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Thanks for the links!Here, https://www.youtube.com/watch?v=CNktB4ODRxg.
Here, https://www.youtube.com/watch?v=ZPc1H5u_ZyA.
Here, https://www.youtube.com/watch?v=UERJkNBqRW8. This one's the infamous Mr. Game & Watch windbox kill. GimR switches to Falco after the second match.
And here, https://www.youtube.com/watch?v=XnrFFfhWiv0.
Thank @gameplayzero for the first two links.
Oh yeah, Villager is definitely at least Top 20. The jab is better than you think also, the speed at which it comes out is great if someone's shielding close to you. It can help prevent Shield Grabs. Speaking of grabs, I would suggest Villagers only use the Net to punish super laggy moves (as shown in Salem's game vs Chibo) or Roll Reads.Two of the top players in Australia main Villager and in my experience, it's very tough to play against them. All Villager's aerials are great, Nair is a great anti-juggle tool, Fair and Bair along with Lloid makes a big wall. Villager's jab is also a decent get off me tool, although not fantastic. Villager also has a tonne of kill power and easy setups for up smash (which I believe kills me at about 120%) through down smash. Forward Smash, Axe and tree are just brutal.
You have to be really patient and wait for an opening that doesn't appear very often. Once in though, Villager does have a tough time getting you off them and that's really the biggest weakness Villager has. I have only really got experience in the MU with Pac-Man so I dunno what it's like with others but it certainly is frustrating.
I believe Villager is a really good character. Definitely top 20, if not higher.
https://www.youtube.com/watch?v=-ipHJdzsvX4I watched the first two matches of that (obnoxious audio desynch and obnoxious wrapper around the game aside). That video didn't really show anything for Pac-Man mostly because Koolaid seemed to just be way, way better than his opponent on a fundamental level. The Diddy player was just running into smashes (and every other button Koolaid was hitting) repeatedly which I don't want to just downplay players maybe Koolaid was really in his opponent's head or something but I'm pretty sure he could have won that set with any character with how the set went. If the Diddy player was doing stuff like blocking Pac-Man's attacks and trying to punish OoS we might have seen more of what Pac-Man could do, but that wasn't how the match went...
I would actually be interested in seeing Abadango's Pac-Man playing strong opponents though. Do you have video of that handy? I still have pretty much zero faith in your character, but seeing him played at a very high level would certainly be handy for getting a better picture of him.
From Smash 4-Ever 10:I would actually be interested in seeing Abadango's Pac-Man playing strong opponents though. Do you have video of that handy? I still have pretty much zero faith in your character, but seeing him played at a very high level would certainly be handy for getting a better picture of him.
One way how this data can be used:
Jab: 2nd fastest (Out of 10; frame 2)
DA: 3rd fastest (Out of 15; frame 6)
Ftilt: 2nd fastest (Out of 11; frame 5)
Utilt: 3rd fastest (Out of 12; frame 5)
Dtilt: 3rd fastest (Out of 11; frame 5)
FS: 6th fastest (Out of 16; frame 15)
US: 5th fastest (Out of 19; frame 9)
DS: 2nd fastest (Out of 17; frame 5)
Nair: 2nd fastest (Out of 12; frame 3)
Fair: 11th fastest (Out of 12; frame 16)
Bair: 3rd fastest (Out of 15; frame 6)
Uair: 2nd fastest (Out of 13; frame 4)
Dair: 2nd fastest (Out of 18; frame 5)
148 out of 181 total places = Overall ~81.767955801% faster attack speed (initial frame) in comparison to the rest of the cast/attacks.
I remembered someone saying Samus has good or one of the best frame data. Well, for one, she has the fastest Side Smash. I'm not knowledgeable on stuff like this, but hey, discuss about how Mario's frame speed data is great or Falco and/or Samus's frame speed data.Ooo, my turn. Hmm, I hope in the future there's a way to check a character's frame data ranking. Anyway...
. Really? Falco's frame speed is actually fairly fast and fairly decent. Now if only the pheasant would actually dash faster or flap his wings to move faster in the air. MOVE FASTER,POKEYFALCO! FASTER! ... FASTER! ... FOR THE LOVE OF GOD, FASTER!
