets a major nerf to either fireballs, F-air, or D-throw. Both of them lose to Rosalina but Luigi with his top boxing and KO confirm ability does noticeably better against most of the other top threat characters, and probably the main dumb matchups Luigi does noticeably worse in are like Little Mac and Pac-Man where you basically are absolutely forced to approach from the air, which Luigi does suck noticeably at.
Yeah I know that you're really not that high on Mario. It was strange to here someone who thinks Mario is better. Boss of course didn't explain his reasoning, I know that there's a couple of mario bros players around here and was looking for insight. I think I'm going to give mario a legit try as a 2nd (really haven't tried too much with him). Who is the best Mario player currently?
 

Ffamran

The Smooth Devil Mod
Joined
Aug 25, 2014
Messages
14,629
Last edited:

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
Yeah I know that you're really not that high on Mario. It was strange to here someone who thinks Mario is better. Boss of course didn't explain his reasoning, I know that there's a couple of mario bros players around here and was looking for insight. I think I'm going to give mario a legit try as a 2nd (really haven't tried too much with him). Who is the best Mario player currently?
Most of Mario's noticeably bad matchups are sorta non-meta. Really, the things he loses to are good spacing and gimps/juggle KOs. So thus probably some of his hardest matchups are actually vs the Pits, who are not widely considered top tier, but they have strong midrange, and good offstage options (and a F-throw KO option, which is not talked about enough competitively). Most of the sword/disjoint characters aside from Toon Link and Shulk do noticeably well against him.

Rosalina obviously especially with Luma has both good spacing and gimp options/juggle KOs. Some claim it's decent for Mario given he can instakill Luma with B-throw, but at the same time Mario also has trouble easily killing Rosalina due to her air mobility making it hard to chase her. Plus her U-smash is also really gross.

I would argue the best Mario is either Botastic or Ally, from what I've seen.
 
Last edited:

HeroMystic

Legacy of the Mario
Joined
Aug 3, 2008
Messages
6,473
Location
San Antonio, Texas
NNID
HeroineYaoki
3DS FC
2191-8960-7738
Last edited:

Smog Frog

Smash Lord
Joined
Jun 30, 2014
Messages
1,180
Most of Mario's noticeably bad matchups are sorta non-meta. Really, the things he loses to are good spacing and gimps/juggle KOs. So thus probably some of his hardest matchups are actually vs the Pits, who are not widely considered top tier, but they have strong midrange, and good offstage options (and a F-throw KO option, which is not talked about enough competitively). Most of the sword/disjoint characters aside from Toon Link and Shulk do noticeably well against him.

Rosalina obviously especially with Luma has both good spacing and gimp options/juggle KOs. Some claim it's decent for Mario given he can instakill Luma with B-throw, but at the same time Mario also has trouble easily killing Rosalina due to her air mobility making it hard to chase her. Plus her U-smash is also really gross.

I would argue the best Mario is either Botastic or Ally, from what I've seen.
air mobility? huh? isnt mario top 10 in the game for air mobility while rosa's down in the 30s/40s?
 

HeroMystic

Legacy of the Mario
Joined
Aug 3, 2008
Messages
6,473
Location
San Antonio, Texas
NNID
HeroineYaoki
3DS FC
2191-8960-7738
Along with Ally, you've got Xzax Kasrani and Tearbear.
Xzax Kasrani is all one whole tag, and he mains Diddy (he only seems to pull out Mario vs Zero). Tearbear hasn't played Mario in months (he mains Falcon). The thread unfortunately is terrible at keeping track of notable players that aren't at majors or in the Northeast.
 
Last edited:

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
air mobility? huh? isnt mario top 10 in the game for air mobility while rosa's down in the 30s/40s?
Rosalina has Mega Man's ability to change directions, and she's also floaty while not being slow in the air like Luigi. Go check Toomai's posts if you don't believe me. That part of Rosalina's air mobilty + disjointed D-air make it really hard to chase her with U-smash.
 
