Wintropy
Peace and love and all that jazzmatazz~! <3
- Joined
- Aug 28, 2014
- Messages
- 10,032
- Location
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- NNID
- Winterwhite
- 3DS FC
- 1461-6253-6301
Thank you for explaining your stance on this, I appreciate it!All I did say was that his frame data holds him back from being high tier imo. High cooldown and landing lag make a lot of his moves unsafe and easy to punish. Also, if you want to hear other "flaws" I think holds him back are that Pit doesn't have reliable kill setups, some of his moves don't always connect properly and his air speed is not very good. I think those alone make him mid tier, you know... average...
Well, I don't think his frame data is really "average", but we've covered that. They're really not unsafe or easy to punish, if you ask me, the only moves I'd say can be punished easily are his smashes (a flaw inherent in most smashes by design) and his airs if you land with them. Thing is, there's seldom a reason to land with his airs, not when he's got multiple jumps to keep him airborne and every one of his airs cancels out of a shorthop. I don't think it's nearly enough to hold him back otherwise.
As for kill setups: f-throw at the edge is a kill move, side-b can kill with a read (Dark Pit's even more so), u-smash is stupidly good at catching landings, sweetspot f-tilt (for Pit) is great out of a pivot, then there's the fact that you can go super deep off-stage and really pressure opponents with weak recoveries (or, hell, even with strong recoveries if you're good - Nairo's set against Dabuz's Villager was nothing short of divine). He doesn't lack setups, per se, he lacks power. Pit's not a very aggressive fighter to begin with, you have to play patiently and wait for the right time to get the kill, but his solid neutral and great off-stage abilities definitely mean he's never really helpless.
I'd say they're definitely high-tier characters. They're not obviously strong the way most other high-tiers are, you won't terrorise brackets if you're not good with them, but I think their greatest strength is how dependable they are and how consistently they can perform if you know what you're doing with them. Good neutral, decent advantage, options to reset to neutral, very rarely going to get gimped off-stage, it just adds up to a very respectable gameplan. Again, it comes back to options and the effectiveness of these options in every state of the game, and I definitely think they've got enough of them to get by.Pits are not bad by any means I just don't think they have what other high tier characters do. Where would you place them then?