Talk to me about Bowser. I want to know your thoughts on his current place in the meta and whether or not he has potential to develop further now that he has a viable gameplan.
I know you're a vocal proponent of the idea that Sheik and ZSS need to be nerfed for the continued health of the game (and I am neither going to agree nor disagree with that sentiment), but let's just presume for the sake of debate that they're never nerfed and they remain this way indefinitely.
That being said, where do you see Bowser going from here, and what does he need to do to remain a consistent threat? Do you think it's possible for him to find a comfortable niche for himself as a respectable opponent, or will his matchup with "the queens" hold him back from any kind of distinction?
Well, the trouble there is that, when you have any situation where one character invalidates another almost entirely, the meta for that character is just going to stagnate because maining that character is effectively spending tons of time labbing and learning a character that is going to get
dunked when your opponent counterpicks you.
As a result, fewer players are going to want to stick around and really give that character enough attention to push the meta forward.
We have some amazing, dedicated Bowser mains, and we're seeing more people pick him up as a pocket character, but ultimately he (and many other characters) have a tiny fraction of the userbase as the top tiers.
If the jank was patched out of the game, Bowser would be, I feel, in a perfect place. Other than ZSS and Sheik, the only other things that are really problematic for Bowser are Ryu's Utilt infinite and MK's ladder combo (it'd also be nice if Pika's quick attack had SOME landing lag), and I feel like MK's ladder combo is only necessary for his current success in the meta because he gets eaten alive by Sheik without it.
Really, I know folks love the combo, but MK's real strength is probably supposed to be his edgeguarding game offstage (which is still very much fighting in the air). Some characters are better off staying on the stage and trying to read ledge getups while MK is the kind that should be going for the gimp every time he gets someone off the stage. However, our meta is
very kill-confirm centric, and quite a few players have pointed out that our collective edgeguarding game is generally underdeveloped, like we saw that you couldn't edgehog any longer and said, "Well, I guess that's out!" when it's really, REALLY not.
Instead of nerfing Sheik and ZSS, how would the meta be if the new characters were developed in a way to be direct counters to them but lose to some lower tiered characters? Would everyone see a boost in viability? (This is just some theory).
It would just add some characters to the top of the tier list, really.
Some new character countering Sheik wouldn't help the tiers below Sheik. It would only push them further down the tier list and the odds are pretty damn good that that new character would dunk all of those lower tiers as well, as hard if not HARDER than Sheik does.
...Unless, like, a "
Christmas miracle" happens and Bayonetta goes 70:30 or better against Sheik and ZSS but is mostly even with everyone else.
Imagine this, if everyone agrees that a meta without Zamus and Sheik will be healthier, was is stopping us from banning them?
Brawl MK probably should've been banned, but I think most people were either playing Project M or had gone back to Melee at that point so no one really cared any longer.
But I wouldn't even begin to suggest a ban is warranted when we've not even seen the last two characters added to the game yet.