Z'zgashi
Smash Legend
Imo top 3 projectiles are (and in no real order) Pac-Man's Key, Sheik's Needles, and Duck Hunt's Can. I could see Yoshi's eggs being top 5 though.
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It's hard for this to be the case because of PKT's manouverability. At neutral, Ness will dash, upB and aim the bolt at the opponent's head, if they shield it actually goes through the shield if you get it to skim it (not actually very hard) and it's often then curved around to apply extra shield pressure or hit the person - if they don't shield it then they get hit and that's good. If they do shield it then it's shield pressure and nothing is lost. And because of how most people will use it, it's just to just throw out a hitbox and cancel it.I dont think Ness' up b is as amazing as you guys are making it out to be, I mean, just throwing out a hitbox will get rid of it, and Ness still has cooldown after you destroy it, so its not like he can punish you for fairing it or something.
Pretty much this. The way I was talking about it kinda makes it sound like I think its bad, but its not, its solid, its just not one of the best. It does its job, and it does it well, but thats it.I only play offline, and I think PKT is a really good move but not "best-in-game" or such.
I think that to be the top projectile in the game, you have to have multiple functions, can be used in many situation, without much of a drawback and hard to dodge. If it can be angled, its all the better.Egg combos into f-air?! I did not even realize that that was possible. Just wondering, if you believe that egg is one of the "top 2" best projectiles in the game, what is the other?
If the PK thunder is coming from above you, yeah, it's simple to get rid of. If you're falling into it, Ness can loop it so you hit the tail. As far as I know, the tail is transcendent, so attacking it is futile.I dont think Ness' up b is as amazing as you guys are making it out to be, I mean, just throwing out a hitbox will get rid of it, and Ness still has cooldown after you destroy it, so its not like he can punish you for fairing it or something.
It can KO, but 15% is nothing to ignore, and it pierces through other projectiles too. The Key isn't the best at all times, but only using it at KO % is a waste. Plus, if Pac-Man gets it in his hand, he can z-drop it to instantly launch his hydrant and also have another ridiculous OOS option.pac-man tools could be top 3 easily if we count them all but the key is mostly used to kill and nothing else.
I'm talking about how much overall utility a character gets from their projectile, so it's definitely in relation to the other things about the character.Wait, are we just talking the projectiles themselves or like the character behind them as well? Cuz if we're just talking just projectiles, I dont think Yoshi's eggs are top 3, but if you're counting like, Yoshi's mobility while he's throwing them as well, then I do. I thought we were just straight up talking nothing but the projectiles lol...
This is a general thing. Hitting someone while they're charging a smash will knock them farther, it's not exclusive to Pit/Dark Pit.I'm not sure if this has been reported or not, as I haven't found this anywhere online nor in any guide, but both Pit and Dark Pit's Side Special arms do significantly more knockback if it hits an opponent trying to use a Smash attack. I made this discovery during a For Glory match, where I was able to KO a Luigi charging a DSmash at 51 percent. I've tested this out in training mode, and while I can't duplicate that 51% KO, it comes darn near close, so it's essentially confirmed. I want to say that the knockback is almost double what it would normally be.
As for the practical uses of this, this makes Upperdash/Electroshock Arm one of the best anti-hard read moves. If your opponent tries to just throw out smashes or read a roll, use this move for an early KO. It's also just a nice bonus if you make a good read generally.
This is definitely a thing for all characters, not just Pit / Dark Pit.I'm not sure if this has been reported or not, as I haven't found this anywhere online nor in any guide, but both Pit and Dark Pit's Side Special arms do significantly more knockback if it hits an opponent trying to use a Smash attack. I made this discovery during a For Glory match, where I was able to KO a Luigi charging a DSmash at 51 percent. I've tested this out in training mode, and while I can't duplicate that 51% KO, it comes darn near close, so it's essentially confirmed. I want to say that the knockback is almost double what it would normally be.
As for the practical uses of this, this makes Upperdash/Electroshock Arm one of the best anti-hard read moves. If your opponent tries to just throw out smashes or read a roll, use this move for an early KO. It's also just a nice bonus if you make a good read generally.
EDIT: Ah, was not aware of that. Thank you! Question is, is it always about double the knockback for all moves? 110% KO range -> 50% KO range seems incredibly different.
Also, to add to the projectile discussion, can't rule out the versatility of Pit's bow or the general goodness of Link's bombs. There's a ton of really, really good projectiles out there.
Is that why characters flash yellow when charging smashes? Hmm, something new for me.This is definitely a thing for all characters, not just Pit / Dark Pit.
On the Rosalina boards, someone recently posted this video of Rosalina's up-tilt killing a Bowser Jr. at 19%.
http://www.youtube.com/watch?v=qiEmmE9PUm4&t=2m38s
Notice that Rosalina was in rage mode and that Bowser Jr. was going for a forward-smash when this happened.
I can also report that I've killed with Rosalina's up-air at 10% before, most likely due to similar circumstances.
