Hippieslayer
Smash Ace
I'm supposing there aren't any videos available of Trela using Mii Swordfighter? I'd really like to see that **** in action so as to have some basis for analyzing.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
http://smashboards.com/threads/mii-swordfighter-videos.392456/#post-18769791 There you go my brother. Enjoy.I'm supposing there aren't any videos available of Trela using Mii Swordfighter? I'd really like to see that **** in action so as to have some basis for analyzing.
64 is a very niche game and the players still playing are in it for the love of the game and the glory. IIRC when M2K enterred a major Smash64 national he was making matches go on for 10+ minutes. There was talk of adding a timer.Maybe have an invisible timer. Have someone offscreen take the time using their phone so that neither competitor knows when the time will end. Then an alarm signals the end of the match, and the player behind just suicide KOs. 64 has no timer right? They get on just fine without one.
I take it you haven't seen that 2 hour Smash 64 match.l e g a l i z e n o t i m e r
but on the topic of time outs, if we're looking to reduce them(or even potentially eliminate them!) why dont we just use no timer? it literally makes timeouts unusable, and generally promotes aggressive gameplay.
was it that m2k vs stranded oneI take it you haven't seen that 2 hour Smash 64 match.
You know how campy and boring matches that go to time often are? Now just imagine they could go on forever!
Why leave out fair, fair can actually kill and is very valuable offstage thanks to the new SDI. Basically the only aerial that isn't that useful is up air, plus he has down B and neutral B. Sure, Ganon has a lot of tools that are great IF they connect, but that's kind of the problemproblem. He really has very limited options in forcing the opponent to do what he wants offstage and can't go in deep and because of that always has to rely on a read or wait for a situation where the opponent only has one direction to go in order to recover. Pikachu has tons of tools to take away the opponents options.Pikachu has farther reaching edge guard capabilities, but Ganon's are more effective. Even just throwing out dorf's nair can get the job done considering the very long lasting hit boxes. Uair can be fastfalled from walk off or wizkick cancel covering lots of area. Using wizkick allows you to reach out a huge distance and even throw out an uair before you recover, and if need you can do a rising uair from his second jump while still being able to recover. Bair is a fantastic stage spike and trump option. Dair is a great meteor and kill move with its sourspot. Fair is fantastic for early kos, and having it sh fast fallen is very quick. Just staying on the ledge guves dorf options, he can let go of the ledge and use any aerial while being able to recover, and this is especially useful with uair. Ledge hop allows you to cover high recoveries with his uair as well, or even ff dair past the ledge. Also often overlooked is his utilt, it can be a valuable tool for those who've commited to a low recovery and exhausted their options.
Honestly if distance was the deciding factor Villager would have this easy. The only worthwhile edge guards Pikw really has are Nair, Bair, Thunder, Neutral B, and maybe dair. Bair is a stage spike tool if anything, Nair is pretty good at gimping and stage spiking, Thunder is a good offstage tool for it's massive area it covers although Chu being suspended can back fire, and Neutral B is a good disruptor.
Feel free to enlighten me to the effectiveness of Pika's aerials but as of now I don't see anything too notable.
I was advocating invisible timers. Not no timer. Because a timer is important especially in larger games, but not having one off the screen may be less tempting.64 is a very niche game and the players still playing are in it for the love of the game and the glory. IIRC when M2K enterred a major Smash64 national he was making matches go on for 10+ minutes. There was talk of adding a timer.
Many people will tell you that we need to timer to push the matches towards their end, but thats not entirely true. Some of the top esports leave room for excessive stalling and have no timer in competitive play.
I recently watched a starcraft 2 tournament where a player stalled a game out for nearly 3.5 hours. No, it wasn't a bo7 grand finals set or anything like that. It was the first GAME of a bo3 set. He was DQed for going on facebook during the match. He also lost that match anyway. You can definitely have a competitive game without a timer as long as you have PLENTY of time to spare when this happens. Smash community seems to be unable to accomodate these types of things though.
I'm genuinely interested in how this happened. Unless it became a base race and the guy was a Terran and floated a building and the opponent had no air units, I'm not seeing how it could be stalled for 3.5 hours.I recently watched a starcraft 2 tournament where a player stalled a game out for nearly 3.5 hours. No, it wasn't a bo7 grand finals set or anything like that. It was the first GAME of a bo3 set. He was DQed for going on facebook during the match. He also lost that match anyway. You can definitely have a competitive game without a timer as long as you have PLENTY of time to spare when this happens. Smash community seems to be unable to accomodate these types of things though.
In Starcraft 2 there's a unit called the Swarm Host, which is basically a unit that produces other units. When amassed they can wear down the enemy because while the opponent has to spend money to build new units, Swarm Hosts can keep producing new soldiers, albeit weaker and with a limited life span. Because of how advantages in SC2 can snowball out of control, and because if the Swarm Host user loses his Swarm Hosts they're also basically screwed, players, especially passive and defensive players, are unwilling to take risks, leading to stalemates.I'm genuinely interested in how this happened. Unless it became a base race and the guy was a Terran and floated a building and the opponent had no air units, I'm not seeing how it could be stalled for 3.5 hours.
the game's been out for a whole five months, we really don't need one nor do we have the capacity to make it in our current situation.How soon can we expect a tier list?
