So does anyone have a clue what Pit's gameplan is? I can't seem to figure it out. Rising short-hop NAir seems good, and FTilt is pretty decent if you can land the sweetspot. Rolls are great, jab combo is usable. DTilt seems "nerfed" in that it sends the foe at a low angle instead of a vertical launch, and it seems like Pit really wishes he had a good pop-up move from neutral that isn't just his dash attack. FThrow seems to have KO power at pretty reasonable percents. I keep trying to FAir string people off the stage, though, and it just doesn't work on most of the cast since you really can't land more than like 3 of them (if that) before you're out of jumps and most of the cast can recover from that if it doesn't happen to push them straight over the blast line.
As for Lucario, why do people think he's good in neutral? Nothing he has is fast at all. FSmash has no range now, FTilt is slower and seems to have less reach, DSmash has no range now, USmash has no range now, DTilt feels meh, UTilt is amazing at juggles but also lost a lot of its range. Admittedly when his percent gets higher you can just Force Palm people from 1/3rd of the way across FD and call that a neutral game, but I'm not sure that really counts. Yeah he has a counter, but it's basically terribad because it seems pretty easy to shield it and it does next to nothing to shields. Admittedly this is with all default moves, no customs.
On the custom move side of things, though, Lucario has the ever-amazing Piercing Aura Sphere (spam everyday! Also moves super fast, so you can chuck it at someone offscreen to shove them the rest of the way over the blast line) and Extreme Speed Attack (now I don't have to attempt to sweetspot a move with variable distance! On the other hand, weaker distance overall).
But yeah, I know Lucario is ridiculous with Aura boosts in this game, but I think he's actually nerfed at 0 compared to Brawl.