Color me surprised.If we are talking about projectiles, I think Fire Breath and Flamethrower are quite good. You would be surprised how much they shut down. They can even reflect gordos.
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Color me surprised.If we are talking about projectiles, I think Fire Breath and Flamethrower are quite good. You would be surprised how much they shut down. They can even reflect gordos.
What's your playstyle? Bowser is probably the most offensive of the bunch while Charizard is the most defensive. DK is somewhere in the middle while Dedede can do both. In my opinions of course.Speaking of charizard I'm looking to switch things up and main a heavy character in smash4 until mewto comes out, what do you guys feel about the competitive viability of some of the heavier characters?
Right now I feel like all the heavy characters feel kinda gimped, bowser hits like a freight train but due to his giant hit box and laggy moves I feel like if your reads are off just a few times ( which I have trouble seeing not happening ) your getting punished really hard.
King DDD feels really awful to me, he felt like an awesome grappler in brawl now he just feels mediocre and overly reliant on bait and punish games.
Oh and on an unrelated side note I think a lot of people are sleeping on wario at the moment, I'm not saying he's top ten but waft is still really scary and the bike got buffed so much its kind of ridiculous now. His damage is also pretty damn good in smash4 and he combos relatively well. I'm not saying top ten but he's definitely overlooked.
I agree that Wario seems stronger than most people think. I played one for the first time today in For Glory, and honestly wasn't exactly sure how to deal with some of his moves. I imagine his tournament play might be a bit weaker since his bike is so dominant on stages without platforms, though.Speaking of charizard I'm looking to switch things up and main a heavy character in smash4 until mewto comes out, what do you guys feel about the competitive viability of some of the heavier characters?
Right now I feel like all the heavy characters feel kinda gimped, bowser hits like a freight train but due to his giant hit box and laggy moves I feel like if your reads are off just a few times ( which I have trouble seeing not happening ) your getting punished really hard.
King DDD feels really awful to me, he felt like an awesome grappler in brawl now he just feels mediocre and overly reliant on bait and punish games.
Oh and on an unrelated side note I think a lot of people are sleeping on wario at the moment, I'm not saying he's top ten but waft is still really scary and the bike got buffed so much its kind of ridiculous now. His damage is also pretty damn good in smash4 and he combos relatively well. I'm not saying top ten but he's definitely overlooked.
Good points, but thunder variations aren't really to be compared to spammable projectile. They're mainly used for punish, reads and pressure and they can easily (for a projectile) kill, setup for about 25-30% damage overall and force the opponent to shield, roll or spotdodge. Having thoron charged can also change how much the opponent respects your actions, which is sometimes a very strong passive effect in your favor. Whereas thunder variations lack some qualities, spammable ones lack the ability to reliably kill and make the opponent truly afraid of you. Now whether you think this kind of a projectile or a spammable one is better is a different matter. If we talk about spammables, I would opt for Villager's slingshot or Yoshi's egg. Honorable mention to Samus' charge shot, and while it kills better than thoron, it travels slower which in my opinion makes it not quite as good. It's still amazing though.I think that its a good move, probably top 5-8 at least but one thing sucks for that projectile: Ending lag and linear.
There is a lot of room to get hit after a missed thoron and a little startup animation that can be the difference between a hit and a miss. I think the fact that the move can only be used in a straight line make it a worse than the tops projectile. I see the versatility in the use of different version, the problem is that you need to charge it to that version so your opponent see it coming. Once you charge the projectile, you can't go back to a better version suited for the situation. Also the fact that you can't use it after I think 21 *charge* and have to wait 8 sec. to recharge is a good weakness.
So the move has around 4 weakness that are mostly not found in other projectile.
I don't mean the move is bad... like I said its probably around top 5 top 8 best projectile in the game but not tops material imo.
Oi! I won an offline tournament with Ness once recently #neveragainI do think lag makes all projectiles significantly better, and PKT the most of all of them. This might play into perceptions of the move, people talking about it from different contexts.
I only play offline, and I think PKT is a really good move but not "best-in-game" or such.
THANKYOU! <3333I have restored respect for Bowser Jr. His disjoint power is real, and default Koopa Kart is like a more limited but spammable Super Speed. Default up-b is just incredible.
He can't approach, that's the problem. His whole kit loses to shield because he can't land grabs easily when apporaching.THANKYOU! <3333
I'm really glad people are realising this, Jr's ability to space with disjointed aerials is actually amazing. His whole Fair is literally awesomeness, it's a massively disjointed, lingering hitbox that has multiple purposes - it can be used to string in to itself at lower percents (SH + Fair --> landing ---> SH + Fair is so awesome when you pull it off), and it's a fantastic killer in edge-guarding situations with surprisingly high knockback even when stale.
And I was gonna bring up eventually how similar koopa kart and spin dash are. :3
I actually love this koopa, it takes a lot of effort for someone to make it on to my 'I use this character' signature but he's there so <3
Haha, but for realsies, I think the biggest things bringing him down are his neutral-B and sub-par grab game, at least without customs. Even his down-B has some cool uses. His aerials are really good imo, he just has issues approaching against a certain set of the cast who excel at mid-range zoning, like Robin... oh man I hate versing Robin as Jr hahaha. Robin shuts down kart with arcfire in a blink and Arc-thunder too, and this also makes normal approaches hard for Jr who, although having fantastic aerials would actually rather the opponent was in the air too, usually, especially if they have those mid-range zoning tools that shut down kart.
What do you think of his second up B, Meteor Ejection?I have restored respect for Bowser Jr. His disjoint power is real, and default Koopa Kart is like a more limited but spammable Super Speed. Default up-b is just incredible.
