David Viran
Smash Lord
- Joined
- Oct 13, 2014
- Messages
- 1,500
Are we talking about how good the bair is stats wise or with the character?
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Mac's b-air can stage spike like a boss. Mac's the king of the skies.Basically every character can brag about their Bair.
Except for Mac.
Isn't that just applications in general?Are we talking about how good the bair is stats wise or with the character?
Not completely like Ganondorfs Bair is very good with him but would be absolutely broken with someone like sheik.Isn't that just applications in general?
MM B-air is fast, super long range, multihit, and a KO move. Can't get better than that.
Is someone actually saying bad things about D3 FTilt? It's probably the best poke in the game.- You're underestimating D3's ftilt. Like, criminally. It's meaty, has great range, destroys peanuts, can catch Flips...this move is good.
Yoshi got results in STL last week. In customs on, even!its not that i have any problem analizing a characters strenghts i think peach has potential but its like the same thing with yoshi, if hes so great seriously where are the results?
Hilariously, coming from my Brawl / PM days of playing random select almost exclusively, I can't choose a secondary in this game. Yoshi is always my go-to character when I care about winning. I was considering Olimar and Samus (two of my better characters in Brawl), but ultimately I don't think they really patch up Yoshi's bad matchups much. Damn Yoshi, why must you be so solid that I don't need to play anyone else?Pikachu-Sheik-Mario for me
I think the problem is that it's almost impossible to convey the concept of spacing in words. The best I can do is:I applaud. You've pointed out the problem with many Smash viewers and players - and in fact, with many FGC viewers and players - in that they don't understand what it means to play footsies and would rather focus on the cool factor.
Yoshi's Bair isn't really that great. It's probably his worst aerial overall.Basically every character can brag about their Bair.
Except for Mac.
Not following you.Not completely like Ganondorfs Bair is very good with him but would be absolutely broken with someone like sheik.
The edgeguarding kills with that moves are awesome. But nothing is more satisfying than chaining Fairs offstage to their doomDon't remind me, lol
Still, I like D3's new bair. At least it's not TOTALLY useless.
Smooth Criminal
I really hate this change too. I've sort of gotten over Bair, but this one still makes no sense.Honestly, I am more saddened by the loss of D3's Dair from Brawl. Being able to snatch opponents from the ground and punish spotdodges and shields was a lot more valuable to me than a risky meteor with incredibly slow startup frames and a small hitbox.
The main reason this one stings more is the fact that D3's new Dair is terrible. A half-decent spike would make up for it for me because spiking is fun, even if it wound up not being quite as good. As is D3 might as well not have a Dair.Honestly, I am more saddened by the loss of D3's Dair from Brawl. Being able to snatch opponents from the ground and punish spotdodges and shields was a lot more valuable to me than a risky meteor with incredibly slow startup frames and a small hitbox.
Yeah if the startup frames were faster and it had a larger hitbox, I would've totally been fine with it. It might not have the same amount of synergy his old Dair had with the rest of his kit or covered the same options, but as you have said:The main reason this one stings more is the fact that D3's new Dair is terrible. A half-decent spike would make up for it for me because spiking is fun, even if it wound up not being quite as good. As is D3 might as well not have a Dair.
...jerk :vHmmm seems Dedede has a lot of terrible moves
almost as if
he was a terrible
character
...
He doesn't have more than 3 or 4. The main problem with them is that 2 of them(DA, Dair) leave him with gaping holes in his approach and antijuggle game. He's not worse than Puff or someone like that in terms of number of useless moves, it's just that Puff's useless moves don't mess with her overall gameplan.Hmmm seems Dedede has a lot of terrible moves
almost as if
he was a terrible
character
...
Dull... yah, I guess. But no work and all play makes Jack a lazy boy.I think the problem is that it's almost impossible to convey the concept of spacing in words. The best I can do is:
"Each character has a different position where their attacks are most effective. You have to constantly battle for space so you get to your preferred spot and the opponent doesn't".
That explanation is not hype, it sounds dull.
Is this not just an explaination of the neutral? cuz if so smash theory has a good vid on it.Dull... yah, I guess. But no work and all play makes Jack a lazy boy.
Not everything is hype, you gotta put in work as a player. I know this is the character competitive impressions, but I feel footsies still applies here. After all, it's important to know about footsies for any character you play.
My standard definition of footsies is the act of playing the game. Not your game, not your opponents game. THE game as a whole. Only when you play the game, you can think two steps ahead and react accordingly to your intelligent prediction (read).
Is there a guide that explains footsies around these boards? I feel like this should be made available in the competitive board.
@ Emblem Lord made something a long time ago about the three states of fighting games.Dull... yah, I guess. But no work and all play makes Jack a lazy boy.
Not everything is hype, you gotta put in work as a player. I know this is the character competitive impressions, but I feel footsies still applies here. After all, it's important to know about footsies for any character you play.
My standard definition of footsies is the act of playing the game. Not your game, not your opponents game. THE game as a whole. Only when you play the game, you can think two steps ahead and react accordingly to your intelligent prediction (read).