Are you trying to say the Zerg built a Swarm Host army(which I know of) and the opponent just stayed in their base defending the attacks and nothing happened for hours?In Starcraft 2 there's a unit called the Swarm Host, which is basically a unit that produces other units. When amassed they can wear down the enemy because while the opponent has to spend money to build new units, Swarm Hosts can keep producing new soldiers, albeit weaker and with a limited life span. Because of how advantages in SC2 can snowball out of control, and because if the Swarm Host user loses his Swarm Hosts they're also basically screwed, players, especially passive and defensive players, are unwilling to take risks, leading to stalemates.
I'm sure you can find the VOD or maybe a youtube video. It was streamed and it made the front page of several gaming sites.I'm genuinely interested in how this happened. Unless it became a base race and the guy was a Terran and floated a building and the opponent had no air units, I'm not seeing how it could be stalled for 3.5 hours.
Anybody believe that any "blow out" matchups have developed yet for this game? For example, Brawl had matchups like Peach vs Metaknight, Ganondorf vs Ice Climbers, DK vs Dedede, Ness vs Marth, and Fox vs Pikachu where it was practically impossible to win if your opponent had the slightest clue on how the match up worked and had to rely on the off chance that your opponent's controller exploded or something to win. Anybody come across anything that just feels like you're totally SOL if you choose the wrong character? I think things are a lot more balanced than Brawl but I was wondering if anyone had any thoughts on this.
I'm going to go out on a limb and guess that lemons reflect Gordos?vs
vs
Are the only MU's where you need to pray that your opponents controller breaks.
That's not even the worst part. Mega can throw out his whole moveset and completely nullify anything D3 does, even from optimal range of D3's normals, aerial or otherwise.I'm going to go out on a limb and guess that lemons reflect Gordos?
That was by far the dumbest thing they changed in the patch. They didn't in version 1.0, and that at least made Rock play honestly instead of just pressing A to win.I'm going to go out on a limb and guess that lemons reflect Gordos?
**** the Hero-King. :v Same with his descendant, too!rofl.
**** dedede.
I heard dedede loves lemons.**** the Hero-King. :v Same with his descendant, too!
In fact, **** every character in this game that isn't D3! Ya'll are a buncha *******s.
Smooth Criminal
Yo we got feelings man....**** every character in this game that isn't D3! Ya'll are a buncha *******s.
Smooth Criminal
And Villager :3DDD is an embarassment to Penguins. Who the hell heard of a periwinkle penguin? Disgusting.
Im Glad he gets beat by Mega...and Gunner.
Peach and the hero king aint got time for that. Btw how is the dedede vs peach match up? I feel like from my end I don't have to work as hard as d3.**** the Hero-King. :v Same with his descendant, too!
In fact, **** every character in this game that isn't D3! Ya'll are a buncha *******s.
Smooth Criminal
Well, he becomes a better master of eating culinary food with one of his custom neutral Bs....Triple D, sponsored by Guy Fieri.
All right, in all seriousness, what does Triple D gain from customs? I swear if he gains mastery of culinary techniques...
Bouncing Gordo gimmicks and sidegrades.Triple D, sponsored by Guy Fieri.
All right, in all seriousness, what does Triple D gain from customs? I swear if he gains mastery of culinary techniques...
Bouncing Gordo is hilarious and lingers for ages.Triple D, sponsored by Guy Fieri.
All right, in all seriousness, what does Triple D gain from customs? I swear if he gains mastery of culinary techniques...
Hiding vital information from players probably isn't the way to go. The timer does eventually force a conflict and timeouts only occur when one player is unreachable or the losing player decides not to approach hard enough, regardless of the consequences.I was advocating invisible timers. Not no timer. Because a timer is important especially in larger games, but not having one off the screen may be less tempting.
It also would help if these tourneys had a more reasonable cap on how many players show up. No 1000 man tourneys.
I think it's not that unusual to find a Mega Man whose lemons are mega stale, and I don't mean that as a fruit pun. Mega Man's lemons are pretty much designed to be used to the point where they start to stale out, because they're what keeps Mega Man's other attacks at full power....no, unless your lemons are mega-stale they will always reflect Gordos.
Well, next time, Pikachu shouldn't bring a Light Ball into Ganondorf's lair.On Pikachu's edgeguarding vs Ganon's, I'd say Pikachu's is much more reliable since Pikachu has tools to make you do whatever he wants you to do. Ganondorf however, has easily the deadliest edgeguarding in the game. If Ganon so much as coughs on you offstage, you DIE. You're not "gimped", you're DEAD.
When doing a falling uair off of zss's dsmash you can SH where you can hit the back part of uair screwing up DI. Also the back part of uair combos into Bair for a while reliably.Well, next time, Pikachu shouldn't bring a Light Ball into Ganondorf's lair.
These are questions I should have asked in their respective boards, but do Fox and Yoshi's Up Smash; and Captain Falcon, Falco, ZSS, Luigi, Mario, and Dr. Mario's Uair have any use when reversed? As in, hit with the back hitbox. I know Ganondorf can pull of nifty things with his Uair from the back and Falco's reversed Up Smash can do... something.
This gave me a mental image of Mario with Ganondorf's U-Air.Well, next time, Pikachu shouldn't bring a Light Ball into Ganondorf's lair.
These are questions I should have asked in their respective boards, but do Fox and Yoshi's Up Smash; and Captain Falcon, Falco, ZSS, Luigi, Mario, and Dr. Mario's Uair have any use when reversed? As in, hit with the back hitbox. I know Ganondorf can pull of nifty things with his Uair from the back and Falco's reversed Up Smash can do... something.