Last edited:

Shaya

   「chase you」 
BRoomer
Joined
Jun 8, 2007
Messages
27,654
Location
/人◕‿‿◕人\ FABULOUS Max!
NNID
ShayaJP
Xzax Kasrani is all one whole tag, and he mains Diddy (he only seems to pull out Mario vs Zero). Tearbear hasn't played Mario in months (he mains Falcon). The thread unfortunately is terrible at keeping track of notable players that aren't at majors or in the Northeast.
Texas and Socal are pretty well represented. The list isn't great at tracking players who's scenes don't upload tournament results :p (or actually post results for me to add).
 
Last edited:

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
Still sad Anti quit this game. His :4mario: was legit.

Nariyasu is pretty aight, but dunno how often he plays him.
I felt like that set was a much better example of Earth being an amazing Pit player...I was not impressed at all by Nariyasu. Even factoring that the Pit matchup is hard for Mario...I really just didn't think Nariyasu made very good decisions in either of the matches that set.
 

Mighty_Guy100

Smash Apprentice
Joined
Mar 8, 2014
Messages
194
Location
The Darkest pits of Tartarus
NNID
Mighty_Guy100
True.

Though he has the most useless side special (outside recovery) in the game. 3% damage, almost no knockback, predictable and punishable, that's bad. However, it's a good recovery method and possible method to save yourself from a KO (if timed).

Though I will say that he can heavily skid whenever he turns from a dash; you can cancel that out with a jump, and this can lead into some cool results. I always use this to gain space, similar to Wavedashing, but with far more space.
Side-B has little lag if used immediately after a short hop and is a combo starter if spaced properly. At low percents you can SH side-B into U-tilt which can then lead into more U-tilts or Jab cancels -> stuff. At high percents (kill percents) you can follow up with an U-Air for the stock.

Also tipper D-tilt -> U-air at kill percents seems legit on most of the cast.
 

TriTails

Smash Lord
Joined
Dec 29, 2014
Messages
1,720
Location
Looking at your face
I believe Trampoline is the only real threat here... Hydrant got whooped by B-air, and fruits... Didn't I stopped a melon somewhere with a Fireball?

But Trampoline.

Oh man.
 

Nu~

Smash Dreamer
Joined
Jun 22, 2012
Messages
4,332
Location
U.S., Maryland (Eastern Time, UTC - 5hrs)
NNID
EquinoXYZ
I believe Trampoline is the only real threat here... Hydrant got whooped by B-air, and fruits... Didn't I stopped a melon somewhere with a Fireball?

But Trampoline.

Oh man.
Good luck hitting the hydrant if it's behind the trampoline lol.
And your fire ball already got absorbed by the galaxian or Side B pellet
 
Last edited:

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
Uh... Explain?
In Little Mac's case, F-tilt and D-smash are preeety stupidly hard for Luigi to punish on the ground, so obviously he needs aerials in neutral. However whiffing is not something you want to do against someone with as much mobility as Mac, especially when you're a floaty character.

And as @ Nu~ Nu~ stated, the Trampoline and Hydrant literally just force you to jump in order to even get close to Pac-Man.

In all honestly, I think the air is Luigi's favourite place, as long as it's a shorthop.

But I get your point.
Luigi likes playing footises with aerials, and I mean sure, his aerials are amazingly good. He absolutely hates being forced to actually approach from the air given his air mobility is so easily countered.
 
Last edited:

HeroMystic

Legacy of the Mario
Joined
Aug 3, 2008
Messages
6,473
Location
San Antonio, Texas
NNID
HeroineYaoki
3DS FC
2191-8960-7738
If Luigi is short-hopping, he's not approaching. He's expecting his opponent to run into one of his aerials.
 

TriTails

Smash Lord
Joined
Dec 29, 2014
Messages
1,720
Location
Looking at your face
If Luigi is short-hopping, he's not approaching. He's expecting his opponent to run into one of his aerials.
It happens so much :p.

Personally, I use SH double chop -> Jab to approach (Not closing distance). And if my fingers want to cooperate, Jab -> D-tilt -> Jab -> D-tilt is a pretty good combo.

Yeah, trying to get off the habit of Fireball -> Dash grab. There's many more potential in Luigi than just Down throw double F-air.

#BlogBoards
 

Mr. Johan

Smash Hero
Joined
Jul 9, 2009
Messages
5,579
Location
Edmond, OK
NNID
Sonicboom93
Who can reliably and consistently bust through Pac-Man's supply of Namco products?

