Road Death Wheel
Smash Champion
from what i know frame 1 as well.Phantom may be F1 release but when do the hitboxes first come out?
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from what i know frame 1 as well.Phantom may be F1 release but when do the hitboxes first come out?
Frame Data. I believe this is at release.from what i know frame 1 as well.
- Phantom Slash (uncharged horizontal slash)
- Frame 2-10: 0% 0b/0g 0° Slash
- Frame 11-11: 6% 30b/100g (KO@ 259%) 361° Slash
- Max Damage: 6%
- Phantom Breaker (uncharged horizontal slash)
- Frame 2-10: 0% 0b/0g 0° Slash
- Frame 11-11: 5%(+10) 30b/100g (KO@ 298%) 361° Slash
- Max Damage: 5%
- Phantom Strike (uncharged horizontal slash)
- Frame 2-10: 0% 0b/0g 0° Slash
- Frame 11-11: 8% 100f/90w 0° Slash
- Max Damage: 8%
- Phantom Slash (partially charged overhead slash)
- Frame 2-11: [0%]x2 100f/20w 361° Ground-Target-Only
- Frame 2-11: [0%]x2 100f/9w 361° Aerial-Target-Only
- Frame 2-14: 0% 0b/0g 0° Slash
- Frame 13-14: 8% 30b/80g (KO@ 257%) 361° Slash
- Max Damage: 8%
- Phantom Breaker (partially charged overhead slash)
- Frame 2-11: [0%]x2 100f/20w 361° Ground-Target-Only
- Frame 2-11: [0%]x2 100f/9w 361° Aerial-Target-Only
- Frame 2-13: 0% 0b/0g 0° Slash
- Frame 13-13: 7%(+15) 30b/80g (KO@ 288%) 361° Slash
- Max Damage: 7%
- Phantom Strike (partially charged overhead slash)
- Frame 2-11: [0%]x2 100f/40w 361° Ground-Target-Only
- Frame 2-11: [0%]x2 100f/15w 361° Aerial-Target-Only
- Frame 2-13: 0% 0b/0g 0° Slash
- Frame 13-13: 10% 80f/120w 20° Slash
- Max Damage: 10%
- Phantom Slash (fully charged uppercut slash)
- Frame 2-23: 0% 0b/0g 0° Slash
- Frame 6-15: [0%]x2 100f/25w 361° Ground-Target-Only
- Frame 6-15: [0%]x2 100f/12w 361° Aerial-Target-Only
- Frame 18-19: 3% 90b/10g 62° 2.0-Hitlag Slash
- Frame 24-27: 5% 32b/100g (KO@ 323%) 50° 1.2-Hitlag Slash
- Max Damage: 8%
- Phantom Breaker (fully charged uppercut slash)
- Frame 2-23: 0% 0b/0g 0° Slash
- Frame 6-15: [0%]x2 100f/25w 361° Ground-Target-Only
- Frame 6-15: [0%]x2 100f/12w 361° Aerial-Target-Only
- Frame 18-19: 2%(+10) 90b/10g 62° 2.0-Hitlag Slash
- Frame 24-27: 4%(+20) 32b/100g (KO@ 380%) 50° 1.2-Hitlag Slash
- Max Damage: 6%
- Phantom Strike (fully charged uppercut slash)
- Frame 2-17: 0% 0b/0g 0° Slash
- Frame 6-15: [0%]x2 100f/60w 361° Ground-Target-Only
- Frame 6-15: [0%]x2 100f/10w 361° Aerial-Target-Only
- Frame 18-19: 5% 90b/10g 80° 2.0-Hitlag Slash
- Frame 24-27: 7% 100f/130w 30° 1.2-Hitlag Slash
- Max Damage: 12%
Way buffed fireballs (nonsense is like, ZSS paralyzer insane) and dashgrab. That with having the best D-throw in the game and generally ludicrous damage per hit topped with frame tight combos...that's why he's good.Can someone explain to me why Luigi is considered so good this game
I know he has throw combos and stuff, but I figured he still had all the same problems from Brawl, like no range or approach
Of course, you have to consider his Fireballs at a long range, which aren't a good tool considering others have far better attacks for long range. Yes, they're good short to medium, but unsafe in long range against other ranged attackers, like Samus. Samus can get a Charge Shot off on Luigi if he shoots a Fireball from a longer range due to the slow speed of the attack.Way buffed fireballs (nonsense is like, ZSS paralyzer insane) and dashgrab. That with having the best D-throw in the game and generally ludicrous damage per hit topped with frame tight combos...that's why he's good.
