Ike was a true heavy in brawl but then the Goddess Yune blessed him so now he moves a lot faster and isn't ko just for nairing off stage.
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I'm amused by the label "too good", since it's generally agreed upon that these two are in need of (albeit small) nerfs.No one should take notice of this post, I'm just putting it out there while we wait for the 4BR or whatever they call themselves to give us something to complain about and because I'm bored late at night.
NOT ORDERED WITHIN GOODNESS GROUPS
Too good
Very good
Good
Kinda good
Not very good
Not even going to bother trying to place accurately
Same status as before when he got .5% buffs on his move...not too notable. Sure he got bigger damage boosts now, but no one is going to be clamoring for Shulk this time. Before when he got the .5% buffs to everything, people went nuts and said he was high tier. Now, people have learned their lesson and don't really think it helped much for him.Speaking of swordsmen, what are peoples' ruling on Shulk and Link's latest buffs? Shulk is someone I occasionally derp around with online but it isn't a character I practice seriously so I don't know if his latest buffs were a big game changer for him.
Also, maybe too early for this but who do people think is more competitively viable: Ike or Cloud and why?
And that is hype as F**K...Well, Abadango just mentioned on stream that he might be using Mewtwo at Genesis 3!
I'd agree except for the fact that other fighting games don't suffer this same issue, necessarily.Heavies aren't supposed to be playable at the highest level, necessarily. As skill increases, heavies become increasingly worse due to a number of factors. Frame data becomes more important, combos are more common, etc..
But at the casual level these effects aren't in play at all, so heavies are actually some of the strongest in the game. If they made them too much stronger, it could have negative effects on other players.
Pretty much we should stop expecting heavies to be viable, since they are designed specifically not to be as you get to the highest levels of play. Maybe n a customs on meta they could get some extra tools that give them more depth, but even then it's a stretch. Not to mention we aren't in a customs on meta.
Reflex? Top 8 at MLG and Tipped Off?I think Wario deserves to be higher up (at the end of 'good') even though there are almost none left that represent him. We've seen what he's capable of and I'm not even really counting his EVO result where he had so much helping customs.
Throw into an attack counts as advanced technique that only competitive players will figure out?Also, like @ParanoidDrone said, the real point here is to give heavies advanced techniques that only competitive players will figure out how to use (Ding-dongs, shell shocks, etc.).
Other fighting games aren't balanced for casuals first like Smash is.I'd agree except for the fact that other fighting games don't suffer this same issue, necessarily.
Also, like @ParanoidDrone said, the real point here is to give heavies advanced techniques that only competitive players will figure out how to use (Ding-dongs, shell shocks, etc.).
Is there any agreed upon definition of "casual"?Throw into an attack counts as advanced technique that only competitive players will figure out?
1) Casual players aren't as stupid as you guys may think
2) I would count simple throw combos as "advanced technique".
Well understand they can't be too easy to use, otherwise they'd overtake the low-level competitive population.Merry Christmas, folks.
And that is hype as F**K...
I'd agree except for the fact that other fighting games don't suffer this same issue, necessarily.
Also, like @ParanoidDrone said, the real point here is to give heavies advanced techniques that only competitive players will figure out how to use (Ding-dongs, shell shocks, etc.).
The problem isn't that ZSS and Sheik are too good for heavies, but that they're too good for a huge chunk of the roster in general.
Nobody ever actually said that though?Before when he got the .5% buffs to everything, people went nuts and said he was high tier.
I think it's best if the game has as many viable characters as possible, and though it's extremely difficulty for this to happen, it would be ideal if EVERY character were at least somewhat viable to the point where you bring the player, not the character.If you ask me, it's best for competitive for the most complex characters to be the strongest. Shulk, Rosa (already top tier), pac-man, cloud, bayonetta, etc..
People overrate Zero Suit Samus. She is a very good character, but saying she holds characters back when we have characters like Rosalina and Meta Knight who do so significantly more is silly. She also has counterplay.
Sheik is nonsense.
