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TriTailsI stand by my Toon Link > Ganon statement. Yeah, projectile spam takes time to set up, but what are you gonna do, rush me down at the speed of slow? That is a very rough matchup for Ganon, however we all know it's only a few reads. In my opinion, Tlink doesn't need to make any difficult reads at all as it's safe to throw out projectiles and well spaced aerials no matter what, and the only hard reads Tlink has to make is air/spot dodge reads which are very punishable (and very baitable, did I mention 3 projectiles?). I'm also not sure Ganon has an answer to utilt + uair + projectile juggling. This probably applies to all large and slow characters vs Tlink.
Ganondorf doesn't really need to rush down, so much as he just needs to patiently close the distance until he's able to exert influence with his longer ranged pokes. TL's projectiles are slow and easily defended against for the most part. He does get strong close range setups from Bombs which have to be reacted to differently, but as I stated, he commits before getting Bombs, and like the rest of his projectiles they aren't that strong at long range where they can potentially be caught. I should let you know that Ganondorf risks overall very little advancing with shield in neutral, because TL does not have strong throw combos. He does have a good B-throw for KOing, but overall much like Link, TL doesn't get really big damage from throws, so for damage building purposes in neutral, I wouldn't say he's really winning against Ganondorf by a lot.
TL's aerials are not exactly safe by themselves. You need Bombs to back them up, otherwise most of them actually are either vulnerable to DA/D-tilt out of shield, or Ganondorf throwing out N-air against them. When Ganondorf is in D-tilt range, Toon Link doesn't have a lot of safe options.
While Ganondorf does suffer against juggles, he does a lot better in the negative state than some of the larger characters due to the unique angle at which he can threaten characters with aerial Wizkick, and because he's actually just a smaller target than the likes of Bowser and Donkey Kong, which gives him a very noticeably larger amount of leeway in finding safe landing positions. Bowser for instance suffers a lot in this matchup because he's literally just too large to ever maneuver around projectile landing traps, and because Bowser Bomb/D-air don't really help him get to the ground when neither can really work against TL's juggle options directly. More important for Ganondorf in this matchup though is TL rarely can do much to Ganondorf's recovery that he really cares about. Ganondorf just needs to dodge a few projectiles and recover low, occasionally tech a perfectly timed stage spike, and he's generally speaking safe offstage against TL, meaning in most cases, it's easy to reset against Toon Link at the ledge. Toon Link doesn't quite get the same luxury against Ganondorf, and while he can stop several edgeguard attempts with projectiles to assist his predictable recovery, Ganondorf in general is better at covering options offstage, and confirming KOs from them.
Speaking of juggles, while Ganondorf will take some damage from them, it's worth keeping in mind when juggling, Ganondorf can challenge and trade favorably or beat all of TL's aerials with his U-air. Throwing Bombs downwards can sometimes help, though these can often be caught.
Basically, even if TL has some advantages in neutral (Bombs as I stated are very good when available), they aren't really large enough to make the matchup easier for him against a Ganondorf that knows the correct responses to his projectiles, carefully walking and shielding and knowing safe spacing for catching items when applicable. I would argue more importantly, TL doesn't benefit enough in the positive state to really have the advantage, while every moment Ganondorf successfully picks at the holes in TL's gameplan matters more because his capitalization by far is better. This matchup was a lot harder in Brawl for Ganondorf where TL's projectile game and aerials were slightly better, and where Ganondorf was easily edgehogged.