I have a term to reference Ganon, Charizard, KD3, DK, and Bowser......giants.
Someone said that grab followups make them better, then why does Ganon not have one? If he did have a hell of a better time even with his absolutely booty grab distance.
Slightly but I feel something that helps heavy characters more is good landing options, something that Charizard, DK, Dedede, Bowser, Bowser Jr, and Ganon don't really have. Set up throws are nice but something that hurts all these characters is being juggled to oblivion or being baited into their crap landing options and then heavily punished. Compare this to other heavy characters:
- good fast fall nair, multiple super armor options, quick draw can be used to dodge attacks or recover high, a counter
- downward projectile, good fast fall nair, dair can bounce off shields
- downward projectile, leaf shield, dair that changes his air direction, quick recovery that acts like a high third jump
- downward projectile, recovery that can be an air stall or recover high, good fast fall nair/fair
-an air stall and air direction changer, super armor option, good fast fall nair, fair, and dair
- an air stall that can be used multiple times, good fast falled nair
- good fast falled nair/fair, bike allows him to block some attacks, escape in the air, and recover high, the waft and all its glory
- good fast falled nair, an air stall, super armor second jump