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At this point, I still think nothing deserves a quickban. Customs are still new, and nothing appears to be terribly broken.I'm not gonna lie.
I'm not sure M2K knows how to fight Villager, customs or not.
Jiggly Emblem?I haven't heard a recent opinion from a Zelda main about how potent/viable they think she is.
What match ups do you think are good enough to be worth bringing her out in? What's the sore thumbs to her daily sacrifice by fire and brimstone rituals?
This won't be used for any insidious plots whatsoever
Everyone else is better than Fire Emblem Tier:
Fire Emblem Tier:
It's fate. Look into your heart, everyone should know it to be true.
The axe is weak too.At this point, I still think nothing deserves a quickban. Customs are still new, and nothing appears to be terribly broken.
Timber Counter's tree is awful, and that's a big tradeoff.
We Smogon now.Its not really fair that they are pushing to ban other people's gameplay options. I mean while we are at it lets just ban diddy kongs up air. It may not be a special move but its a part of his moveset that's cheap and annoying but we have to deal with it. Timber counter is not broken, just annoying and there are ways to get passed it. That actually agitates me that its considered being banned because then a snow ball affect will happen with other custom moves to be banned.
*sigh* I've learned to take any grievances M2K has with a grain of salt, we all know how he acts when he loses to something that doesn't compute with his "robot" moniker (e.g. Ike recently, Ivysaur/Lucas in previous PM versions.) I swear if this move gets banned solely on these 2 whining about it + people's general lack of TRYING to figure ways around it then Smash 4's community is already worse than most other Smash/Fighting games; and that really saddens me. As for "toxic" I really don't see how Timber Counter is any worse than Rosalina. People seem to whine to no end about that character's playstyle. Get over it, not every character is/has to be an aggro, in-your-face, combos out the rear RTSD machine.I'm not gonna lie.
I'm not sure M2K knows how to fight Villager, customs or not.
Him and ZeRo were saying Timber Counter was toxic and would make the game look bad.
only difference is that smogon's trying to balance an inherently unbalanced metaWe Smogon now.
Yeah, but some of their bans come off as unnecessary and ridiculous. Plus there's a lot of nonsense and politics that inevitably comes into play once you open the Pandora's box of bans, even moreso with Smash because of the money on the line.only difference is that smogon's trying to balance an inherently unbalanced meta
maybe unnecessary and ridiculous to people not involved in their meta, but it makes sense to the "in" crowd and frankly, everyone that takes time to study the meta.Yeah, but some of their bans come off as unnecessary and ridiculous. Plus there's a lot of nonsense and politics that inevitably comes into play once you open the Pandora's box of bans, even moreso with Smash because of the money on the line.
I spent the better part of 2 years playing simulators and know a bit about the meta, and I have a pretty decent idea of what Smogon's doing. The term "overcentralization" is a fairly open-ended term used to ban a lot of stuff not because it actually breaks the meta or is uncounterable, but because people simply dislike where it takes the meta. You can have a perfectly functional meta revolving mainly around 2 strategies and consisting of about 20 or so viable Pokemon(which was basically what the Gen 2 meta was in the days before widespread bans, and what the Gen 5 meta would've probably consisted of if they'd let the likes of Sand Veil Chomp, Excadrill, and Thundurus hang around) but most people don't want that. You could certainly argue that this is for the best,(and it probably is) but it does produce endless debate about what should and shouldn't be legal between the various camps. Also the Swagger ban is pure scrubbery, as it's a gimmick strategy that can usually be stopped by giving minimum attack IVs to your special attackers.maybe unnecessary and ridiculous to people not involved in their meta, but it makes sense to the "in" crowd and frankly, everyone that takes time to study the meta.
Good stuff. It seems to me that Scalding FLUDD works particularly well to stuff rushdown. But again, commentators and misinformation. Unless I'm horribly mistaken, a) you were not using a custom up special and b) even if you were they got the pros and cons all wrong. Less damage but more control lolno, it's no damage and greater distance.Confirming this.
