Browny
Smash Hater
A lot of characters can do disgusting things off a missed ground tech and it requires half as much effort to end your stock.
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Not necessarily trueBowser gets more reward for outplaying his opponent. If you were going to beat your opponent before, you will beat them harder.
How many normal grabs do people allow Bowser to get?
Which one would you say is better:Fun Fact: A Bowser main in Melbourne got 33rd at the last tourney before the patch, and then won the first tourney after it.
And as for the DK v Bowser debate, the best DK in Australia is already getting better results with Bowser than DK. He didn't play Bowser before the patch but is already bodying people with Bowser than with his DK, who he's played in tourney since the Ding Dong patch lol.
Depends on what you mean. DK technically can get higher % combos and can kill earlier out of it.Which one would you say is better:
DK's follow ups out of his "Ding Dong" or Bowser's follow ups out of "showtime/Shell shock" (Hell yeah I'm still pushing shell shock )
Pits ability to prevent people from landing with uair/usmash alone is a top-tier trait and one that is worth a lot more than many may give it credit for.It really doesn't take all that much effort to get things done with Greninja.
He has good damage per hit in his combos, top tier mobility, top tier recovery, one of the best projectiles, one of the best dashgrabs, a kill throw, good range on his moves, small size...
Greninja can be really obnoxious if he wants to by abusing shurikens and his mobility to avoid approaching. It's not exactly a difficult thing to do either, I legit almost timed out a Villager last tournament I went to and only didn't because I got an Up-Smash in.
If the thing Greninja has going against him other than lack of representation is that he's "good but doesn't excel at anything" wouldn't that place him at the same power level as Pit?
What options do you think dashgrab beats?but because earning that reward is simple because of how many options dash grab beats.
Probably because people have been sleeping and sleeping HARD on Bowser this entire time and didn't put much thought into how to fight him, and now they suddenly need to.Fun Fact: A Bowser main in Melbourne got 33rd at the last tourney before the patch, and then won the first tourney after it.
I don't think people think that they are hard to do. The thing is that most of the time they are rather "risky" (unless you are Kirby or Mii Swordfighter) due to lack of any kind of hitbox. Usually you are better off with any aerial than footstool while edgeguarding.Do people still think footstools are hard?
You shouldn't be chasing people in the air in the first place beyond showtime followups with Bowser anyway. His aerials are too risky to just throw out. He's a character where you must use your aerials wisely.That's how simple this character is now. You never need to chase people in the air now because punishing their landing with dashgrab was always easier to do but now nets much higher reward than anything else he can do in that situation.
DK and Bowser have the exact same counterplay to their grab games, the same that exists for counterplay to ZSS's grab game: when they go to grab you, hit them with something so they can't.If you factor in ease of getting grabs, Bowser's overall grab game is significantly better, it's not even close. DK's had clear counterplay, Bowser's doesn't.
Probably complex. I would prefer there to be very few easy to use top tiers. Put in the work to use those top tiers and then make top play look interesting. Not to mention the freedom from those characters.I'm putting this out there with some reservations that it could go awry, but I'm interested - someone a little while ago mentioned they felt the characters who are the most complex should be at the top of the tier list. This comment got me thinking. It's been mentioned several times that a heavy being near the top would be the end of all days (unless they were good for mostly other reasons like ), but I wonder what kind of character archetype people would prefer as a 'best character' if there had to be one. The fast and furious like Sheik? The slow and tanky likes of DK and Bowser? The campy campers of Villager and Link? Complexities of Ryu and Bayonetta (well we can discuss later if she's actually that complex but from first impressions...)? Hard punishers like MK and ZSS? Etc...?
Thank you for this segue.I'm putting this out there with some reservations that it could go awry, but I'm interested - someone a little while ago mentioned they felt the characters who are the most complex should be at the top of the tier list. This comment got me thinking. It's been mentioned several times that a heavy being near the top would be the end of all days (unless they were good for mostly other reasons like ), but I wonder what kind of character archetype people would prefer as a 'best character' if there had to be one. The fast and furious like Sheik? The slow and tanky likes of DK and Bowser? The campy campers of Villager and Link? Complexities of Ryu and Bayonetta (well we can discuss later if she's actually that complex but from first impressions...)? Hard punishers like MK and ZSS? Etc...?
He's nowhere close to bad when you look a little deeper fam .Complex characters being good is nice. Much better than complex and difficult characters being middling or bad ( immediately comes to mind). Being big and heavy isn't exactly the winning formula. You need some overtuned tools or enough strengths to outweigh the weakness of being slow and easy to combo, and at that point I think we would need to question the character design.
