So... guessing the Sonic weight nerf was a lie... The court hereby concludes that Thinkaman is a liar, a goon, and that his mother was a hamster and his father smelt of elderberries.
Speaking of nerfs, I would kill for a severe nerf to Falco's Dair damage and knockback... in exchange for its startup being at most, frame 11. The irony is that Brawl got Falco's Dair damage and knockback? right, but not its speed while Smash 4 slowed it down way too far and returned its damage to something closer to Melee. Consequently, it became more generic like pretty much everyone's slow spike Dairs except for godplayer Cloud and Ryu's with good and also fast spikes for Luigi, the Pits, and Villager which extends to just fast spike Dairs that include them, Lucas, Lucina, Marth, Pac-Man, and Palutena. And then you have the all-around good Dairs of Fox, Lucario, (Dr.?) Mario, Meta Knight, Peach, and Wario. After that, you tread into much slower Dairs that while some are good like Bowser Jr., Kirby, Mii Swordfighter, ROB, Rosalina, and Zelda, they're noticeably slower than the good Dairs and those fast, good Dairs are like 20% of the rest. Then you have questionable Dairs like what's the point of Roy and Wii Fit Trainer's? The lines of Dairs are like good, fast Dairs that can setup or be setup followed by fast Dairs and then the rest. With other moves, there isn't anything like that. Other moves generally are grouped tighter like even though Ganondorf and Zelda's jabs are slow or lackluster, they're not that bad compared to the gap between good Dairs and bad Dairs. A bad jab is still going to be more useful and less risky than a bad Dair.
Most characters... All characters kill vertically up or horizontally with some preferring one like Fox prefers vertical kills while Falco prefers horizontal kills. Vertically down, we only have like Ryu and ZSS who we can truly say kills vertically down as Cloud's current advancement on Dair is more like how Melee Falco would use Dair to launch people up for followups while Ryu and ZSS have actual setups into a downwards kill. Characters who can gimp usually end up actually killing at the sides like Falco or just make it so you're way too far away to get back up and not actually dunking you down to death like Sonic gimping with Spring Jump doesn't actually kill you, but rather just gimps you. I get it, going down is likely going to be rough for all characters compared to dying up top or on the sides where you have a chance to drift back and down to the stage. Down? You're just going to hell, buddy. I also get that a downwards attack, especially aerials, should seem like they should send you down, but really? Out of the current 56 characters, only Bowser Jr., Dr. Mario, Fox, Jigglypuff, Lucario, Mario, Meta Knight, Pac-Man, Peach, Pikachu, Wario, and Yoshi have Dairs that don't spike outside of certain situations like auto-link shenanigans. That's 12 characters. 21% of the current cast has a Dair that isn't just a spike. And funny enough, all of them would be considered for having good Dairs. Yes, even Yoshi's which is hella slow and considered hella overrated. Can you say that for other moves? Can you legitimately say that for Up Smash, only 20% of them are good while the rest are bad? At worse, it's probably 50% are good and 50% are bad with probably 25%, so half on each side, being borderline good and borderline bad. Dairs? Hell no.
Y'know, it's funny how people complain about dying early... Happened with Little Mac, Diddy, Luigi, ZSS, Ryu, and now, Cloud. So, what if Dairs were more usable? Come on! Let's make this game dumb as **** while still being relatively "balanced". Dair spikes like what if Samus's Dair was frame 9 now instead of 17 and spiked on frame 11? We know her Dair is good, she makes use of it for setups and her floaty nature lets her drift around with it. With some adjustments... Welp, looks like she's most likely going to gimp most of the cast at 50% now and much more efficiently. Hell, some characters might not even care if they lose a spike. For example, Falco. Yeah, staple thing of Melee and Brawl Falco was to land spikes for kills and kill horizontally while the staple of Smash 4 Falco is to kill almost purely horizontally through kills and gimps. The staple of Falco in general is to vertically combo. So, why not make it so his Dair can't spike anymore, but the clean hit sends people up? Reduce the damage and knockback and there you go, Falco has a weird as hell Dair that mimics Melee Falco's Dair and lets him do... I don't know... Falco just does stuff. If you can setup with it, then Falco can and will do something out of it even if it's as stupid as a pointblank Blaster and that's stupider than going deep off-stage to use KO Punch with Little Mac. Falco already can use his Dair to setup or from a setup, but it's much slower and much more risky than say Cloud, Luigi, and Ryu's.
I just realized that I ranted about Dairs for about the 10th time.