Jab: 2nd fastest at frame 2; out of 10 characters.
Dash Attack: 5th fastest at frame 5; out of 6 characters.
Ftilt: 3rd fastest at frame 6; out of 7 characters.
Utilt: 3rd fastest at frame 5; out of 10 characters.
Dtilt: 5th fastest at frame 7; out of 10 characters.
Side Smash: 8th fastest at frame 17; out of 4 characters.
Up Smash: 4th fastest at frame 8; out of 6 characters.
Down Smash: 4th fastest at frame 7; out of 5 characters.
Nair: 2nd fastest at frame 3; out of 10 characters.
Fair: 8th fastest at frame 12; out of 3 characters.
Bair: The fastest at frame 4; out of 4 characters.
Uair: 8th fastest at frame 10; out of 6 characters.
Dair: 13th fastest at frame 16; out of 6 characters.
Grab: 3rd fastest at frame 8-9; out of characters.
Dash grab: 3rd fastest at frame 10-11; out of with 9 characters.
Pivot grab: 4th fastest at frame 11-12; out of 9 characters.
. Because I was curious about her frame speed data and that people said she is one of the faster characters... Well, her Side Smash is the fastest, Fair second, Jab third, and Uair third. She seems all right, though. I don't know much about her in SSB4, unfortunately.
Jab: 3rd fastest at frame 3; out 9 characters.
Dash Attack: 7th fastest at frame 10; out of 6 characters.
Ftilt: 5th fastest at frame 8; out of 4 characters.
Utilt: 11th fastest at frame 15; hers alone.
Dtilt: 4th fastest at frame 6; out of 7 characters.
Side Smash: The fastest at frame 10; out of 4 characters.
Up Smash: 7th fastest at frame 11; out of 7 characters.
Down Smash: 6th fastest at frame 9; out of 5 characters.
Nair: 7th fastest at frame 8; out of 6 characters.
Fair: 2nd fastest at frame 6; out of 6 characters.
Bair: 6th fastest at frame 9; out of 8 characters.
Uair: 3rd fastest at frame 5; out of 7 characters.
Dair: 14th fastest at frame 17; out of 7 characters.
Grab: 9th fastest at frame 16-25; technically out of 2 since ZSS's starts at 16, but ends at frame 29.
Dash Grab: 8th fastest at frame 16-26; technically out of 3 since Villager's ends at frame 17 and ZSS's ends at 29 making Samus the "second fastest" of the 3.
Pivot Grab: 7th fastest at frame 17-28; same as the above except Villager's ends at 18 and ZSS's ends at 29.
Oh, and there's a typo in the Pivot Grabs section. Greninja is labeled as "Greninka".
Anyone want to delve into 's? I mean, fastest Uair, anyone? Eh, eh? *gets Falcon Punched*
Edit: Suck at math, too lazy to do math, so I won't figure out the percentage of their frame speeds. Well, I might if I'm that bored.
No, unless the Mario's DI is atrocious. DI up. Mario's invincible up-b prevents most gimps on him.Ganondorf specifically is able to easily gimp Mario at reasonable percents using his f-tilt
Fox was mid tier because of Pikachu and Ice Climbers chaingrabs. Had nothing to do with up-smash. He had a pretty decent Meta Knight matchup despite relying on up-smash. Mario relies on up-smash far less than Brawl Fox anyway, because b-air + cape offstage and f-smash/pivot f-smash onstage are not too bad for netting KOs one way or another, whereas Fox had basically no offstage game in Brawl, and his f-smash was meh.His up smash is amazing but he's overreliant on it for kills, which is a flaw that kept Fox in mid tier in Brawl.