What options do you think dashgrab beats?
Dashgrab's range is good, but it's not that good, and furthermore, if there was a hitbox present a moment before a grab connects, the grab is typically going to get broken as the hitbox registers a moment later.
Pivot grab is amazing, sure, but it's dirt-easy to read. Is Bowser running away from you? Then don't chase him with an aerial because he's obviously going for a pivot grab.
And as for Bowser catching landings, if you're trying to land and Bowser is running at you, throw out ANY hitbox and you beat dashgrab.
You act like Bowser has a tether grab or something...
Probably because people have been sleeping and sleeping HARD on Bowser this entire time and didn't put much thought into how to fight him, and now they suddenly need to.
They'll adapt in time, though, and then any non-Bowser main trying to cheese with Bowser is going to get destroyed...
Also, no good Sheik/ZSS/Rosa/Sonic players? Really?
Not exactly sure how you would call Lucario's nerfs reasonable over the course of 1.0 -1.1.3...I think this is because a lot of the community widely agrees that most of the buffs and nerfs so far have been reasonable and fair. While some characters like Duck Hunt and Jigglypuff have been glaringly glanced over, those that have been touched by Sakurai's magic finger have had adjustments made to them that they they needed and there haven't been too many nerfs/buffs where you people say "why the hell was this changed?" Even as far back as the summer, I've made posts talking about how a lot of characters were garbage when the game first came out but have since have been mostly fixed or even become viable in the process. have all had some nice adjustments with nearly half of this list becoming either viable or borderline viable thanks to them while (and then arguably buffed to viability again later) have gotten nerfs I would define as reasonable.
What effective styles exist now and what could happen to foster them? Maybe SSB4's so young and offense just developed first. Maybe defensive play just takes longer to develop. Maybe defensive play is truly inferior and is relying on the last balance patch. If I found a time machine first thing I'd do go to Genesis 5 to see how Smash 4 meta developed.Thank you for this segue.
An ideal top tier to me would be composed of characters that have no concrete gameplan. They require the player to mold one for them. That way we would see much greater enthusiasm for player innovation and highly diverse top level play. It would put all of the choices in the hands of the players. Giving them the tools and allowing them to build their own city.
Or maybe I've been playing too much and listening to @Wintropy 's speeches
Then again...this same goal could probably be achieved through having a top tier where every character has a different playstyle. The goal here is diversity. What will make the game better in the long run is having characters that are all unique in terms of their game plans.
Perhaps after the Xmas period my finances will have settled down and I'll hit you upIs that so? I'm a betting man, make an offer on Greninja
I think Pac-man is the only one capable of that. The only thing brawl Olimar did differently over his life was become increasingly more obnoxious and refuse to approach even when losing and people getting better at his recovery. Pac-man can do the same as his recovery is pretty much top tier anyway.
I probably seem like some anti-Greninja hater on this forum but I have nothing against him, I like all the pokemon characters. Greninja though to me just feels like a character that will always require too much effort for not enough reward. There's just nothing Greninja can rely on to clutch out wins or get easy KOs he has to work for everything. Most of the top tiers can end your stock pretty quickly, combo you for free or wall you out with safe attacks. Greninja just seems good at everything but about the only thing he excels at is gimping a handful of characters with Hydro pump.
Incidentally this is something Greninja can do as well with Uair, Usmash and dashgrab. I feel it's a very powerful trait that many overlook.Pits ability to prevent people from landing with uair/usmash alone is a top-tier trait and one that is worth a lot more than many may give it credit for.
For sake of theory, I'd like to see a meta where heavies/superheavies are the top teirs.I'm putting this out there with some reservations that it could go awry, but I'm interested - someone a little while ago mentioned they felt the characters who are the most complex should be at the top of the tier list. This comment got me thinking. It's been mentioned several times that a heavy being near the top would be the end of all days (unless they were good for mostly other reasons like ), but I wonder what kind of character archetype people would prefer as a 'best character' if there had to be one. The fast and furious like Sheik? The slow and tanky likes of DK and Bowser? The campy campers of Villager and Link? Complexities of Ryu and Bayonetta (well we can discuss later if she's actually that complex but from first impressions...)? Hard punishers like MK and ZSS? Etc...?
Complexity can be borne of a variety of different sources.Complex characters being good is nice. Much better than complex and difficult characters being middling or bad ( immediately comes to mind). Being big and heavy isn't exactly the winning formula. You need some overtuned tools or enough strengths to outweigh the weakness of being slow and easy to combo, and at that point I think we would need to question the character design.
