To maybe shift the topic away from Pikachu, how would you guys balance largeness in general?
It seems like a big frame kills the viability of otherwise good characters like Bowser, Charizard, and DK. What would you give them to balance their games against small characters with combos? They already have Rage working in their favor in this game, they've always killed super early, some of them are fast and strong and have huge range--all of that *still* is not enough to make up for the weakness of being big.
Is it even a balance-able trait?
I think how you balance it is quite simple, though difficult in execution.
Heavies, due to their large size and general lack of mobility, have to take a certain amount of damage to get in. To make this balanced, once they get in, they should be able to deal an equal amount of damage.
In general, in Smash the amount of damage they can deal when they get in isn't equivalent to the damage they take getting in, so they tend to be bad. However, it's clearly possible to reverse this by just making them more powerful.
Earlier in the thread I posted about Ganon's reward after landing Flame Choke. Right now, the best reward he gets is some damage and a potential tech chase (though it's quite possible that backwards tech is totally safe if not in the corner). Personally, I feel this is not enough for how hard he has to work to land it. IMO, Flame choke should be an untechable knockdown and he should always get a free hit afterwards, probably dtilt after grounded flame choke and ftilt after aerial flame choke. Of course, going for a tech chase would remain possible. If a character like Diddy always gets a free aerial after a grab, surely someone like Ganon should too.
A lot of the problem is that in Smash, the characters with the best speed also tend to have the best combos and thus the best offense. In order to make this not be the case they have to give Heavies more moves with static knockback and other guaranteed combos.