Ludiloco
Smash Journeyman
Idk, I've played my friend who is a Wii Fit main a lot and he seems to enjoy the matchup. He likes playing my Villager more, though.Yeah, fun for D3. Not Wii Fit.
:3
Smooth Criminal
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Idk, I've played my friend who is a Wii Fit main a lot and he seems to enjoy the matchup. He likes playing my Villager more, though.Yeah, fun for D3. Not Wii Fit.
:3
Smooth Criminal
Pokemon does usually have its share of slow characters that hold their own pretty well, though. Speed's become less important in recent gens with the rise of powerful priority users like Talonflame and Scizor to cut down fast frail mons.Funny how the best Pokemon in this game are the ones that are really fast, just like in the Pokemon meta.
imo speed is more likely to make a mon high tier than any other stat (especially if we consider priority speed). I'd say the comparison to smash is valid, there's just more complexity to pokemon because player skill isn't AS much of a factor in making a mon workPokemon does usually have its share of slow characters that hold their own pretty well, though. Speed's become less important in recent gens with the rise of powerful priority users like Talonflame and Scizor to cut down fast frail mons.
I want to point something out. Sakurai will for sure balance Mewtwo to be near viable as the rest of the cast. So if anything, I can see Mewtwo being heavier than he was Melee. Let's assume all aspects of Mewtwo's iteration was identical to how he played in melee. What would you think then? Assuming hitboxes are adjusted and such.Just to clarify, Mewtwo won't be good BECAUSE he's light and tall (though if the render we got on 50-Facts
is anything to go by, it looks like tail hits won't be a problem anymore), it's just that those traits won't
hold him back, IF they give noticeable buffs to his offensive game (namely, having kill moves outside of throws
and Shadow Ball).
Where are you getting this idea from? You believe every MK player must play the same, they either don't want to play MK or hate MK. So your belief that people hate MK because of his nerfs in this game is unfounded. You don't just hate the character or become good because you skipped brawl. There is a big logical fallacy in this statement of yours.You either played MK in the last game and can't unlearn habits/don't enjoy nerfed feel, or you didn't play MK in the last game because man that must really, really not be your style at all because that character is good.
The best MK players would be the ones that skipped from Melee to Smash 4 or start playing smash with 4, theoretically. The ones that skip Melee for Smash 4 are more likely to prefer different style from MK, probably, too. So just that last tiny group, and then people in that last tiny group might happen to prefer something else anyway.
I don't think I warranted that much flame. That was just, like, my opinion, man.Where are you getting this idea from? You believe every MK player must play the same, they either don't want to play MK or hate MK. So your belief that people hate MK because of his nerfs in this game is unfounded. You don't just hate the character or become good because you skipped brawl. There is a big logical fallacy in this statement of yours.
This isn't even a flame, I love that people insist on the words "trolling' and "flame" when I call people out on their bs. If it's your opinion then defend yourself on your opinion. They freak out and assume I'm attacking people for what they think or believe in.I don't think I warranted that much flame. That was just, like, my opinion, man.
This thread has a bad history with "calling out".This isn't even a flame, I love that people insist on the words "trolling' and "flame" when I call people out on their bs. If it's your opinion then defend yourself on your opinion. They freak out and assume I'm attacking people for what they think or believe in.
Yeah, I've even done it a few times (sorry, Larry).This thread has a bad history with "calling out".
So what you're saying is we shouldn't call companies out when they BS us. We should just take it? We should just assume everything we hear is right? I'm sorry, but if people want to be ignorant that's fine, I just don't feel that ignorance towards things should be warranted in a public place. Especially a place that is supposedly safe for work....isn't calling their opinion bull**** kinda inflammatory?
Smooth Criminal
and even you admit that you've called people out on this. I'm done with this matter. It's over and done with.Yeah, I've even done it a few times (sorry, Larry).