SolidSense and ItsRainingGravy said everything that needs to be said about it, but it should really be emphasized just how powerful this move is in a footsie war. It shuts down so many usual tactics against Mario and the fact it can lead to follow-ups makes it even better.
Since there's like, literally no videos of Customs Mario because reasons, I'll go ahead and do a shameless plug. This is myself in a tournament using Scalding FLUDD for three sets in a row. This should give a decent idea on how Scalding FLUDD works (protip: mute the stream). I'm definitely not a high tier player but I can say with confidence this custom alone changes match-ups.
They should know there are characters who don't give a crap about timber counter and use them for the match up. Like Rosalina. Does she care? No. Still these moves shouldn't get banned because if you ban one or more then all have to go.*sigh* I've learned to take any grievances M2K has with a grain of salt, we all know how he acts when he loses to something that doesn't compute with his "robot" moniker (e.g. Ike recently, Ivysaur/Lucas in previous PM versions.) I swear if this move gets banned solely on these 2 whining about it + people's general lack of TRYING to figure ways around it then Smash 4's community is already worse than most other Smash/Fighting games; and that really saddens me. As for "toxic" I really don't see how Timber Counter is any worse than Rosalina. People seem to whine to no end about that character's playstyle. Get over it, not every character is/has to be an aggro, in-your-face, combos out the rear RTSD machine.
Perhaps my thoughts are a little salty, but that's because 1. I love this game 2. I originally came from a traditional FG background (SF3:3S, USF4, GG, and AH3+) until about 3 years ago, so I'm all for characters having options and 3. the communities I used to be a part of never whined as much as Smash 4's; we figured out what our characters could do to get around it and if it was truly a matchup that was beyond said character's ability (without 100% perfect play), we found a secondary that fit+helped the matchup.
Can confirm. If all hits connect , it can hurt like mad. It also eats shields.i think the aerial version of DKs normal up b does ludicrous damage(i think i remember it doing like 36% at one point)
Smash is unbalanced.only difference is that smogon's trying to balance an inherently unbalanced meta
Correct, I was using default SJP (The list even said I was using 1312), they just did not know that you can control the angle SJP goes and it's not exclusive to Super Jump.Good stuff. It seems to me that Scalding FLUDD works particularly well to stuff rushdown. But again, commentators and misinformation. Unless I'm horribly mistaken, a) you were not using a custom up special and b) even if you were they got the pros and cons all wrong. Less damage but more control lolno, it's no damage and greater distance.
DK breaks shields faster than you can ask whether KK is a reference to Koji Kondo. (No-one gets this reference and that's okay )Really, it seems to me that DK is all about the shield breaks. Marcina has Shield Breaker but sometimes it feels like half of DK's moveset just eats shields alive.
The reference is familiar, actually. I just don't remember where it's from.DK breaks shields faster than you can ask whether KK is a reference to Koji Kondo. (No-one gets this reference and that's okay )
K.K. Slider is the dog musician from Animal Crossing. And Koji Kondo is one of Nintendo's composers.The reference is familiar, actually. I just don't remember where it's from.
I know that. The specific joke was used elsewhere, I think. BitF? Maybe?K.K. Slider is the dog musician from Animal Crossing. And Koji Kondo is one of Nintendo's composers.
To further explain Scalding FLUDD, I am going to compare it to the other two flamethrower moves.Good stuff. It seems to me that Scalding FLUDD works particularly well to stuff rushdown.
Well, since Charizard is part Flying...Charizard and Bowser dont want Knockback on flamethrower.
They want a ******** Windbox.
My sodium levels are rather high.
I find myself remembering the time when TKBreezy said "Customs is Super Windbox Bros."So, is Mario's other custom FLUDD not that useful?
i would not say high power FLUDD is useless persay.Well, since Charizard is part Flying...
So, is Mario's other custom FLUDD not that useful?
