So I was thinking about Marth, the dissatisfaction a lot of his players (present and former) seem to have towards him, and what might be the most sensible buffs for the character.
The way I see it, there are two aspects to Smash 4 Marth. First, he's designed to be unable to act like the moving wall he was in previous games. There were deliberate elements of this Marth put in place that prevent you from playing him like in Melee or Brawl. Second, his moveset and frame data are all geared towards dedicated whiff punishing. Between his fast startup, large disjoints and less overall range, long cooldown, inability to fair the competition to death, and of course the tipper, he seems to be the most whiff punish-oriented character in the game in the sense that he's also not meant to just press buttons. Pressing buttons as Marth is risky, or requires you to have a good gauge of your opponent's thought patterns.
Whatever formula this is, it isn't getting nearly the success of the old Marths. Over and over again, I see Marths like Mr. E fight and keep up for a good portion of the match, then something happens and it's a struggle to come back. Looking at the Marth board, there's a lot of lamenting as to his more ground-based game plan in Smash 4.
Whether or not Marth truly needs buffs, there are two solutions I see. One is to make him more like old Marths. Give him short hop double fair etc. etc. However, if Marth is meant to be an elegant fencer who dances with danger (i.e. whiff punishing), then I think what Marth really needs is just slightly better reward on hit, kind of like what Shulk got on his aerials. Up the damage on a bunch of his attacks by 1 or 2% so that the opponent gets into tipper f-smash death range that much earlier. Make it so that every time Marth wins the neutral, the opponent just REGRETS having stuck out a limb. The extra 1 or 2% here and there would also set up better the late game plan, which is the powerful up throw.
By the way, not trying to open up an old can of worms, but one of the biggest disagreements in Smash 4 that I used to see is whether or not Marth has a good neutral or a bad one. Many players (including myself) argued towards one or the other, and my feeling was that Marth's neutral is strong but his advantaged state needs work. Hence the buff idea above. However, we're over a year in, there have been a ton of patches that have changed the properties of the game as well as Marth, and we have a lot more knowledge. So, I'm curious as to what people think of Marth's neutral now.