Robin's the only one who can play the "Nope." Card and just blast everything with Thoron if Pac wants to pitch a tent, but is there anyone who can muscle through it with mobility alone?
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
Who can reliably and consistently bust through Pac-Man's supply of Namco products?

Robin's the only one who can play the "Nope." Card and just blast everything with Thoron if Pac wants to pitch a tent, but is there anyone who can muscle through it with mobility alone?
When you said "muscle", it occurred to me Ganon kills the hydrant instantly with EVERYTHING (except like...Jab and grounded Wizkick). That alone prevents the matchup from being really awful for him. :p
 

Nu~

Smash Dreamer
Joined
Jun 22, 2012
Messages
4,332
Location
U.S., Maryland (Eastern Time, UTC - 5hrs)
NNID
EquinoXYZ
Who can reliably and consistently bust through Pac-Man's supply of Namco products?

Robin's the only one who can play the "Nope." Card and just blast everything with Thoron if Pac wants to pitch a tent, but is there anyone who can muscle through it with mobility alone?
Sonic...can run through hydrant for whatever reason and outmaneuvers us pretty well.

I don't believe that anyone else can get through as effectively as he can.
Pac-Man shouldn't pitch a tent anyway. With his CQC options, he's better off mixing his offense and defense
 
Last edited:

Browny

Smash Hater
Joined
Mar 22, 2008
Messages
10,416
Location
Video Games
For characters with reflectors, reflect the hydrant when pacman is above you and it goes up and hits him, its pretty funny.
 

Teshie U

Smash Lord
Joined
Jan 13, 2013
Messages
1,594
Considering pac-man has a wider variety of projectiles than megaman, I doubt there is one clear answer to all of it, aside from getting really really close to him (but don't get naired).
 

ParanoidDrone

Smash Master
Joined
Jan 26, 2008
Messages
4,335
Location
Baton Rouge, LA
Who can reliably and consistently bust through Pac-Man's supply of Namco products?

Robin's the only one who can play the "Nope." Card and just blast everything with Thoron if Pac wants to pitch a tent, but is there anyone who can muscle through it with mobility alone?
Rosalina can "lolnope" fruit and hydrants with Gravitational Pull. If Pac Man is feeling cheeky he can throw a power pellet at her while it's still in effect to heal...I don't actually know how much but I think it's like 2%? (But honestly if that's the worst he can do to punish it then I call that a win. That said I'm sure there's something worse he can do.) Luma Warp is a good long range "hi something's in your face" button.

Also GPull works on stationary hydrants unless that got changed in 1.0.6.
 
Last edited:

Nu~

Smash Dreamer
Joined
Jun 22, 2012
Messages
4,332
Location
U.S., Maryland (Eastern Time, UTC - 5hrs)
NNID
EquinoXYZ
Rosalina can "lolnope" fruit and hydrants with Gravitational Pull. If Pac Man is feeling cheeky he can throw a power pellet at her while it's still in effect to heal...I don't actually know how much but I think it's like 2%? (But honestly if that's the worst he can do to punish it then I call that a win. That said I'm sure there's something worse he can do.) Luma Warp is a good long range "hi something's in your face" button.

Also GPull works on stationary hydrants unless that got changed in 1.0.6.
Key reason why I never play this matchup in long range. Hell no lol.

Mid range. That way, GP becomes unsafe and any fruit that does drop can be picked up again.
 

Ffamran

The Smooth Devil Mod
Joined
Aug 25, 2014
Messages
14,629
Gonna slap this here too because it's my duty to be an annoying, angry bird. Huh, that description fits Daffy and Falco. No wonder I main Falco and love Daffy. :p
So, I compiled Falco's end lag data and it's actually similar to his Melee and Brawl end lag data. No IASA yet, but Falco technically hasn't been nerfed in any major way, but Blaster, his main way of forcing approaches and keeping himself safe at a distance.
Normals
Move|Hit Frames|Total Frames
Jab 1|2-4|22
Jab 2|10-12|32
Rapid Jab Finisher|5-6|39
Dash Attack|8-17|39
Utilt|5-16|36
Ftilt|6-8|27
Dtilt|7-9|27
Up Smash|8-19|49
Side Smash|17-20|48
Down Smash|7-9|46
Grab|8-9|31
Dash Grab|10-11|39
Pivot Grab|11-12|37