The reference is familiar, actually. I just don't remember where it's from.
Oh! Maybe I'm the one that doesn't get the joke, then.I know that. The specific joke was used elsewhere, I think. BitF? Maybe?
I don't know much about Pacmans custom, nothing in fact, I just remember from watching Ninjalinks video that they seemed a pretty fat upgrade.People are sleeping on Customs Pac man and Megaman. I see loads of DKs (never thought I'd ever hear myself say that), Palutena, Sheik, Villager, etc. But Pac's shenanigans get infinitely more unpredictable with lazy and freaky freaky fruit + meteor trampoline. Megaman gets a useful down b and Shadow blade, which can hit confirm into down smash, up tilt, anything he wants really if it hits them on the way back.
Definitely not useless at all, but MU specific because Scalding FLUDD is just that good. HP FLUDD is probably better vs Fox, Falco, and maybe DK. In general, it strongly enhances Mario's edgeguarding since the power behind the push can really gimp characters.i would not say high power FLUDD is useless persay.
i still firmly reamember marios b throw to hp flood killing at 60 percent.Definitely not useless at all, but MU specific because Scalding FLUDD is just that good. HP FLUDD is probably better vs Fox, Falco, and maybe DK. In general, it strongly enhances Mario's edgeguarding since the power behind the push can really gimp characters.
Edit: Good use of HP-FLUDD here. https://www.youtube.com/watch?v=O-uiLha6bPk#t=2m
That goes without saying. Who doesn't want those?Charizard and Bowser dont want Knockback on flamethrower.
They want a ******** Windbox.
So, is Mario's other custom FLUDD not that useful?
HeroMystic did a fantastic job explaining everything.I find myself remembering the time when TKBreezy said "Customs is Super Windbox Bros."
Mario's HPFLUDD is pretty good since the windbox has more raw power behind it, and you can half-charge it to get the same effect as Normal FLUDD. The downside to it is you can't angle as well and of course you start getting that terrible push-back once you go past half-charge (Which we call Level 3 Charge). The push-back is negated through jumping.
So if you value better control, FLUDD is the best at that, but otherwise it's outclassed by HP-FLUDD in every other way.
I wouldn't really say outclassed, per-se. Rather, they fill different roles. It just so happens that Scalding FLUDD is able to cover more of Mario's weaknesses in more matchups as opposed to HP FLUDD. Granted, Scalding FLUDD is still better and I definitely prefer it over all of the other FLUDD options, but HP FLUDD definitely has its uses in certain matchups.And I seem to recall that HP FLUDD was once the main downB custom and most Mario mains used it for some pretty good edge-guarding. I'm really looking forward to scalding FLUDD if it outclasses it.
I agree. You don't want to be in DK's windbox range when he uses Kong Cyclone. Plus he can super armor through Scalding FLUDD with that move.Definitely not useless at all, but MU specific because Scalding FLUDD is just that good. HP FLUDD is probably better vs Fox, Falco, and maybe DK. In general, it strongly enhances Mario's edgeguarding since the power behind the push can really gimp characters.
I find Doc to be solid mid tier when he has soaring tornado, ol one two punch and fast pills. Gets a better approach, recovery, and kill power [moreso]. It really helps forget his terrible movement.Dr. Mario in Sm4sh has some pretty neat customs.
Gust cape gimps quicker than it should, small pills are excellent pressure (Actually gives him a decent neutral). and with the soaring tornado, he actually becomes rather competitive then what people usually think of him.
from my knowledge megaman disadvantage is pretty bad.I have a question for Megaman mains. How does the character get out of disadvantage? Seems like the absence of a n-air is really painful, and d-air is a bit slow. When you're in the air, and Diddy or someone with good vertical juggling is below you, what do you do? It seems like many of Megaman's otherwise advantaged matchups (such as Ganondorf) actually sift out as closer to even because of this rather big problem, but I do not use the character and am open to the idea that I'm missing something. Any insight?