Mr. Johan
Smash Hero
They kicked Griffith out just as he got the hang of it and started to give Sonic's voice its own identity.
RIP You're too slow.
RIP You're too slow.
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At least they didn't lift any quotes about homing shots.Sonic's voice clips were buffed for maximum annoyance as well.
Roger Craig Smith is a good actor, but mos of Sonic's voice clips were lifted straight from Sonic Generations, and they sound really annoying.
I dunno. I am playing both Pikachu and Ike, and now I feel like Ike combos just as much as Pikachu while dealing 2x the damage. I guess the difference is that it's tougher to juggle Pikachu. Ike survives nearly 1.5x as long anyways.For sure. Ike is nicely improved now and will be a harder match. But is he going to be sonic hard? Hell no.
More characters in the magic 4-6 to 6-4 range is fine and dandy if it means not facing 7-3 bad match ups.
Omg fruit is crazy.Pac-Man is that character where every time I see one I see something new that makes me think "Wait, he can do that?"
The stuff Abadango does with him in particular is pretty crazy.
You basically just have to grab ledge. There's quite a few characters who have no safe onstage recovery options.God if I use Lucario against Charizard just off what I can theorycraft if he has flare blitz and Lucario is off stage that sounds obnoxious. Flamethrower/edgeguarding, forcing Lucario to land anywhere on stage is just death waiting to happen.
That's just Zard...imagine Fox, Falcon etc. all chasing him down if he lands onstage with the full lag.
This is a big deal, and I reiterate Lucario's are going to have to try and nail down safer ways to get back on.
That's not as safe as it sounds if you know thats what he wants.You basically just have to grab ledge. There's quite a few characters who have no safe onstage recovery options.
Yup. Definitely easier to intercept him now. No one claimed it wasn't a nerf.That's not as safe as it sounds if you know thats what he wants.
That's fantastic. Now I'm totally not scared of his unpunishable approaches and ridiculous damage output anymoreSonic did get a nerf guys! A tiny cooldown nerf to f-smash.
Y'know, the other thing that is little mentioned is how SILLY Pac-Man's Up-B is as a stage control tool.https://www.youtube.com/watch?v=4BzD7gy5E2g
Abadango does some really swag things with bonus fruit. US & EU Pac-Man players need to step their games up.
Don't take this from me. Let me have this.That's fantastic. Now I'm totally not scared of his unpunishable approaches and ridiculous damage output anymore
Yeah of course that's true, but is certainly not that significant considering is just 10% less than usual. And he's not always a situation that he needs 100% of his recovery considering that most of the Little Mac's are used to recover low and he still has a wall jump.That side B nerf is actually somewhat significant though. Little Mac frequently needs all the distance he can get.
Pushing him to his doom with windboxes will be easier now.
Agree, Shulk is really, really good with the boosts. Damage increases all directly boosted his safety on shield too. Shulk's quite a monster now.I've also been thinking that Shulk is an absolute beast with his new upgrades. A good Shulk player is a scary thing. His sword is just so... big.
I think he's a dark horse candidate for top tier contender.
And then you realize it's always had that much range.Olimar: FSmash range increase is pretty huge.
Bowser would love to have DK's Kong Cyclone and Storm Punch. Bowser does have a nice custom in dash slam, but these customs DK's are just ridiculous imo.DK: Maybe this is a bit harsh. Maybe he can be a good character just by having his bair again. Outside of that though, he has trouble getting in- and he needs to get in- and has no notable buffs. The other reason I have him down here is that I don't think there's much merit to playing him over bowser. I know they're different characters, but they're of similar hitbox size and speed.It's very hard for me to name a single move DK has that Bowser wouldn't rath
Command grabs are really good though. Bowserciding was always kind of an icing on the cake kind of thing, since Bowser is a big target and he seldom has less % than his opponent.Since Bowserciding got nerfed I think Dash Klaw > Dash Slam. The waveland and the fact that you get a 0 landing lag air attack are icing on the cake.
Command grabs go through shields. Honestly I don't think the bowsercide loss is important because he can still get through shields while in the air. If you take Dash claw it's not bad, but I can Shield half your air game like everyone else only you are bowser so enjoy your recovery frames.Since Bowserciding got nerfed I think Dash Klaw > Dash Slam. The waveland and the fact that you get a 0 landing lag air attack are icing on the cake.