Luigi is one of the only characters from Brawl with straight usability buffs and virtually no nerfs, barely even any damage nerfs, in the transition from Brawl to Smash 4, discounting any system changes. The only real nerf to him is loss of frame advantage on Jab cancels, but he still has enough of a frame advantage to grab you before you can grab him after Jab.
Luigi's insane fireball by itself changes the game, giving him a scary neutral game which especially combined with his much faster dashgrab...is pretty stupidly good.
Why Ganon? All he can get off of it later on is U-Air and Dropkick. It doesn't really set up for anything past 40ish%. I'd argue Megaman is in that top 5 just because of how many traps you can get out of it.Of course, you have to consider his Fireballs at a long range, which aren't a good tool considering others have far better attacks for long range. Yes, they're good short to medium, but unsafe in long range against other ranged attackers, like Samus. Samus can get a Charge Shot off on Luigi if he shoots a Fireball from a longer range due to the slow speed of the attack.
Luigi's D-Throw is in the top 5, but also definitely not the best in the game. I can argue that Sheik, Diddy, Captain Falcon or Ganondorf (with customs on or off) have the best D-Throws as well. Or I can argue that many other characters have the best in the game.
I think Ganondorf can get Dash Attack out of it, but I'm not sure. Maybe Flame Choke? Wizard's Foot and Dropkick work, but I don't know about Wizard's Assault.Why Ganon? All he can get off of it later on is U-Air and Dropkick. It doesn't really set up for anything past 40ish%. I'd argue Megaman is in that top 5 just because of how many traps you can get out of it.
Na. Flame Choke has 15~ frames start up IIRC. They can SH and make it wiff. His U-Air and maybe Nair are barely fast enough to get a hit in. Maybe RAR Bair, too. Dropkick starts missing if they DI Up and away at around 70~%.I think Ganondorf can get Dash Attack out of it, but I'm not sure. Maybe Flame Choke?
This post was so shady oh my goshThis will never happen, you know how good Zelda would become if they gave her a good special.
What scares me more is all the giant windboxes that certain characters suddenly have access to with customs.What's the senses on custom little Mac? I mean having a recovery option that has super armor and ignores shield can't be to terribly bad. I actually think Mac becomes a bit better with customs and other than characters with reflectors, I think he becomes more viable.
Actually, he can get more out of it than just that:Why Ganon? All he can get off of it later on is U-Air and Dropkick. It doesn't really set up for anything past 40ish%. I'd argue Megaman is in that top 5 just because of how many traps you can get out of it.
Ya. I mentioned D-attack, RAR B-Air, Dropkick, and Nair in a previous post. I really don't think Fair works. It might, but I've never landed it outside of a read or baiting an airdodge. I'm 99% sure Bair works, but barely. It's frame 10 and Fair is frame 14. Might require testing.Actually, he can get more out of it than just that:
D-Throw > F-Air (Works better on bigger characters)
D-Throw > Dash Attack
D-Throw > Frame Perfect N-Air
D-Throw > Wizard's Foot (Albeit only on specific characters, mainly heavyweights, big characters and fast-fallers)
D-Throw > Pivoted B-Air (Run, turn, jump and B-Air)
All of these are extremely hard to land, but they are still capable of hitting from D-Throw. Ganon can also get some combos off if you are near-perfect on hitting your opponent, especially with D-Throw > F-Air. At higher damages, however, one D-Throw chain could be done, and that is D-Throw > U-Air, which, since there's enough space now, you can simply double jump and use the U-Air.
