ParanoidDrone
Smash Master
Possibly a bit off topic, but this seems like something of a theme in Smash 4. Engine mechanics that are powerful if used right but punishable if misused. (I'm thinking of autocancel windows for the most part, there may be others I missed.) I think they wanted to make most actions a real commitment and force you to not just press buttons. Or something like that.Hitting shields is worse (but we still have shield pushback looking good/scaling well, and nerfed grab oos across the cast), but misusing shields is noticeably worse as well.
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