Fast Fireballs can be compared to Falco's blaster. It's a better tool to use to force your opponent to approach. It has less lag than standard Fireball and if combined with Gust Cape it makes Mario have a respectable defensive build.Can someone explain me, why Mario's Standard Fireballs are seen as less useful then his costume Fast Fireballs? In my opinion it's the most downplayed particle in the game, since it is an great multi-use-tool. The most import factor is it stopping power and the angle. Since it drops down, you can use it against juggling, to recover from above, edge guarding and as an approach tool. If opponent waiting for you or try to chaise you from below, a good placed Fireball can disorient or discourage them. If you play Mario for a while, you learn to snipe with it and hit opponents from almost everywhere (Cape also helps you to aim your shot) . Yes, it isn't the best spam-weapon, but it is always better then nothing in this regard.
Ganon is also your man if you just like hitting things really hard and laughing evilly as you watch them die.if yomi is your thing then ganon is your man
I don't want to get too off topic for this thread but I'd consider myself a calculated risk taker, but I take a lot of risks, I love making big reads which is why I enjoy smash so much.What's your playstyle? Bowser is probably the most offensive of the bunch while Charizard is the most defensive. DK is somewhere in the middle while Dedede can do both. In my opinions of course.
Thanks for the feedback, I agree that Olimar is worse and dhd should be moved down, but rob is actually pretty good in this game when used right. Also, as a dr.mario main I believe that mario is better than mario because of his nair, up b(for damage), down b, fair(although it doesn't spike it does do a lot of damage) . ThanksJust give Ganon the ability to throw giant balls of energy like in OoT.
And a float. float's are nice. Like in PM and OoT (holy crap im just now realizing Ganon can float in his games)
Who needs Warlock Punch anyways?
Sakurai get on dat **** pls. :]
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Next time don't just drop a tier list without explanation as people might hound you for answers as to why some things are like they are.
That said, despite some thing like Ike, Puff, Peach, Shulk, Doc, and Junior's placements, this might actually be one of the ones I agree with more.
Ike and Peach are hella good, but unexplored. Puff as well. Shulk is starting to see some use and results, and he def has a lot of potential.
The gap between Doc and Mario is actually a lot more than I initially thought. I just can't imagine Doc getting actual results, while Mario already has some. Also, Junior is largely unexplored, but I remain skeptical on him.
Also you forgot some characters like Pikachu.
EDIT: Also super skeptical about ROB, DHD, Mac, and I think Olimar is a lot worse than indicated here. So actually not that close of a list to mine lol
I was watching M2K/Zero's stream the other day.do think if Doc had more damage on his crucial combo tools (Utilt, Uair ESPECIALLY Uair) he'd be a lot closer to Mario, but as of right now it's not looking good. Seriously why does his Uair do 7% if it can't even string into itself smoothly, just notch it to 10% along with Utilt, if you're gonna make slow strong Mario, fit the entire bill!.
I guess the offset is that Luigi doesn't have a really good fastfall like Doc does on his Uair, and I believe Luigi's air speed is worse than Doc's (by a small amount, noticable enough), but yeah, I doubt it would kill them to juice it up to 10% cause Dr. M's strings are good but obviously shorter than Mario's.It's also similar in angle to Luigi's uair, except Luigi's does 11%.
Isn't it sad, Doc?
Yeah I agree. I wasn't bringing that up to say that Doc is bad, but to sort of highlight how Up Air is sort of lacking, or at least in combo potential. I think its a good move and all, just the reward might not be quite there.It's nice to know about what M2K thinks after trying to play Dr. Mario like Mario which is an experiment in futility and also a really bad idea. Not to discredit him but if he closed out that fast then he probably barely explored the potential of the character.
It's not even that Uair is bad, it's not, it could just use a little more juice. Again all I can recommend is checking the huge combo collection thing in the Doc boards that covers percentages and ranges for strings and combos. He has plenty of those, it's just he could use more reliable damage output on stuff like Uair to make them actually kick! (Oh and UTilt too, cause why not)
For the record that Uair angle is the same angle it was in Melee, or close to it anyways IIRC
So the basic idea is to be careful and mix up Tornado usage? I'll keep that in mind and try and implement that, I suppose. I plan on playing this character for this game's lifespan so I'll have to make note. I guess the best I can take from it is use it wisely. I guess it's just a matter of not falling into patterns and he'll do fine in high level.Tornado Beats so many things. A ton of people still release their shield too early to try and punish it, so abuse that while it lasts.
As an example of how important tornado is, imo, is if I were to make a flow chart for doc in some matchups, I would have tornado listed as the best option in almost any situation. Tornado can almost single handidly beat Olimar's entire moveset, just ask Dabuz. It also beats like everything sonic has. The problem is, as soon those characters figure out how to either beat tornado (some just can't) or figure out the best ways to bait it out early and avoid it, you are basically screwed.
Sounds about right. I guess playing Dr. Mario is a lot about being reactive and crushing patterns, which I guess Tornado does pretty well.It's basically the same as Luigi then? If you try to attack haphazardly, or beat tornado with an attack, you'll lose. If you sit in shield (bo-ring) you'll beat it.
Luigi can safely move away with his Tornado in many situations....unlike Doc who's basically committed. Tornado requires commitment. Its not often you can get away unpunished if you fail to hit them vs someone who knows how to deal with it.It's basically the same as Luigi then? If you try to attack haphazardly, or beat tornado with an attack, you'll lose. If you sit in shield (bo-ring) you'll beat it.