This thread in a nutshell, ladies and gents.People overrate Sheik. She is a very good character, but saying she holds characters back when we have characters like Ryu and Fox who do significantly more is silly. She also has counterplay.
Zero Suit Samus is nonsense.
This. Rosalina is a terror to good portion of the cast (Ness, Bowser Jr, and Megaman are examples I'm all too familiar with) and shuts down a fair number of characters. The only saving grace about Rosalina is nobody plays as her. People typically complain more about Yoshi but, from how I see it, Yoshi is the competitive equivalent of the tiny dog at your friend's house that continuously barks at you and then runs away when you try to approach it while Rosalina is the giant, overexcited dog that jumps all over you and has to be forcibly put outside for it to leave you alone.People overrate Zero Suit Samus. She is a very good character, but saying she holds characters back when we have characters like Rosalina and Meta Knight who do so significantly more is silly. She also has counterplay.
Sheik is nonsense.
The strongest characters should be the ones who still have actual counter play against them rather than the ones who are hardest to use. Pre-patch Diddy and Brawl Meta Knight would still be inexcusably overpowered even if took as much effort to be as good with them as say Melee Fox.If you ask me, it's best for competitive for the most complex characters to be the strongest. Shulk, Rosa (already top tier), pac-man, cloud, bayonetta, etc..
What about Myran and @Angbad? Both are high-level Olimar players who are PR'd in their respective regions.I don't know.
If you ever played against a really good Olimar in Brawl you'd know how frightening his damage output and KO power was. Smash 4 Olmar has NOTHING on that tbph. Perhaps summoning the one and only @Dabuz can help us shedding some light on that issue?
A lot of Aussie players just have biased opinions due to player skill.Man the way some Aussies raved about Wii Fit a while back you'd think it was more than one.
(To be fair I suspect that Wii Fit does more than Aerolink's Palutena but what do I know)
Duck Hunt hasn't been considered good for a long time, probably since at least the spring. The character has slowly become the most special snowflake in the game, especially after Shulk and Robin's multiple buff dumps in the past year. The character suffers from several big problems: a slow recovery, almost no reliable kill options and the ones he does have are awkward as hell, few close combat options, and terrible landing options. When the game first came out, he was the King of Projectiles but then people caught onto the basic strategies and whittled away at them. Villager, Megaman, ROB, and even Lucas have more effective camping strategies, better rewards for constant shielders, and aren't at a huge loss if their projectiles fall through for most match ups. For example, I'd argue that Villager can switch gears against Rosalina but Duck Hunt can't as well especially if she gets close. Customs getting banned was another thing that really hurt Duck Hunt too. As for the Japanese, some characters are just more effective there due to different playstyles. Duck Hunt, Dedede, Pit, and Villager are almost entirely different characters overthere because of this but I'd still argue that Duck Hunt is far from viable on his own worldwide.Why is Duck Hunt considered so "bad" suddenly? Because he didn't gain anything for his projectiles from the shieldstun patch? Does that really make him that much worse? Or is it because almost no one uses him anymore so he doesn't get any results?
In Japan at least he has 2 people using and getting more than decent results with him. I'd put him a tier higher.
If there's some misconceptions about Olimar I'm happy to clear them up. His damage output, and kill potential are still both ridiculous. He can also put out very strong shield pressure with the proper lineup. If you're looking for actual Olimar I wouldn't consider calling Dabuz either.I don't know.
If you ever played against a really good Olimar in Brawl you'd know how frightening his damage output and KO power was. Smash 4 Olmar has NOTHING on that tbph. Perhaps summoning the one and only @Dabuz can help us shedding some light on that issue?
Sorry for being a bit late but the buff that actually makes a difference is 2 frames less landing lag with Nair, since he can wall a bit easier now. For the other aerials it doesn't make much of a difference since you want to MALLC most of the time.Speaking of swordsmen, what are peoples' ruling on Shulk and Link's latest buffs? Shulk is someone I occasionally derp around with online but it isn't a character I practice seriously so I don't know if his latest buffs were a big game changer for him.
Also, maybe too early for this but who do people think is more competitively viable: Ike or Cloud and why?