Yeah, his PIVOT grab, sure, the same pivot grab that's hideously telegraphed.No, Bowser's grab beats out attacks because it outspaces hitboxes, unless they're super disjointed. I have done this countless times with him. People basically teleport into his pivot grab.
Because that's the only way Bowser is going to "trap landings" when the opponent is smart enough to land on the other end of the stage.Running? Why the hell would you ever commit to a run?
Which mixups do you mean? (legitimately curious)At least bowser has mixups in disadvantaged states. DK just flails around helplessly until the opponent messes up.
I still wouldn’t say Greninja is better than he was on release. You're really underestimating the nerfs this character got here.Honestly with shieldstun changes and the buffs he got during this game's patch history, Greninja is easily better than he was on release. If he isn't top tier now, then he surely wasn't on 1.0.0.
Silly Up-Smash and Hydro Pump can only get you so far.
got big dodge buffs a few patches ago, and a nair landing lag buff before that. Also jab/f-smash buffs.I think this is because a lot of the community widely agrees that most of the buffs and nerfs so far have been reasonable and fair. While some characters like Duck Hunt and Jigglypuff have been glaringly glanced over, those that have been touched by Sakurai's magic finger have had adjustments made to them that they they needed and there haven't been too many nerfs/buffs where you people say "why the hell was this changed?" Even as far back as the summer, I've made posts talking about how a lot of characters were garbage when the game first came out but have since have been mostly fixed or even become viable in the process. have all had some nice adjustments with nearly half of this list becoming either viable or borderline viable thanks to them while (and then arguably buffed to viability again later) have gotten nerfs I would define as reasonable.
^ this. Honestly the only matchup I know of where Up B as a combo breaker is even relevant is Mario, since it can easily break his bread and butter. But Shiek? ZSS? Ryu? Meta Knight? Even Luigi. If you get touched you're eating a lot of damage or losing your stock. With his Hoo hah, it usually goes both ways, though. It's why matches with a DK usually either go by real quick or he gets camped out the whole match, making it take forever.At least bowser has mixups in disadvantaged states. DK just flails around helplessly until the opponent messes up.
Nerfed: (10)
Stupidist game design choice everUnchanged:
I don't know about you but I don't need a good Jigglypuff againStupidist game design choice ever
I would throw Toon Link in buffed (less n-air landing lag, faster grabs, other small improvements) and Olimar into mixed (nerfs and buffs to Pikmin). If you really want to be finicky, Roy got a mixed change on Blazer too.got big dodge buffs a few patches ago, and a nair landing lag buff before that. Also jab/f-smash buffs.
has received a steady stream of buffs, particularly to down b.
got some small knockback buffs in the first patch. Later he got his lock removed.
got some very small positive tweaks.
also got buffs here and there.
all got a mix of nerfs and buffs.
also got improvements to blaster, d-throw, and shine, alongside his jab nerf.
got a buff to d-throw, but nerfs to up-b, especially up-b 2.
got a few endlag nerfs in the first patch, but then eventually got a few buffs here and there.
also got a jab fix, even if it pales in comparison to his nerfs. He also got improvements to d-smash and usmash in the tourney mode patch.
also got a Raptor Boost buff.
was also nerfed in the first patch iirc, and then later got nerfs to bair and fair.
got nerfs to weight (!), throws, and smashes.
got nerfs to Smashes and hydrant HP (increased) in the first patch.
got a 0.5% nerf to u-tilt in the first patch. We all laughed because we all knew Mario was bottom 5.
got nerfs to PK Thunder spam and d-throw damage. However, he also got a down-b lag decrease and a dair hitbox size increase.
got nerfs to Paralyzer and Usmash startup, on top of her superior landing lag from air dodge being fixed.
got a throw nerf.
got a few nerfs in the first patch.
got a handful of small nerfs + PP fix. Then he later got buffs to fair, jab, and some specials.
has gotten a handful of very slight changes in both directions.
Final lists:
Buffed: (29)
Mixed: (11)
Nerfed: (10)
Unchanged: (6)
This isn't counting stuff that is obviously just bug fixes, nor global changes, including ramifications of system changes. (Vectoring, shield stun changes)
Now if you really want to have some fun, go check out the Smashboards Rankings based on tourney results. Dedede and PAC-MAN aside (who were only nerfed in the first 3DS patch), there is a very tight correlation, as you'd expect any sane patches to have.