Aerials
Move|Hit Frames|Total Frames|Landing Lag
Nair|3-23|48|15
Uair|10-14|37|15
Fair|12-36|58|32
Bair|4-11|37|15
Dair|16-31|51|26

Default Specials
Move|Startup|Total Frames
Blaster (ground)|11|58
Blaster (aerial)|9|49
Fire Bird|20|19* (Landing Lag)
Falco Phantasm|18|60
Reflector|5|50

Here's the thing, from the Japanese frame data, Fox's Blaster startup is the same as Falco's, 11 on the ground and 9 in the air. Personally, Fox could have had a quicker draw since his Blaster is more for tacking on damage than anything, but whatever. Fox's Blaster shoots consecutively faster, does not stun, etc. His end lag data on the ground is 42 and in the air, it's 40. Thanks to Zelkam, Fox's ground IASA for his Blaster is 33. Luigi's Fireball startup is 17 and the end lag is 40 while Mario's Fireball and Dr. Mario's Pill have the same startup, but 52 frames of end lag. In Brawl, Wolf's Blaster, I believe, has 11 frames of startup and its IASA was 45 and with his air speed, he could weave in and out with Blaster and his Blaster wasn't as spammy (but his Bair was :p) as Brawl Falco's. Let's head back to Falco in Smash 4. Falco's Blaster end lag on the ground is 58 and in the air, it's 49. It does 3%, travels about the length of FD, but it takes a second for him to put away his Blaster on the ground and almost a second for him to put away his Blaster when shot in the air. Falco's Blaster startup is faster than Luigi's, but the end lag is atrocious and Luigi can sort of weave in and out with Fireballs to cover his approach and (Dr.) Mario has good air speed to compensate for the end lag. Falco doesn't have good air speed like Wolf or (Dr.) Mario and having the most end lag kills and he does less damage than them with his Blaster.

Auto-canceling made Falco's Blaster good in Melee, maybe too good. In Brawl, auto-canceling, an increased rate of fire that allowed him to short hop double laser, and the lasers fast travel speed made it broken. Without auto-canceling, Falco doesn't have a good projectile, especially with that kind of end lag. It already has a slow rate of fire which in my opinion, could have stayed the same pre-patch 1.0.4 as the problem wasn't how fast it was firing, but the end lag. Reduce the laser's travel distance to Brawl Fox's or about half of FD and even reduce the rate of fire and increase the start-up slightly, but reduce the end lag to about 45-50 frames for the grounded Blaster and 37-40 frames for the aerial Blaster and Falco already has a better projectile without being broken. He doesn't need that massive distance, rate of fire, or even quick draw; what Falco needs is a safe way of protecting himself from afar and a safe way of forcing approaches.
 
Last edited:

Pazx

hoo hah
Joined
Jan 4, 2009
Messages
1,590
Location
Canberra, Australia
NNID
Pazx13
Falco's lasers make me so sad in this game. End lag is necessary, but fireball-esque endlag would be nice.

So I take it nothing came of Larry vs. Zero? :crying:

Also would like to know why @Gheb_01 thinks Pika beats Fox.



Edit: @PEPESPAIN is playing on stream here, he's the dude who's been making Pac-Man vids. I'm beginning to think Spain only has FD and Omega's legal, though...

Edit 2: I was wrong about stages, but could a pac-main explain counterpicking FD as Pacman against Sonic?
 
Last edited:

Smog Frog

Smash Lord
Joined
Jun 30, 2014
Messages
1,180
probably because on a flat stage it's harder to get around the trampoline, but it's still questionable to take :4sonic: to fd in general.
 

Terios the Hedgehog

Smash Hero
Joined
Jun 25, 2006
Messages
6,452
Location
Shenandoah, PA
I'd take him to Battlefield if I were the Pac-Man. The platforms don't really help Sonic against Pac's stuff in my experience. Maybe there's some Pac-Man **** I don't know.
 
Status
Not open for further replies.
Top Bottom