True. This is a lot more important. Still, a lot of counterplay is in Rosa's luma and cloud's limit break and pac's hydrant.The strongest characters should be the ones who still have actual counter play against them rather than the ones who are hardest to use. Pre-patch Diddy and Brawl Meta Knight would still be inexcusably overpowered even if took as much effort to be as good with them as say Melee Fox.
Wii fit is better than Olimar, Mega Man, Greninja, Peach and Pac Man, possibly Pit but they're probably around the same spot.@ Wii Fit trainer being top 20
I don't see it. We have Sheik, ZSS, Rosalina, Ryu, Sonic, Diddy, Fox, Mario, MK, Pikachu, ROB, Captain Falcon, Villager, Pit, Dark Pit, Ness, Olimar, Luigi, Mega Man, Greninja, Peach, Ike, Pac Man, and Yoshi all with claims to top 20. That's 24 right there and they are all pretty reasonable. Almost every single one of those characters has had at least a top 16 showing at a national/international in the US multiple times, and a large number of them at least one top 8. (I want to say all of them have been top 16 multiple times, only not 100% sure on Yoshi and Pit but I think they have).
Doesn't megaman kind of counter Rosalina? I don't think she likes approaching people.This. Rosalina is a terror to good portion of the cast (Ness, Bowser Jr, and Megaman are examples I'm all too familiar with) and shuts down a fair number of characters. The only saving grace about Rosalina is nobody plays as her. People typically complain more about Yoshi but, from how I see it, Yoshi is the competitive equivalent of the tiny dog at your friend's house that continuously barks at you and then runs away when you try to approach it while Rosalina is the giant, overexcited dog that jumps all over you and has to be forcibly put outside for it to leave you alone.
Gonna strongly disagree with WFT being better than Olimar. He has one of the strongest camping abilities, can combo until around 70ish off a throw, has a strong kill throw, and just ridiculous kill moves some of which are safe on shield. Not to mention how much pressure he can put out with 2 or 3 purples.Wii fit is better than Olimar, Mega Man, Greninja, Peach and Pac Man, possibly Pit but they're probably around the same spot.
She's at least in the same group as them. (along with G&W and Lucario who you ignored)
If we're talking about results, the obvious ones I know are that there were two wii fits in top 32 of Evo (customs but that was also before her buffs iirc), John #s has beat Vinnie very recently (and False? at least gone super close), Anti has played Wii fit in top 5, and if you've ever watched him and ZeRo play he legitimately goes back and forth against ZeRo with Wii Fit (and it's not like he doesn't know the matchup, they play all the time), which is probably the most crucial evidence tbh, since a character that isn't high tier isn't actually capable of that.
We see Megamans get shut down by Sheiks, the best Pac Man dropped the character, Greninja's don't do that well in strong regions, etc. There are less Wii Fits I guess, but the Wii Fits that do exist (John #s and Anti) do really well with the character.
More like, Rosalina's saving grace is the fact that nobody plays ZSS [yet]. She'd drop so hard if people just used ZSS some more.This. Rosalina is a terror to good portion of the cast (Ness, Bowser Jr, and Megaman are examples I'm all too familiar with) and shuts down a fair number of characters. The only saving grace about Rosalina is nobody plays as her.
I specifically tagged dabuz because he was the best Olimar in Brawl for some time. I don't even know whether Myran played Brawl or not tbh.
His damage out put and KO power are not ridiculous though. That's a stretch. Good, yes. Ridiculous? The amount of damage Olimar used to be able to dish out in Brawl ... that's what I call ridiculous. When I think of 'ridiculous' damage output I think of somebody like Ryu who'll do like nair -> fair to half a stock's worth of guaranteed damage.If there's some misconceptions about Olimar I'm happy to clear them up. His damage output, and kill potential are still both ridiculous. He can also put out very strong shield pressure with the proper lineup. If you're looking for actual Olimar I wouldn't consider calling Dabuz either.
Tbh I'm not sure where the idea that Olimar didn't have similar kill power came from. He still hits like a truck.