Is there a guide that explains footsies around these boards? I feel like this should be made available in the competitive board.
I'm just being a **** xDHe doesn't have more than 3 or 4. The main problem with them is that 2 of them(DA, Dair) leave him with gaping holes in his approach and antijuggle game. He's not worse than Puff or someone like that in terms of number of useless moves, it's just that Puff's useless moves don't mess with her overall gameplan.
Theorycrafters on here have been doing that same simplification for awhile. They call it neutral, advantage, etc.i view the 3 states of the game as following: noone has been hit(aka no one is in position to be followed up on), you have been hit(disadvantage) and you got a hit(advantage)
of course thats gross oversimplification, but thats just the mind of a low-mid level player
Stop saying the word theory.Theorycrafters on here have been doing that same simplification for awhile. They call it neutral, advantage, etc.
I think you should leave.Hmmm seems Dedede has a lot of terrible moves
almost as if
he was a terrible
character
...
i view the 3 states of the game as following: noone has been hit(aka no one is in position to be followed up on), you have been hit(disadvantage) and you got a hit(advantage)
of course thats gross oversimplification, but thats just the mind of a low-mid level player
Isn't this a worse spot for most characters? Obviously not when recovering, but stage to ledge definitely sounds like a step back.Resetting to the ledge
When you are getting juggled indefinitely by Marth or Mega Man because you have no way to challenge or get out of their disjointed UAir traps, the ledge is better situation than getting juggled.Isn't this a worse spot for most characters? Obviously not when recovering, but stage to ledge definitely sounds like a step back.
When you reset to the stage you give your opponent a chance to punish your landing. This varies from matchup to matchup (some characters have top-tier ledge pressure) and from situation to situation, but you should frequently be drifting toward the ledge to avoid your opponent's followups after being knocked in the air. Would you rather get hit by a Diddy up-air or be on the ledge against Diddy? For me, the choice is obvious. I'd rather be on the ledge.Isn't this a worse spot for most characters? Obviously not when recovering, but stage to ledge definitely sounds like a step back.
Honestly there are only like two characters in this game that I really don't like ledge resetting against. One is Sheik. The other is Bowser Jr. Other than that ledge resets are universally really good in this game, and a big reason why being heavy is much more valuable in this game when most characters have to rely on grabs to consistently ledge pressure.Isn't this a worse spot for most characters? Obviously not when recovering, but stage to ledge definitely sounds like a step back.
Yeah, heavies are scary to stare down near the ledge when you know that the right read can end you at like 50%. DK in particular has great tools for pressuring cornered foes.Honestly there are only like two characters in this game that I really don't like ledge resetting against. One is Sheik. The other is Bowser Jr. Other than that ledge resets are universally really good in this game, and a big reason why being heavy is much more valuable in this game when most characters have to rely on grabs to consistently ledge pressure.
Not really.Yeah, heavies are scary to stare down near the ledge when you know that the right read can end you at like 50%. DK in particular has great tools for pressuring cornered foes.
Rock Smash, F-smash (good range), and D-smash as well. Jab is also very quick, jab -> jab 2 -> UpB is scary.Charizard has the best ledge pressure options of heavies due to his grab range and Dthrow (arguably Firebreath deserves some respect though it is very punishable).
What? Grenade is far, far too laggy to be good ledge pressure; if you throw it at the ledge, you're still in lag as the person on the ledge just rolls through it.But the best ledge pressure options overall go to Sheik (SideB )
Never grab the ledge against Pikachu. He will trump you, get up with his superior get-up time (it's half that of non-tether characters), and then edgeguard you. It's a terrible option in this matchup for almost all characters. Just reset to the stage, because as long as you avoid the landing up-smash you're fine vs. his low-damage aerials.Honestly there are only like two characters in this game that I really don't like ledge resetting against. One is Sheik. The other is Bowser Jr. Other than that ledge resets are universally really good in this game, and a big reason why being heavy is much more valuable in this game when most characters have to rely on grabs to consistently ledge pressure.
As EL said, Grenade is good when you use it before they grab the ledge. If you're already ready to detonate the grenade by then, you can cover a lot of options very safely and confirm KO options reactively.What? Grenade is far, far too laggy to be good ledge pressure; if you throw it at the ledge, you're still in lag as the person on the ledge just rolls through it.
Unless I'm doing something horribly wrong (which is entirely possible) but seeing as there's I think 1 person total (other than myself, for a specific niche use) arguing for keeping the default grenade in a single custom set, I think if it helped out there that much more people would like it...
Anyways, do you have any videos of people (especially at high level) using grenade as ledge pressure? I'd love to see them if so; I've been needing to step my game up there
I'm going to look at that right now. If what I think you're saying is true...why has nobody talked about it until now?Never grab the ledge against Pikachu. He will trump you, get up with his superior get-up time (it's half that of non-tether characters), and then edgeguard you. It's a terrible option in this matchup for almost all characters. Just reset to the stage, because as long as you avoid the landing up-smash you're fine vs. his low-damage aerials.