Smooth Criminal
Falco was the first character I picked up in Sm4sh and I hadn't played Fox at all. I didn't like Falco much when I was brand new to the game, and when I went back with the specific purpose of comparing him and Fox, I quickly realized I preferred Fox's playstyle. Talking about it on here really reminded me of the fact that I don't like playing nerfed characters, even if they're still viable.That's not what I meant.
I was refering to this post of his:
But looking again, it's like, 3 pages ago.
Huh, I thought it was recent.
I take that back. Sorry Saturn.
There is ways of calling one out without directly insulting ones intelligence. If you want answers there is no issues with that we all want answers, nobody is perfect either we all slip up, maning up and admiting it is not a point that can be used against one or another. Spreading ignorance is not tolerated you are correct. But you made plenty off assumptions in your so called post.So what you're saying is we shouldn't call companies out when they BS us. We should just take it? We should just assume everything we hear is right? I'm sorry, but if people want to be ignorant that's fine, I just don't feel that ignorance towards things should be warranted in a public place. Especially a place that is supposedly safe for work.
and even you admit that you've called people out on this. I'm done with this matter. It's over and done with.
The problem isn't that you disagree with him, it's that you did so in a non-civil fashion.So what you're saying is we shouldn't call companies out when they BS us. We should just take it? We should just assume everything we hear is right? I'm sorry, but if people want to be ignorant that's fine, I just don't feel that ignorance towards things should be warranted in a public place. Especially a place that is supposedly safe for work.
and even you admit that you've called people out on this. I'm done with this matter. It's over and done with.
i feel shulk does not come up often because many people here don't have the best experience with him. only guy i can think of that knows anything is @ NairWizardThe problem isn't that you disagree with him, it's that you did so in a non-civil fashion.
Anyways, what does everyone think about Shulk with customs? I've heard a lot about Shulk a while back, but he's been a pretty quiet topic lately, and customs have been getting more and more coverage.
From what little I know, HyperMA seem to have potential to be scary, but I'm not sure if the time tradeoff is worth it.
Power vision is terrifying, but supposedly it doesn't actually apply the slowdown effect to the person triggering the counter, meaning you can escape it easier?
Back Slash has a super-armor version that has little change, right? Assuming it's just a straight upgrade?
I don't think any version of Vision does away with the slowdown on counter. Power Vision's downside is that once you use it, the counterattack window shortens rather drastically for some amount of time. (I want to say it's 30 seconds but don't quote me on that.) This also happens to the other versions but not to the same degree. Of course if you can still work with that smaller window the downside may as well not exist, which is why there's no real reason not to take it.The problem isn't that you disagree with him, it's that you did so in a non-civil fashion.
Anyways, what does everyone think about Shulk with customs? I've heard a lot about Shulk a while back, but he's been a pretty quiet topic lately, and customs have been getting more and more coverage.
From what little I know, HyperMA seem to have potential to be scary, but I'm not sure if the time tradeoff is worth it.
Power vision is terrifying, but supposedly it doesn't actually apply the slowdown effect to the person triggering the counter, meaning you can escape it easier?
Back Slash has a super-armor version that has little change, right? Assuming it's just a straight upgrade?
Art customs is really down to preference for the most part. Basically if you don't like playing as vanillaThe problem isn't that you disagree with him, it's that you did so in a non-civil fashion.
Anyways, what does everyone think about Shulk with customs? I've heard a lot about Shulk a while back, but he's been a pretty quiet topic lately, and customs have been getting more and more coverage.
From what little I know, HyperMA seem to have potential to be scary, but I'm not sure if the time tradeoff is worth it.
Power vision is terrifying, but supposedly it doesn't actually apply the slowdown effect to the person triggering the counter, meaning you can escape it easier?
Back Slash has a super-armor version that has little change, right? Assuming it's just a straight upgrade?
I personally find Shulk's customs to be a tad underwhelming in that they don't really do anything super-flashy.The problem isn't that you disagree with him, it's that you did so in a non-civil fashion.