Can we stop saying that Mario was nerfed from Brawl when his air speed is so much better now? That was his single greatest weakness--getting walled out. He no longer gets walled out (or at least not as easily). Taking a character with fast attacks like Mario and giving him good airspeed results in a better character despite these other nerfs like cape.while Mario is a tad weaker than he was in Brawl (I think the worst nerf was to his fireball, which has more ending lag now
I don't think that any of these characters beat Mario. Marth and Meta Knight did in Brawl due to the walling out that I just mentioned. Since that doesn't happen any more, Mario does pretty well by getting in on these characters and putting them in disadvantage. Falco in particular really hates disadvantage, being a fastfaller.Falco, Marth, Meta Knight
Doc vs. Pikachu is one of the most one-sided matchups in the entire game (not unwinnable for Doc, but a bad look given two equally skilled players). Doc doesn't have Mario's invincible up-b unless customs are on, and his airspeed is tons worse. If Pikachu knows how to navigate pills, this MU is really easy. Doc just gets perpetually walled out, and then gimped. Mario by contrast is much harder to gimp and is probably a 50:50, but definitely doesn't win unless the Pikachu forgets that d-tilt exists or something.though the speed decrease means he does worse against Sonic and Pikachu (though imo Doc still wins the Pikachu MU).
n overall, I think that Mario is pretty good due to having decent matchups against Sheik, Pikachu, ZSS, Rosalina, Yoshi, Ness, and Sonic, basically every Top Tier except Diddy. He's probably in High Tier just because of his High/Top Tier MUs; the rest matter, but not as much. How many Meta Knights will you fight in tourney? How many Sheiks?y/n?
His mobility is an issue which makes approaches and escapes difficult.Frame traps with shuair jab dtilt is basically the **** I'm doing with Falco. I just feel that's where the potential is mostly. His data is pretty great I think.
Mario's Up-B is only invincible frames 3-6. That's not actually a very large window of invincibility, and a lot of characters technically have an aerial that can trade with Mario's Up-B and kill him.No, unless the Mario's DI is atrocious. DI up. Mario's invincible up-b prevents most gimps on him.
Fox was mid tier because of Pikachu and Ice Climbers chaingrabs. Had nothing to do with up-smash. He had a pretty decent Meta Knight matchup despite relying on up-smash. Mario relies on up-smash far less than Brawl Fox anyway, because b-air + cape offstage and f-smash/pivot f-smash onstage are not too bad for netting KOs one way or another, whereas Fox had basically no offstage game in Brawl, and his f-smash was meh.
Can we stop saying that Mario was nerfed from Brawl when his air speed is so much better now? That was his single greatest weakness--getting walled out. He no longer gets walled out (or at least not as easily). Taking a character with fast attacks like Mario and giving him good airspeed results in a better character despite these other nerfs like cape.
I don't think that any of these characters beat Mario. Marth and Meta Knight did in Brawl due to the walling out that I just mentioned. Since that doesn't happen any more, Mario does pretty well by getting in on these characters and putting them in disadvantage. Falco in particular really hates disadvantage, being a fastfaller.
Doc vs. Pikachu is one of the most one-sided matchups in the entire game (not unwinnable for Doc, but a bad look given two equally skilled players). Doc doesn't have Mario's invincible up-b unless customs are on, and his airspeed is tons worse. If Pikachu knows how to navigate pills, this MU is really easy. Doc just gets perpetually walled out, and then gimped. Mario by contrast is much harder to gimp and is probably a 50:50, but definitely doesn't win unless the Pikachu forgets that d-tilt exists or something.
n overall, I think that Mario is pretty good due to having decent matchups against Sheik, Pikachu, ZSS, Rosalina, Yoshi, Ness, and Sonic, basically every Top Tier except Diddy. He's probably in High Tier just because of his High/Top Tier MUs; the rest matter, but not as much. How many Meta Knights will you fight in tourney? How many Sheiks?
I don't get how you describe any of those moves as good options facing forward. Jab and F-tilt don't really do much for spacing rather than keeping the pressure up when you do successfully get in. Mario's only real options when facing forward are mostly DA, Dashgrab, and Nair/D-air, and hoping you don't swat his fireball when he approaches. If you're not explicitly committed to something that Mario can easily whiff punish with these moves, you almost automatically give him a bad day in neutral. Like, Ganondorf beats Mario because he basically has no direct way of dealing with N-air or D-tilt. Mario's forced to tickle his way in with dodges, but he's also dealing with the one character in the game who has arguably the best positive state overall, and he struggles to get in.Mario has a pretty good ftilt, an overall good jab, a serviceable projectile no matter which of the two variations you pick (fast or default), and an overall good dash attack. Mario can also outspace a lot of stuff in footsies and punish hard with his fsmash as well. I don't really see his forward facing options as weak unless your primary strategy is to jump at the opponent and have to deal with his slow fair, but that doesn't really seem to be necessary to me.