I'm not lying, these all work, but again, let me state that these are extremely hard to land! It doesn't mean that you can't hit with them, it just means you need extremely fast reflexes to actually hit with them, since it goes so far. At least one benefit of a D-Throw with Ganon is that if he whiffs, it's relatively safe, as most opponents will opt to air dodge or do their second jump.
A character with the most powerful throws can't get much combos, but he does get damage to top the throws off.
I acknowledge that now, but to let you know, it is possible to land a F-air on an opponent without them being able to air dodge or jump out of the way. It requires very tough timing, however, and you can do this twice.Ya. I mentioned D-attack, RAR B-Air, Dropkick, and Nair in a previous post. I really don't think Fair works. It might, but I've never landed it outside of a read or baiting an airdodge. I'm 99% sure Bair works, but barely. It's frame 10 and Fair is frame 14. Might require testing.
And ya. I know you're not lying. I've been a Ganon fan since the WiiU's release, so I know how tight the timings are. That said, there are better D-Throws out there. Ones that lead to more. Though, with conditioning, Ganon's D-Throw becomes a machine of reads. With that said, quite a few characters don't need to make reads to do the same damage/get kills.
It's not bad by any means, but there are better D-Throws.
D-throw F-air from Ganon is devastating by the edge where if you DI towards Ganon, it COMBOS. Meanwhile if you DI away and he F-throws, that can also be lethal. D-throw F-air by the ledge can kill people at like 70% easy.Ya. I mentioned D-attack, RAR B-Air, Dropkick, and Nair in a previous post. I really don't think Fair works. It might, but I've never landed it outside of a read or baiting an airdodge. I'm 99% sure Bair works, but barely. It's frame 10 and Fair is frame 14. Might require testing.
And ya. I know you're not lying. I've been a Ganon fan since the WiiU's release, so I know how tight the timings are. That said, there are better D-Throws out there. Ones that lead to more. Though, with conditioning, Ganon's D-Throw becomes a machine of reads. With that said, quite a few characters don't need to make reads to do the same damage/get kills.
It's not bad by any means, but there are better D-Throws.
If you're going to talk characters with good combo throws that aren't named Luigi...I'd suggest the following:Type 5 dthrow list no ZSS.....=/ . I think there's a lot of characters with good dthrow a lot better than ganon....
Falco dr. Mario peach pitt MK mario zss rob have some pretty good stuff from dthrow.
Yeah I figured I forgot some characters. But while you're here how do you feel about custom doc?If you're going to talk characters with good combo throws that aren't named Luigi...I'd suggest the following:
Diddy, Ike, Falco, ZSS, Ness, Palutena, MK, DeDeDe, G&W, and Rosalina
Falco's D-throw follow ups are iffy. A while back, D-throw to Dash Attack was all the rage, but people can DI out of it even at low percents and characters with fast Nair's like Luigi can punish Falco for using D-throw to Dash Attack. Now, D-throw to RAR Bair, Nair, Fair, and Up Smash on heavies are considered more. Perhaps Dtilt, Ftilt, and Utilt as well. In other words Dash Attack isn't going to work all the time and some argue it's not as good as using RAR Bair, Fair which can cause a grab reset of the opponent DIs badly, or another throw.Type 5 dthrow list no ZSS.....=/ . I think there's a lot of characters with good dthrow a lot better than ganon....
Falco dr. Mario peach pitt MK mario zss rob have some pretty good stuff from dthrow.
Zelda herself lags the same after the move no matter what charge it's at, the only difference is howIt would be a nice buff, but
- it can be reflected
- it can be flat out destroyed or bypassed
- she has absurd lag on the move depending on how strong the phantom is... talking more lag than things like Falcon Punch. This would actually limit her ability to use the move off the stage when at-level or below level
I still would want this option, but it wouldn't fix her. She's got too many problems.