Anyways, what does everyone think about Shulk with customs? I've heard a lot about Shulk a while back, but he's been a pretty quiet topic lately, and customs have been getting more and more coverage.
From what little I know, HyperMA seem to have potential to be scary, but I'm not sure if the time tradeoff is worth it.
Power vision is terrifying, but supposedly it doesn't actually apply the slowdown effect to the person triggering the counter, meaning you can escape it easier?
Back Slash has a super-armor version that has little change, right? Assuming it's just a straight upgrade?
Shut your mouth bro.I'm pretty sure Smash4 Charizard is Brave nature (+Atk, -Spd), 252 Atk, 252 HP, 4 Def. Dude takes and gives out a beating, but damn is he ever slow.
Funny how the best Pokemon in this game are the ones that are really fast, just like in the Pokemon meta.
Hyper MA has decent rewards and its good for monado art canceling though it makes the window to capitalize far more technical. I'm partial to Decisive Monado arts because Shulk Decisive speed alone is a top tier move, just mixing up N-airs with Grabs from Mid-range and seeing how they're going to deal with the option when he's that fast and gets better conversions off a grab then Little Mac who operates in the same speed bracket.The problem isn't that you disagree with him, it's that you did so in a non-civil fashion.
Anyways, what does everyone think about Shulk with customs? I've heard a lot about Shulk a while back, but he's been a pretty quiet topic lately, and customs have been getting more and more coverage.
From what little I know, HyperMA seem to have potential to be scary, but I'm not sure if the time tradeoff is worth it.
Power vision is terrifying, but supposedly it doesn't actually apply the slowdown effect to the person triggering the counter, meaning you can escape it easier?
Back Slash has a super-armor version that has little change, right? Assuming it's just a straight upgrade?
Honestly though, Ike and Shulk win/lose about the same matchups on default settings, so if there's a usability gap, it's really small. Shulk does very slightly better capitalizing on strong recoveries with Monado Jump, while Ike does better capitalizing on predictable ones with Eruption, but other than that really...their matchups are mostly identical from what I've observed.On the subject of Ike vs. Shulk, Ike's normals are better than Shulk's normals. I realized about a month into learning Shulk that there was little real gain to be had from mastering his rather complex Monado art rotation and tricks relative to just learning a better character; his normals hold him back no matter how good you are at abusing the strengths that Monado arts give him. Also, one of the reasons that I used to think that Shulk is very good is that Smash Monado gives him a KO throw, but in reality it often also gives his opponent a KO throw, or strengthens existing KO throws (Smash Monado Shulk vs. Ness in particular is striking because it becomes a 50:50 coinflip scenario of who grabs whom first).
If there were a Monado Art that adjusted Shulk's frame data (like made the startup on n-air be frame 4, for instance, or reduced endlag on all of his smashes/tilts), he'd be a contender for the game's best. Right now, my view on Shulk is that he's somewhere in the middle of the cast, with the potential to be in the upper half.
My view on Ike has not changed. He's much better than people give him credit for, especially with customs. A heavy with disjoints, a midrange burst punish option (Close Combat), top-tier edgeguarding (Tempest + Aether Drive + sword range), combos, and KO power? #don't be blind, customs Ike is really, really good. If he's not top 10 at least I'll eat my shoe.
There was some Pikachu talk as well... there seems to some misinformation going around about Pikachu's playstyle and matchups. The idea of Rosalina and Sonic beating Pikachu, as proposed by @ Amazing Ampharos , seems quite left of center to me (though I respect all opinions); these are two of Pikachu's easiest matchups in my experience/opinion, with Falcon and Duck Hunt being the absolute easiest for him in the game--the ZSS MU is closer to even once ZSS players get over the fear of short characters.