The most real in this thread LMFAO. Also the reason why running FSmash will never be allowed ever.I think Sonic is the best projectile in the game. It can hit you from anywhere, is completely safe on block, can't be reflected or absorbed and it comboes into itself for free at any time.
I remember a comment in Brawl's lifetime that MK didn't need a projectile because he was a projectile. I guess we've come full circle.I think Sonic is the best projectile in the game. It can hit you from anywhere, is completely safe on block, can't be reflected or absorbed and it comboes into itself for free at any time.
I think even without jumpless cyclone he's still a very viable character who still struggles when pushed out or when he has to force his way in, but the difference here is that when he forces his way in he reaps some SERIOUS rewards from his D-Throw. He's a very polarized character in that regard but he's nothing to scoff at, and his movement has been improved compared to Brawl considerably.Topic of discussion that I'm somewhat interested in: . The jumpless cyclone got a lot of people excited about this character, but NOBODY seems to be able to do it with the exception of Boss. If it's not actually possible by mere humans, how does that affect Luigi's competitive viability?
Well, it still means that Diddy, Rosalina, Sheik, ZSS, Little Mac, and everyone else isn't broken like OP broken Brawl Meta Knight or bad broken like Brawl Ganondorf.To be fair, he just stated that he believes the MU is even whereas most Wii Fit mains believe it is in Diddy Kong's favor. That does not inspire much confidence from my end.
Examples, please. Like what moves and techniques?Villager is good against Diddy because he can camp Diddy but more importantly he's really good at gimping Diddy's recovery.
Villager has the privilege of being banana proof due to pocket, and being able to go super deep to smack diddy's recovery.Examples, please. Like what moves and techniques?
Villager has all variations of Balloon Trip as a powerful recovery so Villager can go deep not only that but all but one of her aerial are disjointed.Well, it still means that Diddy, Rosalina, Sheik, ZSS, Little Mac, and everyone else isn't broken like OP broken Brawl Meta Knight or bad broken like Brawl Ganondorf.
Examples, please. Like what moves and techniques?
I'm currently of the opinion that Thunder >>> Thoron+ in most matchups.I'm not sure "best projectile" really means anything since these projectiles are often diverse moves that do very different things character to character and you have to think how it works into a gameplan. Like I think Pk Thunder is a better move than all of the "top projectiles" being mentioned, but no one just fires bolts at people using that move as projectile pressure it's used completely differently mostly about letting Ness dominate the space all around him and just kill people/move around at his discretion. If we define projectile just as anything that can be bounced back by Fox's reflector in any way, I suppose I'd list the top projectiles as Timber Counter, Thoron+, Pk Thunder, Snaring Aura Sphere, Mii Gunner's fair, and Villager's fair/bair with an honorable mention list of Yoshi eggs, ZSS paralyzer, Mega Man fsmash, and DH's Zig-Zag Can but that would seem to be a very different list than most people's and several of these moves are not really used for projectile pressure at all.
I think that its a good move, probably top 5-8 at least but one thing sucks for that projectile: Ending lag and linear.If we talk about projectiles, there's no reason to categorize arcthunder and thoron as different ones since it's the same projectile with less or more charge. It's like differentiating Samus' full charge shot from the little ones.
As such I think Robin's thunder and its variations is probably the best projectile in the game if we only judge the projectile itself. Thunder/elthunder can keep opponents away briefly, catch people dashing and nullify other projectiles. Elthunder in particular can snipe people offstage, while arcthunder guarantees a follow-up grab and more for Robin, the slowest runner in the game, as well as applies great shield pressure. Lastly thoron is extremely quick for its range, does 20% of damage, and kills at around 120-140%.
With customs on, thoron+ is quite ridiculous but the charge time becomes an issue with that, so I might opt for snaring aura sphere there.
As someone who plays vs Yoshis a lot though, I do have to agree the egg is really versatile as well but it's mostly that good because of the follow-ups and cover Yoshi can use it for.
It is however, stopped cold by anything with a giant mouth.I think Sonic is the best projectile in the game. It can hit you from anywhere, is completely safe on block, can't be reflected or absorbed and it comboes into itself for free at any time.
Actually, Luigi gives me a lot of deja vu of characters like Spy in Team Fortress 2. They're characters that require a lot of skill or knowledge of how they work inside, out and inside out.Topic of discussion that I'm somewhat interested in: . The jumpless cyclone got a lot of people excited about this character, but NOBODY seems to be able to do it with the exception of Boss. If it's not actually possible by mere humans, how does that affect Luigi's competitive viability?
Well Villager can knock Diddy out of sideb with lloyd or disjointed aerials. As for upb, if Diddy has to use it recover he will normally drop low (you can actually just go off the bottom of the screen and still make it back if you charged it). Villager has really good tools to knock him out of his barrels even when he drops low, like his fsmash.Examples, please. Like what moves and techniques?
Well, to be fair, nearly everything reflects Gordos.If we are talking about projectiles, I think Fire Breath and Flamethrower are quite good. You would be surprised how much they shut down. They can even reflect gordos.