I meant the phantom. The sword comes out on frame 11 with the weakest charge and frame 18 on the strongest one.Zelda herself lags the same after the move no matter what charge it's at, the only difference is how
long she has to wait before she can use it again. Even if it lags off-stage, she can still go very deep
because Farore's reaches very far. It's part of why Zelda's edge-guard game is one of her best assets.
Fair has decent knock back and can actually fully connect with the way SDI works in this gameIt does really depend on the character you're trying to edgeguard. Pikachu can gimp many characters reliably as he has fast aerials, can go very deep and also reach high recoveries with a well placed thunder cloud spike, but remember that he doesn't have a single aerial with high knockback. Some recoveries are relatively easy to intercept but long-reaching, like Pit's, and Pikachu would have to hit Pit several times without screwing up to kill him where Ganon would just stomp on his face once and be done with it. It's not as clear cut as "this character is always better at edgeguarding than this one". Ganon and Pika's edgeguarding styles are pretty different and they both have their merits.
That makes me wat to pick up Falco as a pocket even more.
Custom combo vid.
Falco is interesting.
Of course the King of Altea makes his appearance at the end. He did some things I didn't know were possible. Great jab resets too.
Little Mac should always be using Neutral2 in a customs environment. Neutral2 charges faster, hits multiple times, can actually be used as a recovery option because of the faster charge, and the multihits are very hard to DI out of. Some like the Neutral3, as it travels the farthest distance and can paralyze targets when fully charged, but it has the same charge time as the default. IMO, this makes 2 superior as you can travel faster. Whichever your preference is, both are direct upgrades from his otherwise situational default Neutral.What's the senses on custom little Mac? I mean having a recovery option that has super armor and ignores shield can't be to terribly bad. I actually think Mac becomes a bit better with customs and other than characters with reflectors, I think he becomes more viable.
True, but that's why you recover low on those characters. I'm not saying he is top tier or high or mid high tier. All I'm saying is that he shouldn't be just tossed aside assuming he can't win anything. I now think little Mac has a real fighting chance, but we just need to give him that chance.This post was so shady oh my gosh
What scares me more is all the giant windboxes that certain characters suddenly have access to with customs.
DK wants a word.Ganon's B-Air is probably the most dangerous B-Air of any character, considering if you land it repeatedly. It's safe on shield, it definitely hurts shields, and it does quite a lot if you know how to use it.
It's similar to Jiggs' D-Throw, not too many setups for it to be worth it. I honestly think Sonic's F-Throw acts like a D-Throw.As far as Down throws, sanic's is the most underrated I have seen. It allows for some bs tech chases.
Well, unlike DK, Ganondorf's B-Air is faster in terms of landing and end lag, and has more power to it.DK wants a word.
D3, too. Disjointed, lots of active frames, can kill, low recovery after landing/grounding it via fastfall, nice damage on shield plus pushback on hitting said shield...DK wants a word.
lol im certain dk's bair is faster than ganon's and has less landing lag.It's similar to Jiggs' D-Throw, not too many setups for it to be worth it. I honestly think Sonic's F-Throw acts like a D-Throw.
Well, unlike DK, Ganondorf's B-Air is faster in terms of landing and end lag, and has more power to it.
there both quick i know that much at least.Idk, I wanna say Ganon's comes out quick too. Prolly not as quickly as DK's bair, but still.
Smooth Criminal
is that a jokeLuigi's D-Throw is in the top 5, but also definitely not the best in the game. I can argue that Sheik, Diddy, Captain Falcon or Ganondorf (with customs on or off) have the best D-Throws as well. Or I can argue that many other characters have the best in the game.
Larry will be larry,he means well.is that a joke
RIP Brawl Dedede's Bair.
Don't remind me, lolRIP Brawl Dedede's Bair.
I'd ask @TTTTTsd about Doc, but imo main bad matchup in customs is ZSS given Doc has a lot of trouble punishing Flip Jump (best options for punishing it are D-air and default Tornado) and ZSS's punish game is about on par with his. Fast Pills though do help him a lot in neutral.Yeah I figured I forgot some characters. But while you're here how do you feel about custom doc?