Olimar can easily get 60% off one throw before the opponents touches the ground. His damage output is pretty ridiculous when most of the moves he does it with have little lag.More like, Rosalina's saving grace is the fact that nobody plays ZSS [yet]. She'd drop so hard if people just used ZSS some more.
I specifically tagged dabuz because he was the best Olimar in Brawl for some time. I don't even know whether Myran played Brawl or not tbh.
His damage out put and KO power are not ridiculous though. That's a stretch. Good, yes. Ridiculous? The amount of damage Olimar used to be able to dish out in Brawl ... that's what I call ridiculous. When I think of 'ridiculous' damage output I think of somebody like Ryu who'll do like nair -> fair to half a stock's worth of guaranteed damage.
Probably because they think Flame Choke tech-chases are good enough.I have a term to reference Ganon, Charizard, KD3, DK, and Bowser......giants.
Someone said that grab followups make them better, then why does Ganon not have one? If he did have a hell of a better time even with his absolutely booty grab distance.
They could do it if they wanted. Would just have to buff his SideB.I have a term to reference Ganon, Charizard, KD3, DK, and Bowser......giants.
Someone said that grab followups make them better, then why does Ganon not have one? If he did have a hell of a better time even with his absolutely booty grab distance.
Can't really count the EVO results sadly as much as I love customs, Wii Fit is a completely different beast there even before the patch.Wii fit is better than Olimar, Mega Man, Greninja, Peach and Pac Man, possibly Pit but they're probably around the same spot.
She's at least in the same group as them. (along with G&W and Lucario who you ignored)
If we're talking about results, the obvious ones I know are that there were two wii fits in top 32 of Evo (customs but that was also before her buffs iirc), John #s has beat Vinnie very recently (and False? at least gone super close), Anti has played Wii fit in top 5, and if you've ever watched him and ZeRo play he legitimately goes back and forth against ZeRo with Wii Fit (and it's not like he doesn't know the matchup, they play all the time), which is probably the most crucial evidence tbh, since a character that isn't high tier isn't actually capable of that.
We see Megamans get shut down by Sheiks, the best Pac Man dropped the character, Greninja's don't do that well in strong regions, etc. There are less Wii Fits I guess, but the Wii Fits that do exist (John #s and Anti) do really well with the character.
That's the thing though, Rosalina easily forces him to approach. Gravity pull sucks up his projectiles and even lays the metal blade at her feet to use. Luma also gets in the way a lot and is an effective shield against usmash, fsmash, the lemons, crash bomb, and the sweet spot of bair. Get Luma out of there and it's easier but I feel like a good portion of the match up is centered around killing Luma as fast as possible and then using the respawn time as best as you can because Luma nullifies a lot of options.Doesn't megaman kind of counter Rosalina? I don't think she likes approaching people.
I'd argue otherwise because I feel any good Ness gets stopped dead in their tracks in major tournaments by competent Rosalina's and it's just painful to watch. The crowd will be losing their minds supporting the Ness players while the Rosalina player is being actively booed because it's almost become a cliche that you know how it's going to end when you see this match up come up.it's a misconception that destroys . is it a good matchup for ? yes. is it worse than 6:4? no. destroys almost as hard offstage as she destroys him. people seem too focused on "lol gp" to get into the matchup further.
Um... shaky and I'm pretty sure Nakat has stated that MU is stupid for Ness to play against at top level where a simple read of his Double Jump costs him a stockit's a misconception that destroys . is it a good matchup for ? yes. is it worse than 6:4? no. destroys almost as hard offstage as she destroys him. people seem too focused on "lol gp" to get into the matchup further.
Yep I kinda agree when normally ness is only is forced to use pkt2 when his double jump is gone and normally when his double jump is kinda he'll be dead against a significant portion of the cast. Only difference with Rosalina is that he is 100% dead once his dj is taken.it's a misconception that destroys . is it a good matchup for ? yes. is it worse than 6:4? no. destroys almost as hard offstage as she destroys him. people seem too focused on "lol gp" to get into the matchup further.