If I had to rate Pikachu's matchups, the scale from hardest to easiest looks something like this:
Hardest
--gap--
--gap--
(most other characters go here)
Easiest
What the ratios here are I won't go over, because we can have contention on that for days. But this has been my experience.
Is it just me or do their relative sizes give Pikachu a huuuge advantage over CFalcon? It seems like Falcon is always missing grabs and dash attacks due to size.On the subject of Ike vs. Shulk, Ike's normals are better than Shulk's normals. I realized about a month into learning Shulk that there was little real gain to be had from mastering his rather complex Monado art rotation and tricks relative to just learning a better character; his normals hold him back no matter how good you are at abusing the strengths that Monado arts give him. Also, one of the reasons that I used to think that Shulk is very good is that Smash Monado gives him a KO throw, but in reality it often also gives his opponent a KO throw, or strengthens existing KO throws (Smash Monado Shulk vs. Ness in particular is striking because it becomes a 50:50 coinflip scenario of who grabs whom first).
If there were a Monado Art that adjusted Shulk's frame data (like made the startup on n-air be frame 4, for instance, or reduced endlag on all of his smashes/tilts), he'd be a contender for the game's best. Right now, my view on Shulk is that he's somewhere in the middle of the cast, with the potential to be in the upper half.
My view on Ike has not changed. He's much better than people give him credit for, especially with customs. A heavy with disjoints, a midrange burst punish option (Close Combat), top-tier edgeguarding (Tempest + Aether Drive + sword range), combos, and KO power? #don't be blind, customs Ike is really, really good. If he's not top 10 at least I'll eat my shoe.
There was some Pikachu talk as well... there seems to some misinformation going around about Pikachu's playstyle and matchups. The idea of Rosalina and Sonic beating Pikachu, as proposed by @ Amazing Ampharos , seems quite left of center to me (though I respect all opinions); these are two of Pikachu's easiest matchups in my experience/opinion, with Falcon and Duck Hunt being the absolute easiest for him in the game--the ZSS MU is closer to even once ZSS players get over the fear of short characters.
If I had to rate Pikachu's matchups, the scale from hardest to easiest looks something like this:
Hardest
--gap--
--gap--
(most other characters go here)
Easiest
What the ratios here are I won't go over, because we can have contention on that for days. But this has been my experience.
Small characters give Falcon tons of trouble. They can just duck when Falcon approaches and he can't do a damn thing about it. Dtilt, raptor boost, and falcon kick hit low but that's just not enough.Is it just me or do their relative sizes give Pikachu a huuuge advantage over CFalcon? It seems like Falcon is always missing grabs and dash attacks due to size.
That's part of it. A lot of the things Ganon hates about Pika apply to Falcon as well such as juggles, gimps, being able to duck under everything, and Pika being able to reset using QA when you do manage to land a hit. Falcon unfortunately can't kill Pika in 3 hits, which is most of what makes the matchup playable for Ganon.Is it just me or do their relative sizes give Pikachu a huuuge advantage over CFalcon? It seems like Falcon is always missing grabs and dash attacks due to size.
See, thank you, this is exactly what I'm wondering as I try to pick a secondary. Who are the characters that beat Pikachu? Something for me to consider.Small characters give Falcon tons of trouble. They can just duck when Falcon approaches and he can't do a damn thing about it. Dtilt, raptor boost, and falcon kick hit low but that's just not enough.
That Pikachu has great combos and God tier edgeguards makes the matchup feel largely hopeless. I would never willing pick Falcon into a Pikachu, its just not worth it.
Arte Swap is overrated. Decisive is jesus.Other than staying in Speed forever I think switching arts is probably clearly preferable to simply camping a single art, esp. with two equally matched opponents. I think Shulk's Monados and Pac-Man's fruits/bonus items are two things which we (the community) barely begun to scratch the surface on optimal strategy. EDIT: I mean to expound further other than "key is good" there doesn't seem to be any commonly accepted wisdom on Pac-Man's throwables.