Honestly, I messed around with Falco in friendlies and he feels so good to play. He may not be better than Mario when you compare stats, but I feel their movesets work similarly with Falco having a better F-air. I may make him my secondary and put some work on him.I actually see a lot of posts of people really delving into Falco; I often feel he gets more work put into him than he deserves and that his metagame is progressing fairly quickly for the type of character he is. It's at least progressing more quickly than he progresses across the stage.
Gonna just add, Falco is really frustratingly hard to play on any latency. I feel he has a very reactive playstyle due to how important it is to space his moves correctly and things like hit confirming his Jab when playing footsies.Falco is hype, this is a combo oriented game. Top/High tiers from Brawl are going to have higher player bases. As a character he feels like Ganon is Captain Falcon, single hits are very rewarding and feel very very good.
But TBQH, no one plays Falco and his meta goes fast because there's things to advance. He's a solid middle-tierish character with enough contrasting strengths to Fox to be worthwhile (the big one being having a grab game, if Fox traded throws with Falco, not only would Falco be the worst character in the game, Fox would be the best character in the game).
But yeah, the falco's are in the diaspora, I've been able to spot a few Falcos in my current trip to the US and a majority of them are honestly behind in his "meta". People still use dthrow more than one out of 10 or at extremely low percent based on character in contrast to up throw [getting you kills~], no down tilt, no use of shine for rounding off horizontal combos that could not be otherwise followed up from whilst having a high enough trip rate to allow extensions if it does trip, ditto to laser but to further away opponents. Falco may also have the best sliding pivot, at least out of those which I have seen.
Peach on the other hand has a high technical threshold without as much merit achieving it. She's definitely a better character, but she's still overly reliant on being in the air... which is honestly a critical weakness even for the characters who by design/force/most match ups have to spend 60-80% of their time there. The air is just a lot more restrictive than it ever has been while it's the opposite for the ground.
I feel like that also negatively affects Kirby, Jigglypuff, and Wario. Kirby and Jigglypuff can at least use their jumps to break edgeguards, but Wario has to play much more carefully this time around. Thankfully Wario has a very solid ground game, with a good command grab and a good approach option in Wario Bike.Peach on the other hand has a high technical threshold without as much merit achieving it. She's definitely a better character, but she's still overly reliant on being in the air... which is honestly a critical weakness even for the characters who by design/force/most match ups have to spend 60-80% of their time there. The air is just a lot more restrictive than it ever has been while it's the opposite for the ground.
Kirby's best Up-B is Upper Cutter unless I'm missing something...Also while his customs aren't bad (Jumping Inhale and Hammer Bash are certainly upgrades for him in singles) I don't actually think he really gets significantly better with them.On customs, if they ever do become legal we'll see a lot more of several characters like Ganon and Kirby (Kirby's custom Wave Cutter is amazing). I know for sure that R.O.B. does better against Villager and Yoshi when equipped with reflector arm, and for matches where it's more important to remain grounded/avoid off-stage pressure, high-speed burner would be preferred. Infinite laser, while slow, is great in neutral. Lastly, Slip Gyro would be amazing if it had a 100% trip rate when thrown instead of only guaranteeing a trip if left on the ground to spin. It's still a good option and helps with stage control, but Fire Gyro is preferred because it deals more damage and it's easier for R.O.B. to collect it after it's launched.
Hmmm... Duck Hunt, Pac-Man or Shulk.Taking bets on Apex's breakout character.
where do you live? it would be terrible if they started when I was at school.Pools for Smash 4 start in about an hour.
Hmmm... Duck Hunt, Pac-Man or Shulk.
shouldnt apex be considerate of folks who have school?Umm I live in PA. EST. An hour is an hour though. lol